Brother None said:
Problem is, the side quests aren't that satisfying. You can spend an hour traipsing through a subway tunnel fighting giant ants, only to find some low-level loot and a handful of bottle caps (the game's currency) at the end.
Seems just like in vanilla Oblivion where there is no reward in exploration for let's say low-level thief. Just one big waste of lockpicks and time.
Brother None said:
Quests that offer up moral quandaries result in little more than raised or lowered karma (your character's good/evil meter) and an underwhelming reward. In Oblivion you felt as if your choices were affecting communities,
Where exactly? And what choices?
Could new head of Mages Guild legalize necromancy again or send a squad of battlemages to close Oblivion gates or just to protect cities from so-called invasion? No, he could only multiply alchemical ingredients in his special chest that was his special reward for becoming Archmage!
Could member of Dark Brotherhood refuse to do quest 'Purification' or affect in any way assassin's community? Does any quests rules out one another? Is member of Dark Brotherhood forced to kill someone from other guild and therefore loses chances of career there? The only crossover I've found is ridiculous situation when PC as member of Thieves Guild has to steal something from Archmage and then give it back using help of third party because it is too dangerous to do it in person; but if PC is also Archmage? No, he/she cannot complete quest other way, like putting back his thing into his room - third party's help is unavoidable [I strongly suspect that FO3 will be no different in this matter].
I have found only one situation when my choice caused quite serious consequences [advancement in one guild become impossible] but it was effect of some stupid feature game has, not of carefully planned plot or quest line.
The only things that are affected are 'fame/infamy' stats.
If 'affecting' means that NPCs' responses are changing [I fail to see anything else] it means nothing, especially since those responses are in Oblivion very random [Guards in Mages Guiled often aren't aware of the fact that they have new boss and they do not adress new Archmage with proper greeting but they obviously heard that PC did some heroic deeds in city that is on the other side of the map].
Brother None said:
but the scope of your actions in Fallout is disappointingly limted.
So there won't be random responses in one end of the map referring to deeds done on the other side of the game world? That's actually good thing.
Brother None said:
By any other standards, the game's ripe with highlight. In a town called Canterbury Commons, two rival superheroes (the Antagoniser and the Mechanist) are at battle, turning the streets into a warzone and terrorizing its residents. The mayor asks for your help, and you end up battling through each hero's secret underground lair to end their reign of terror.
Sounds pretty boring to me.
Brother None said:
You even get their ridiculous costumes as a reward if you finish the quest in a certain way.
This actually sounds somewhat funny to me.
Brother None said:
And working for the slavers (human slavery is rife in the world of Fallout) is deliciously evil; especially when you're tricking hapless eight year-old kids into a life over eternal, thankless servitude.
One can do such evil to children? Wow!
Brother None said:
Our only major gripe is the weak voice acting, which often doesn't match the face of the person it's coming from. Craggy-faced raiders will threaten you in a perfectly-intoned medieval brogue and every child has the same voice. It's a critical oversight, and shatters the illusion that you're in another world.
Same as Oblivion.
Brother None said:
The game buckles under the weight of its own ambition in some of the epic scenes at the end (it can't emulated Call of Duty-style set-pieceS), but wandering the wastes, finding new towns and getting involved in the world's politics is a thrill.
This can be interesting. But only if it's nothing like in Oblivion where 'involving in politics' is completely thrillless since there is no politics.
Brother None said:
The role-playing isn't far-reaching as Oblivion
No comments since he obviously means vanilla Oblivion.
Brother None said:
and as an FPS it's merely above average, but there's no other shooters on PS3 as deeply imaginative and rewarding.
Right. But wait... wasn't he said before that:
Brother None said:
Fallout's one of the biggest, deepest RPGs on PS3.
WTF? So what kind of game it is, huh? Reviewer cannot make up his mind or isn't sure or simply keep forgetting what he said before?
Brother None said:
Until you've sat with it for 30 hours, from birth to epic ending, you won't realise how engrossing it is.
30 hours with tons of unskippable slow-motion sequences after using VATS? Not engrossing but rather gross. No thanks.
If there is Construction Set ever released I will waiting for mod that will allow turning this feature off. Then I could think of longer time spent with game.
Brother None said:
The freedom may scare people used to shooters like Resistance and the simplified customisation might disappoint hardcore RPGers,
So who really is the target of this game? Rhetorical question of course.
Brother None said:
but if ever a game was worthy broadening your horizons for, this is it.
How lowering expectations is broadening one's horizons? Probably my understanding of 'broadening horizons' is different.
Brother None said:
Better than Oblivion?
Find out how F3 compares to Bethesda's epic RPG...
