Fallout 3 reviews round-up #25

Per

Vault Consort
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Election special!

Den of Geek, 5/5.<blockquote>Comparisons to Oblivion are inevitable and unavoidable. Bethesda's previous classic was so good though, that this certainly is no hindrance. In fact, one of the best compliments to be levelled at Fallout 3 is that it's every bit as good, if not better, than the Elder Scrolls title. Contrary to popular belief, this is not simply 'Oblivion with guns' though, and although many elements are the same, there's a whole lot of new content here, and a raft of new play mechanics.

Unless I strain my neurons, I can't really pick any clear faults with the game, and any issues are mere minor blemishes. But at a push I'd have to admit that the real-time FPS combat isn't as tight as it could have been, and doesn't feel as smooth or approachable as a dedicated FPS title. And while V.A.T.S does a great job most of the time, occasionally the camera can stumble, and will get stuck within objects or characters, obscuring the view of the carnage.</blockquote>TalkXbox, 92.<blockquote>Before you’re born into the world, you should set your expectation accordingly. Fallout 3 is not a sequel to Fallout 2. Aside from a few scarce references and the inclusion of franchise classics such as the Brotherhood of Steel and Vault Boy, you’d have a hard time identifying this game from some other apocalypse simulator. The game would’ve been better off titled “Trashland” and didn’t worry about rabid fans screaming blasphemy whenever arcane specifics were fiddled around with.</blockquote>Gamebrit, 9/10.<blockquote>It should be noted that the original team have since been disbanded so development rights have been handed to Bethesda, who are making this their first self-published title. Anyone worried about the lack of input from any of the original crew might have on the overall experience should allay those fears now, as Bethesda has done a wonderful job bringing Fallout to the next generation. Seeing as they are responsible for the Elder Scrolls games, which share many common elements with the Fallout games, its no small wonder that they would be up to the task.

The fact that the team are big fans of the series is also pretty clear from the outset, as all the elements the other games are known for are all here. The karma system returns and has been fleshed out considerably, as have the weapon creation and skill sets.</blockquote>GameGirl extensive impressions.<blockquote>If you don't have this game, you need to go buy it. I would rate this game as being one of the highest on my list of "best games evar" and I am betting you would too. You can expect a full review of this title from me once I finish, but I wouldn't expect that to be for another several weeks. In the meantime, go grab yourself a copy and experience it for yourself!</blockquote>Armchair Generalist blog.<blockquote>The combat is annoying, even though you have a Value-Tec Assisted Targeting System (VATS). You can dump loads of ammo into adversaries without killing them (it's percentage-based hitting dependant on your skills), and other times, they pop like balloons. The percentage chance of hitting body parts is frustrating, as it can mean missing miscreants that are yards away from you. Watch as your assault rifle hammers slugs into a target's head and they keep coming. Grrrr... And I love how 450-pound, 7 foot Super Mutants are able to surprise you because they make no noise running up behind you. The Mad Max-wannabee Raiders are very quiet stalkers also, until they start screaming as they charge at you. It's not a perfect system at all.</blockquote>Dose.ca, 9.0/10.<blockquote>The world of Fallout 3 is stuffed with satire, despair and violence - but you'll friggin' love it! Given its setting, you have to expect some edge, but Bethesda ramps up things up by stuffing so much dark humor into the scenery, throwaway dialogue and characters that you find yourself laughing at even the most tragic and horrific situations. Even the much-touted VATS combat system - which allows players to target an enemy's specific body parts for brutal and gory annihilation - self-reflexively helps you perpetuate the love of conflict and death that the game at its outset holds responsible for humanity's downfall. It's an element of the game that elevates it from a simple post-apocalyptic shooter.

One of the biggest disappointments of the game is the combat. While not a total deal breaker, there are some serious problems. Seeing as much of the main quest involves you running around killing things, you'd think Bethesda would have things in the first-person looking less buggy, less jumpy and less dorky. Enemies run around in that cartoony way they did in Bethesda's Elder Scrolls IV: Oblivion and it starts to feel a little like good ole Duck Hunt sometimes as you try to pop a cap in raiders or super mutants as they dance and glide around. And don't even talk to us about the third-person views - whether in or out of combat, it's absolutely atrocious to look at and almost insulting in its uselessness and incompleteness. Even the VATS system - which often makes the combat fun and awesome - has its problems with weird camera glitches that often leave you vulnerable to attack. It's scary that so much time was spent on creating such a deep, believable world, and so little time making sure the combat mechanics were just as deep or believable.</blockquote>The Columbus Dispatch.<blockquote>There are few, if any, flaws in this game. The graphics are impressive -- including the ruins of the capital. The game also takes full advantage of campy art reminiscent of the Cold War culture of the 1950s.

