VeritasWaits
First time out of the vault

Let me get this out up front: Fallout 1 & 2 are two of my favorite games of the last 10 years, hands down. I'm also really enjoying F3 so far. But I think a lot could be done to strengthen the game. I can't understand why Bethesda felt it necessary to be so goofy at times, when the great strength of the game is its immersion and atmosphere. I'd love to see someone (I'm not much of a modder myself but I'm thinking of trying for F3) take on a Realism Overhaul project to address some of these issues. Here's what I'd like to see:
1. Make skills matter again
The whole point of tagged skills was that you couldn't get good at everything. It's much to easy to raise multiple skills at once, especially since you can take skill perks at every level now. Which brings me to point 2...
2. Make perks more significant
Why on earth did they assign perks for every level? I'd like to see them spaced out to every third level again (or at least every second level), and have their values increased slightly.
3. Knock it off with the gimicky weapons
I love the idea of custom weapons (I wish they'd taken the idea further and let you modify any weapon with attachments and upgrades), but a gun that shoots...teddy bears? A mini-nuke launcher? I'd like to see some of the sillier weapons removed.
4. Make us think about survival
I suggest that water shouldn't heal hit points. Just like the game tracks if you are "well rested", it should track hydration. You need to drink regularly to stay hydrated. If you don't your stats and skills start to decline. Since the "well rested" system is already implemented, it seems like this should be possible. Removing the freebie source of easy healing should also help beef up the challenge a bit and make us prepare for long excursions, rather than plan on ducking into an old bathroom and drinking from the toilet to heal our shotgun wounds to the face...
For me, just a few simple changes like that would go a long way towards improving the game. I'd love to be able to really enjoy getting sucked in to the world and the grim atmosphere without getting reminded all the time that "hey never mind this is just a game."
Anyone else have suggestions for a Realism mod?
1. Make skills matter again
The whole point of tagged skills was that you couldn't get good at everything. It's much to easy to raise multiple skills at once, especially since you can take skill perks at every level now. Which brings me to point 2...
2. Make perks more significant
Why on earth did they assign perks for every level? I'd like to see them spaced out to every third level again (or at least every second level), and have their values increased slightly.
3. Knock it off with the gimicky weapons
I love the idea of custom weapons (I wish they'd taken the idea further and let you modify any weapon with attachments and upgrades), but a gun that shoots...teddy bears? A mini-nuke launcher? I'd like to see some of the sillier weapons removed.
4. Make us think about survival
I suggest that water shouldn't heal hit points. Just like the game tracks if you are "well rested", it should track hydration. You need to drink regularly to stay hydrated. If you don't your stats and skills start to decline. Since the "well rested" system is already implemented, it seems like this should be possible. Removing the freebie source of easy healing should also help beef up the challenge a bit and make us prepare for long excursions, rather than plan on ducking into an old bathroom and drinking from the toilet to heal our shotgun wounds to the face...
For me, just a few simple changes like that would go a long way towards improving the game. I'd love to be able to really enjoy getting sucked in to the world and the grim atmosphere without getting reminded all the time that "hey never mind this is just a game."
Anyone else have suggestions for a Realism mod?