Fallout 3 reviews round-up #44

Per

Vault Consort
Staff member
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Barrel edition, sort of. Will try to keep it short. And sweet. Muahaha.

Yahoo! Games, 5/5.<blockquote>Fallout 3 is a technical triumph, but more importantly, it's a beautiful piece of design, exploring the well-trodden video game ground of good vs. evil better than any other game to date.</blockquote>randombullseye blog.<blockquote>The first two are two notable for using the Infinity engine and a turn based battle system.</blockquote>www.avionnewspaper.com/media/storage/paper798/news/2008/11/11/Entertainment/Fall-Into.The.New.Masterpiece.fallout.3-3534795.shtml]Avion.[/url]<blockquote>'Fallout 3" is an instant masterpiece of computer games. Bigger and better than even "Oblivion," Bethesda has out done itself once again.

The only complaints about "Fallout 3" can be that it is so engaging that when one of its few bugs does pop up, it really sticks out.</blockquote>LucidLAN.<blockquote>The user is not being stuck with a particular set of quests and how to do them. You can practically do everything you want to and how you want to.</blockquote>Digital Spy, 4/5.<blockquote>Previous Fallout titles are well known for their comedic dialogue and black humour, but here we have a more sombre entry to the series. Bethesda has gone for a deeper concept, a strong script and meaningful inter-character relationships.

Gameplay mechanics are much improved this time around.</blockquote>Gamepyre, 96.<blockquote>I’ve know I’ve missed some Bethesda games like Redguard, but I was shocked when I found out that I’ve missed on the entire Fallout series up until now.

Hey, what can I say, this game is pretty much perfect.</blockquote>RF Generation, 9.0/10.<blockquote>They certainly didn't hold back and I found it quite hilarious to hear the NPCs cursing like drunken sailors, even the children. Sorry, let me rephrase that, imaginative drunken sailors. Where some games use it as a cheap laugh, in this one you can certainly understand as society has crumbled and things are truly bleak.</blockquote>STACK.<blockquote>This action/role-player is set in a vast world filled with all of the organisations featured in the previous two games.</blockquote>Scratched Disk Apocalypse blog, 4.5.<blockquote>Exiting the building I turn around to see the friend of the raider I have just killed taking careful aim at me with his fat man Mini nuke launcher.

However the real pleasure comes from having mass freedom.</blockquote>X3F Fancast Defense Force blog, 9.5/10.<blockquote>Not only does Fallout 3 give you choice in dialogue and actions but also in quests. If someone asks you to do something you never really have to do it.

There is also a great amount of detail that shows in Fallout 3. Sometimes it is just little things like assigning a weight to each object in the game so you know how much you can carry at once, but sometimes the detail stands out far more and it is apparent Bethesda thought of everything.</blockquote>STLtoday, B+.<blockquote>Here and there, a few names and descriptions pop up that remind of previous “Fallout” games, but this one stays away from dwelling on the past. Instead, gamers might think “Fallout 3″ smacks of the unrelated “Oblivion” fantasy RPG — minus the wizards and warlocks.</blockquote>Gaming Life appends IGN's ratings at the bottom for some reason, so I assume they think 9.6 is an accurate assessment.<blockquote>Fallout 3 is probably one of the newest role-playing games that offers full deliverance and a gripping, action packed game.

Just make sure that you see everything, which can take at least 100 hours of exploring. I mean, you'll get more XP points for every ruin that you find, as it will tell you a story of a former inhabitant.</blockquote>Chris' Games Blog... blog.<blockquote>Fallout 3, a FPS sequel to the great Fallout series made by Bethesda but originally made by Black Isle Studios.

But do not be turned off by the fact that it is an fps, it still retains the core of Fallout 3 with VATS.</blockquote>Hemarroid's Blog blog, 5/10.<blockquote>One thing that Bethesda could have made (since the text description are gone) was to make all as explicit as it was in the old days, but they have failed in that task, even panties were out of the equation...</blockquote>
 
Is it required for game journalists to completely suck up to the developers? Most of these reviews seems like utter fluff and non-sense. The game is good, but it's not great.
 
100LBSofDogmeat said:
Is it required for game journalists to completely suck up to the developers? Most of these reviews seems like utter fluff and non-sense. The game is <strike>good</strike> bad, <strike>but</strike> it's not great.
Fixed.

Kwiz said:
You've posted like a 1000 reviews. Respect.
Fuck the reviews. What we need is Per doing a Fallout 3 walkthrough full of caustic humor.
 
X3F Fancast Defense Force blog said:
There is also a great amount of detail that shows in Fallout 3. Sometimes it is just little things like assigning a weight to each object in the game so you know how much you can carry at once, but sometimes the detail stands out far more and it is apparent Bethesda thought of everything.

Yeah, everyone thought this was really awesome... back in 1985.
 
Yes, I'm being sarcastic.

Eyenixon said:
Yeah, everyone thought this was really awesome... back in 1985.
You're stupid. Bethesda invented weight limits, just like Halo invented the FPS genre, duhrr! :crazy:
 
Re: Yes, I'm being sarcastic.

Eyenixon said:
Yeah, everyone thought this was really awesome... back in 1985

They evidently forgot or neglected to add weights to all the ammo in the game, not at home ATM but have something like 6-7 fatman nukes and at least 15 missles, not to mention hundreds of rounds of various types of ammo.
 
But then you would be punishing Halo players who like to carry 8 weapons at a time and have lots of ammo for each...
 
How can it get such high grades?

Am I the ONLY one who finds the green pipboy interface cluttered and clumsy as well as a very short stone's throw away from what oblivion had (actually the oblivion interface at least had fair images of items and a quite usable map)?

No item descriptions ? fair enough. then give us images at least.

I miss the old doctor skill. Now broken limbs are healed by sleeping? wtf

And only one damage type for armors.

A lot of rpg basics are scaled back a bit too far, imho.

edit: of course, I do ENJOY it but not as a sophisticated rpg. more as an open ended fps with some nice scavangeing options. Sort of like Stalker but less immersive.
 
^True.

Well, could say "Quake" instead. Not really the point.

exploring the well-trodden video game ground of good vs. evil better than any other game to date.

I seriously want to see someone compose an argument involving FOO and some other game, trying to prove this. "To make the game more immersive, the game choices have been modified from "yes-no" to "yes-yes" to ease the gaming experience and provide ultimate amounts of fun".

Hmm...
 
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