Trying to keep these going in an orderly manner. IncGamers 8.3.<blockquote>VATS has two problems. The first is that its stats-based nature makes it quite possible to miss with a point-blank shotgun blast, which looks faintly ridiculous. The second is that your Action Points quickly run out after a few shots. You are therefore forced to use the real-time shooting while they recharge, which is twitchy, inaccurate, and subject to the same stats-crunching as the VATS percentages. Missing when you see the aiming reticule directly over an enemy’s head is even more annoying than a nailed-on 95% VATS flub. Unfortunately, as soon as Bethesda decided that real-time shooting was in, it chose to go up against the likes of Call of Duty and Halo, and Fallout 3’s attempt at FPS combat is markedly inferior.</blockquote>The Escapist.<blockquote>Bottom Line:After the apocalypse, only the strong will survive. Fallout 3 gives us a glimpse of whether we'd really want to. It is, by turns, hilarious, enthralling, and downright terrifying. And it's easily one of the best games I've played all year.
Recommendation: If you like role-playing games, the post-apocalyptic genre or both, then this game is a must-own. For those unfamiliar with either, I can't recommend it. It's far more user-friendly than the originals, but still not for casual players.</blockquote>WorthPlaying 9.5.<blockquote>The audio aspect of Fallout 3 is a bit mixed. The actual sound work is fine and lends some rather impressive atmosphere to a few areas. As for the voice acting, some of the actors are fine, but others are heartless and awful. Thankfully, the important voices tend to be quite good, with noted actor Liam Neeson headlining the bunch as your character's father. The use of music is really quite interesting, with many of the '50s-style throwback tunes emanating from portable radios or other music sources. You can even use your Pipboy 3000 as a radio to listen to the various ham radio stations being broadcast around the wasteland.</blockquote>CVG Xbox World 360 9.3/10.<blockquote> To arms then. For starters, Fallout 3's Capital Wasteland is a considerably smaller, albeit denser, environment than Cyrodiil. As for the main quest itself, we're talking proper short - in head-down slogging mode we caned it within a paltry nine hours. It gets worse - unlike Oblivion, once finished the game ENDS FOR GOOD - a real step backwards in our humble opinion. Worse still, it's not until the closing stages that you're really gripped by the seismic events overtaking DC. We know perfectly well that that's not the way you're meant to play the game, but we'd be lying if we said we weren't ever so slightly disappointed. Worse still, we're totally mystified as to the complete lack of any guild-style quests in the game - especially when the various factions (Brotherhood of Steel, Enclave, Raiders, Slavers) surely offered every bit as much questing potential as Cyrodiil's Thieves, Mages and Fighters' guilds. </blockquote>Joystiq (thanks Jabu).<blockquote>Considering my satisfaction with the new combat and beautifully detailed wasteland, imagine my surprise to find that (despite a completely ingenious opening half-hour) the first few hours of the post-apocalyptic adventure left me just the slightest bit cold.
It's not a result, as you may suspect, of trying to stretch the Fallout skin over the Oblivion skeleton. By lifting some of Fallout's core systems and aesthetic cues, this current-gen entry does an admirable job of capturing the spirit of the series. Honestly, if you're still wishing for an isometric, third-person view by the end, you're just being contrary.
No, the problems didn't come in the merging of setting and engine, they're the problems that Oblivion already had and the baggage that Fallout 3 is still saddled with. </blockquote>
Recommendation: If you like role-playing games, the post-apocalyptic genre or both, then this game is a must-own. For those unfamiliar with either, I can't recommend it. It's far more user-friendly than the originals, but still not for casual players.</blockquote>WorthPlaying 9.5.<blockquote>The audio aspect of Fallout 3 is a bit mixed. The actual sound work is fine and lends some rather impressive atmosphere to a few areas. As for the voice acting, some of the actors are fine, but others are heartless and awful. Thankfully, the important voices tend to be quite good, with noted actor Liam Neeson headlining the bunch as your character's father. The use of music is really quite interesting, with many of the '50s-style throwback tunes emanating from portable radios or other music sources. You can even use your Pipboy 3000 as a radio to listen to the various ham radio stations being broadcast around the wasteland.</blockquote>CVG Xbox World 360 9.3/10.<blockquote> To arms then. For starters, Fallout 3's Capital Wasteland is a considerably smaller, albeit denser, environment than Cyrodiil. As for the main quest itself, we're talking proper short - in head-down slogging mode we caned it within a paltry nine hours. It gets worse - unlike Oblivion, once finished the game ENDS FOR GOOD - a real step backwards in our humble opinion. Worse still, it's not until the closing stages that you're really gripped by the seismic events overtaking DC. We know perfectly well that that's not the way you're meant to play the game, but we'd be lying if we said we weren't ever so slightly disappointed. Worse still, we're totally mystified as to the complete lack of any guild-style quests in the game - especially when the various factions (Brotherhood of Steel, Enclave, Raiders, Slavers) surely offered every bit as much questing potential as Cyrodiil's Thieves, Mages and Fighters' guilds. </blockquote>Joystiq (thanks Jabu).<blockquote>Considering my satisfaction with the new combat and beautifully detailed wasteland, imagine my surprise to find that (despite a completely ingenious opening half-hour) the first few hours of the post-apocalyptic adventure left me just the slightest bit cold.
It's not a result, as you may suspect, of trying to stretch the Fallout skin over the Oblivion skeleton. By lifting some of Fallout's core systems and aesthetic cues, this current-gen entry does an admirable job of capturing the spirit of the series. Honestly, if you're still wishing for an isometric, third-person view by the end, you're just being contrary.
No, the problems didn't come in the merging of setting and engine, they're the problems that Oblivion already had and the baggage that Fallout 3 is still saddled with. </blockquote>