The only complaint might be the use of some salty language that seems gratuitous at times. But expecting the inhabitants of the brutal world of the Wastelands to be gentle is probably unrealistic.

While fighting has its place, it's the quests that will occupy much of players' time. If they are as plentiful and engaging as they were in Oblivion, Fallout 3 will provide hours of play.</blockquote>Finally, there is now a reasonably accurate transcript of the ABC Television/Good Game video review from before.
 
Weve had so many reviews from so many different kinds of sites professional/amatuer, blog/article, etc. that in all honesty I can hardly bear to read anymore. Particularly since most of the reviews only compare F3 to Oblivion and not to F1-2.

Per when the last wave of reviews has been broken against our mighty steel walls I'm gonna suggest the brass give you a medal.

Sincerely,
The Vault Dweller
 
Uhn where the hell all this "review sites" come, i have never see any of this one... like 90% of then i got no idea where they come...
 
They apparently waited, brooded, and schemed for this very day to come just to bother us all.

Sincerely,
The Vault Dweller
 
If you don't have this game, you need to go buy it. I would rate this game as being one of the highest on my list of "best games evar" and I am betting you would too.

As far as i'm concerned, these are not reviews, they are pure advertisements, or in some cases, personal opinions of bethesda groupies :seriouslyno:
 
So my friend bought it(don't know why) and has been playing it for the sneaking, hacking, and combat and not for the rpg elements(because they suck). He let me borrow it for a little and I have to say that the hacking is actually fun. It's a cool little puzzle game but it still makes the skill you have pretty much pointless. As for the lockpicking minigame...I just never thought anything could be so boring and badly designed. You use your movement keys to try to swing the lock from vertical to horizontal but you either accomplish it or you break your bobby pin. The only way you can do it without breaking the pin is to constantly enter the minigame and exit until you get the right roll so you can unlock it. The most pointless minigame in the world.

Oh and I don't know what the animator was doing, I mean the animations are bad, don't get me wrong, but he obviously forgot to animate from the torso up when running. The legs are doing stuff and the the hips are moving, but the rest of the body is rigid as fuck.

Of course the voice acting is truly terrible as well as all the dialogue. I have not come across one witty line of text yet. I already found 2 mini-nukes and the nuke launcher. One of the mini-nukes can be found pretty much as you walk out of the vault, just go the opposite direction of megaton.

The only positives are the size of the world and the general look of the terrain.

Every motherfucking caravan merchant has a messiah complex and the only interesting thing so far is being a quasi-slaver. But even that is lame since you have to use the messmer gun so there is no actual capturing going on with a party of slavers. On top of that the person you do capture has to run all the way back to the slaver camp and this is when you can really see how god awful the fucking AI is. They have to stick to the roads and if they see one enemy off in the distance they run a mile in the opposite direction and cower for an hour. Sometimes they make it and sometimes they don't. Your best bet is to follow them but they also run faster than you....

What a piece of shit. I can't play it anymore, at least not for now. Maybe I'll go back to it in a few days.
 
EnglishMuffin said:
As for the lockpicking minigame...I just never thought anything could be so boring and badly designed. You use your movement keys to try to swing the lock from vertical to horizontal but you either accomplish it or you break your bobby pin. The only way you can do it without breaking the pin is to constantly enter the minigame and exit until you get the right roll so you can unlock it. The most pointless minigame in the world.

That is not how it works with me. You gotta try to turn the lock and the moment you feel resistance against the pin you let go, then try to move the pin slightly and try again. I rarely, if at all, break any pins, and I thought it was the best lockpicking minigame I played in any game yet.

I agree with you on the animations, but I disagree with you on the dialogue. It was a step back from Fallout 1/2, but it was not terrible by any means IMO. To me Fallout 3 is like digital crack at the moment. I try to make as much time for it as possible, and I am 35 hours into the game, not even halfway through the Main Quest, I think.

Btw, the mini nukes are definitly rare. I have been stocking them for some time now, I only used it 3 times, and the total I got is 12, over 35 hours I don't think that is considered "common". I could have bought a few more at one point, but they cost so much it was not worth the caps.

Btw, congratulations on your elections Americans. . Clearly you are not getting a president John "Eden" McCain this time around. Perhaps you might have even averted / postponed a possible Fallout scenario.
 
EnglishMuffin said:
So my friend bought it(don't know why) and has been playing it for the sneaking, hacking, and combat and not for the rpg elements(because they suck). He let me borrow it for a little and I have to say that the hacking is actually fun. It's a cool little puzzle game but it still makes the skill you have pretty much pointless. As for the lockpicking minigame...I just never thought anything could be so boring and badly designed. You use your movement keys to try to swing the lock from vertical to horizontal but you either accomplish it or you break your bobby pin. The only way you can do it without breaking the pin is to constantly enter the minigame and exit until you get the right roll so you can unlock it. The most pointless minigame in the world.