Is it better? Well, frankly, no, it improves a lot of gameplay niggles, but the overall experience is less consistently entertaining. And also, because so much is unchanged, it doesn't feel as fresh as Oblivion did when we first played it.
No surprises since it is “Oblivion with guns”. I wonder in how many future games Bethesda will be using Oblivion as a base.
Brother None said:
The dialogue is a lot better, as are the character models. They're still ugly and slightly emotionless, but a far cry from the sloth-mouthed meat puppets of Cyrodiil.
'Ugly' is rather strong word to describe models which are at the same time 'a lot better' than Oblivion's, a 'far cry from the sloth-mouthed meat puppets of Cyrodiil', isn't it?
Brother None said:
But the quests they give aren't as interesting or memorable. Remember stepping into the painting in Cheydinhal? Or pirates hijacking the Bloated Float? And the Dark Brotherhood quests? There's nothing nearly as imaginative or memorably in Fallout, save for a few key missions in the main quests.
Erm... [As Mrs Broflovski usually exclaim:] What?! What?! What?!
I never understood why 'quest with painting' is so very often used as main example of imaginative and memorable quests in Oblivion. It is nothing more than “go! go! kill! kill! fetch me some thing and then you can go”. The difference is that is starts in more unusual way and pretends that it has some 'intriguing' background. Oh, and for this one quest graphics change. But 'doing' quest is actually typical and boring. Ii kinda raises hopes for something different and then serves the opposite.
'Pirates on Bloated Float' is almost the same case. Interesting beginning, some surprises, promises and then comes rather typical stuff. 'Almost', because player can actually choose to deal with final opponent using weapon or words [it's unusual in Oblivion]. But the outcome of this quest is in fact the same so choice doesn't really matter. Bad guys are defeated. No chance for joining pirates, no other alternative way to get out this mess [ship was hijacked and was taken on the lake so logic dictates that jumping into the water and making run away should be possible - invisible walls prevents from such action showing the one and only way for 'doing' this quest]. I don't like this quest much because when it starts PC is literally forced to go through it and to do it in one way. I wanted to jump off the ship and swim away - what a surprise... in so very open world where one can go everywhere. Imaginative quest my ass.
As for 'Dark Brotherhood', first part of quest line is quite nice if not interesting: something for stealthy character, something for one that likes some fighting. Unfortunately second part is not. Especially when PC knows truth but cannot do anything about it because quest line is planned in one specific way.
“There's nothing nearly as imaginative or memorably in Fallout“
Right. So does it mean that they at least do not promise anything unusual just to give painfully typical stuff? That they are typical from start to end? That's really some relief...
Brother None said:
And the environment's just not as much fun to explore. It's gorgeous, sure, but the sweeping fields of Oblivion were a joy to ramble in, unlike Fallout's desolate wasteland. Cyrodiil was split into distinct, varied regions - the mountains, the swamps, the forest - whereas DC is all grey gloom and lots of scattered debris and rubbled.
And a bit earlier:
Brother None said:
Fallout 3's world looks incredible, tinged by the chill of the desolate, post-apocalyptic emptiness.
Oh yeah, generic Oblivion world filled with few types of entrances [mines, forts, caves, ruin] to generic dungeons [saw one, saw them all] gave unending joy of exploration.
As for FO3... Desolate wasteland is bad? What then wasteland should be like? Colourful, filled with trees, flowers and animals like Oblivion's world is? This reviewer is aware of the fact that this game uses post-apocalyptic setting, isn't he?
And one more thing: reviewer seems to dislike world for its gloom, monotony and desolation. Again: does he really grasp the concept of post-apocalyptic scenery? What did he expected? But it seems it is still gorgeous for him. And few chapters back 'chill of the desolate ' is seen as something positive. WTF? It looks like either he cannot make up his mind or simply prefers fantasy setting with lots of life and colours.
Brother None said:
Ranged combat is also a lot more robust, although the AI is still incredibly dim, with enemies rarelu making intelligent use of cover during gunfights.
Erm... I am not very good when it comes to FPS stuff but isn't good opponent's AI crucial for single player shooters especially when there is no multiplayer at all?
Brother None said:
There's a lot of negativity here, but if you loved Oblivion, you'll love Fallout 3.
I do not understand. So is it better, worse or the same as Oblivion? Because comparison seems to be unavoidable.
Brother None said:
You just won't be as enthralled by the world.
But why? Because it's crappy AS post-apocalyptic setting? Or perhaps because IT IS post-apocalyptic setting? Because it is not colourful fantasy world full of medieval-like cities filled with happy citizens, woods with animals... etc.? It isn't clearly stated.
Edited: misspellings [few down, surely more to go].