1. The computer skill determines how many tries you get for hacking, it also determines how many of those jumbled things you get so you can regret a choice.

2. wow hey try and move the other analog stick when you lockpick, you've been missing the whole point of it. The lockpicking game is actually really good and I have to say the game as a whole is incredible.
 
Now forgive me if I am out of order, but is it just me, or has there been an awful lot of new accounts just arguing how incredible the game is. The point is slowly shifting from the fundamental topic of the utter STUPIDITY and ANNOYANCE of mini-games (no offence to those who like them, statistically there are bound to be some) to whether a mini game is good or not. Now since mainstream game suppliers seem to have forcibly asserted that concept on the game community they are here to stay, so you may be right, that at least we may hope they are good. The hacking "minigame" infuriates the crap out of me, honestly. Nothing like doing routine rounds and being stuck for 15 minutes guessing 10 letter words. Yep, sure is fun. No, I am not too stupid to get them, sometimes I am just tired and not in the mood to concentrate to game-irrelevant puzzles, inserted for the pure idea of being there. Not to mention how this could be used as a bad-karma pump - just get to a red console and hit it continually, you take -karma for every touch.
The lockpicking is fine - I consent. Still sucks on grounds of general mini-game suckiness as a concept.
 
tsonan said:
Now forgive me if I am out of order, but is it just me, or has there been an awful lot of new accounts just arguing how incredible the game is.

Just like there is an awful lot of new accounts arguing how incredibly bad the game is. Evens it out, I suppose.


GameBrit said:
Seeing as they are responsible for the Elder Scrolls games, which share many common elements with the Fallout games, its no small wonder that they would be up to the task.

Would someone be so kind to point these "many common elements" out? I'd appreciate it.

Den of Geek said:
Comparisons to Oblivion are inevitable and unavoidable.

Whereas comparing Fallout 3 to, say, Fallout 1 or 2 is downright ridiculous and impossible to start with?

And I, among many others I'm sure, can fully agree with TalkXbox.
 
Game-irrelevant puzzles can be quite annoying. I believe "7th Guest" was one of the pioneers of this nonsensical concept. It was taken even further in "The Ripper".

Then it became fashionable in non-FMV games as well - to jerk the player out of the world, into a completely different-looking and feeling puzzle, and then jerk him back into the world. Not a big fan.

Fallout3's lockpicking was one of the above. Fallout3's "computer password guessing" was actually a better executed puzzle than most. It certainly beats connecting fucking water tubes (I am looking at you, Bioshock !).
 
Excuse me, when I said movement keys, at what point did you think I was talking about analog sticks??? I'm sure the pointless mini-game is much much better when you can feel the torque but they just ported it over to the pc ,it seems, and it's complete shit.

Like I said, the hacking minigame is fun because you have to try and figure out the code by figuring out how many letters match up with the next word you pick until you are left with the answer. Still pointless when you have fucking skillpoints, but at least it's fun.

The only reason I played it was because I wanted to see if it was better than oblivion. I went into it knowing it was not a fallout game and it still disappointed me.

My small guns is at 100 and the assault rifle is still inaccurate as all hell at long medium to long range. Metal armor even gives you -1 agility and BoS armor only gives you +2 strength and to top it off you get -2 agility.

The dialogue is better than oblivion, but that is not saying much since oblivion was already scraping the bottom of the barrel there. I am shocked that you can't even sleep with any women, or prostitutes. There is one woman in Big Town who even hit on me but it went fucking no where. Every character is extremely forgettable. The voice acting is better than oblivion, but again, oblivion was throwing out the lowest quality. I don't know whether to blame the voice actors anymore or the writers. How do you portray a badly written script.

This reminds me of a show a long time ago where the coach of the baseball team and football team wanted to have a soccer match, placed a bet so that the baseball team would throw the match, but at the last second the baseball captain said he wanted a clean match from start to finish. The the line "Wrong, you just made it into a bloodbath" came out. It was laughably bad writing, just like this.

Characters say awesome and cool and try to say asshole, fuck or shit at least once a sentence.

The fucking robots have more personality that the human characters.

I question human existence when so many people like such a bad game. These are the same people who honestly believe that barack obama is a muslim, a terrorist, and a socialist.

If you treat it like an RPG you are going to be disappointed. There are very little actual choices you make and miniscule concequences. It does not excel as an FPS either, any other game could do a better job.

The only thing missing are "simon says" quicktime events to complete the cacophony of shit.

So the positives are: Nicely designed world, pretty decent graphics, scare ammo, the game won't rape you, the game won't shoot your dog.

If I were a reviewer, I guess I would give it a 9/10. It loses a point because it sucks, but retains 9 points because it did not rape or kill myself or anyone I love.

It's a safe game.
 
EnglishMuffin said:
So my friend bought it(don't know why) and has been playing it for the sneaking, hacking, and combat and not for the rpg elements(because they suck). He let me borrow it for a little and I have to say that the hacking is actually fun. It's a cool little puzzle game but it still makes the skill you have pretty much pointless. As for the lockpicking minigame...I just never thought anything could be so boring and badly designed. You use your movement keys to try to swing the lock from vertical to horizontal but you either accomplish it or you break your bobby pin. The only way you can do it without breaking the pin is to constantly enter the minigame and exit until you get the right roll so you can unlock it. The most pointless minigame in the world.
You are doing it wrong. Orient the pin with the mouse. Use your movement key to turn the lock. If you meet resistance, then stop turning and reorient the pin. If you meet resistance quickly, then the orientation of the pin is far off. If the lock almost turns the entire way, then the pin only needs to be moved a little bit.

And you are wrong about the skills being useless. You can't even access the minigames without the proper skill level. You might want to give the game another shot when you are feeling a bit more open-minded.
 
The combat is annoying, even though you have a Value-Tec Assisted Targeting System (VATS). You can dump loads of ammo into adversaries without killing them (it's percentage-based hitting dependant on your skills), and other times, they pop like balloons. The percentage chance of hitting body parts is frustrating, as it can mean missing miscreants that are yards away from you. Watch as your assault rifle hammers slugs into a target's head and they keep coming. Grrrr... And I love how 450-pound, 7 foot Super Mutants are able to surprise you because they make no noise running up behind you. The Mad Max-wannabee Raiders are very quiet stalkers also, until they start screaming as they charge at you. It's not a perfect system at all

See guys? Beth got the picture. Shooting a raider a dozen times in the face (non-critical hits) and not dying is incredibly fallout-y!
(Slight joke, not intended to be full-blown supporting F3 as I have not played it.)
/back to lurking
 
Dionysus said:
And you are wrong about the skills being useless. You can't even access the minigames without the proper skill level. You might want to give the game another shot when you are feeling a bit more open-minded.

That's just it there should be no minigame in the first place. The skill should roll to see if you crack the password or unlock something. The minigame is pointless.

The funny part is that I went into the game very open minded, even excited. I lowered my standards as far as I was willing to let them go. I just didn't lower them enough.
 
EnglishMuffin said:
That's just it there should be no minigame in the first place. The skill should roll to see if you crack the password or unlock something. The minigame is pointless.

The funny part is that I went into the game very open minded, even excited. I lowered my standards as far as I was willing to let them go. I just didn't lower them enough.
Well, the minigame certainly isn't pointless. In order to open a lock, you need to pass the skill check and beat the minigame. I could understand if you didn't like it, but you don't even know how to play it. That's why I suggested that you might want to give it another shot. At the very least, you'll be able to bash it in a more informed fashion. :)
 
Either one or the other would be fine. Either have the skill check (which would still have a chance to fail at high lockpick skill due to a bad roll) or the minigame, and make the minigame harder as the lock gets more complicated (see Thief). Both at the same time is really overdoing it. Lockpicking isn't really supposed to be the source of "fun" in FO anyways. I'd understand if it was that in a stealth action.
 
Ausdoerrt said:
Either one or the other would be fine. Either have the skill check (which would still have a chance to fail at high lockpick skill due to a bad roll) or the minigame, and make the minigame harder as the lock gets more complicated (see Thief). Both at the same time is really overdoing it. Lockpicking isn't really supposed to be the source of "fun" in FO anyways. I'd understand if it was that in a stealth action.

You mean, see Oblivion. And no. No freaking thanks.

While minigames may feel out of place to some RPG players, having it only be a minigame and no skill check is absurd.

If Bethesda is insistent on putting chocolate in my peanut butter, er minigames in my RPG, then at least they took the right approach this time.
 
betamonkey said:
Having it only be a minigame and no skill check is absurd.

If Bethesda is insistent on putting chocolate in my peanut butter, er minigames in my RPG, then at least they took the right approach this time.
Having to pass a skill check before you can start the minigame is absurd you mean. One or the other not both, otherwise you get the situation where the character is an expert but the player a klutz. This sounds just as bad as Mass Effects mini game.

While it's pipe game itself was boring and repetitive (and wtf did it have to do with hacking?) at least Bioshock handled the skills integration better. It's tonics (skills) helped the player making the minigame easier not making both the character and player jump through the same hoops.
 
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