Fallout 3 reviews round-up #52

Per

Vault Consort
Staff member
Admin
Daily Bulletin, 9.5/10.<blockquote>The new multiplatform game by Bethesda Softworks is so utterly engrossing that the hardest part of reviewing "Fallout 3" is that I had to stop playing the game in order to do so. Bethesda, the studio behind the "Elder Scrolls" series, has created another classic in the role-playing genre.

This level of customization makes the game almost endlessly replayable. You'd be surprised how many ways there are to accomplish some quests, and the traits of your character - whether a charismatic charmer, a shoot-first psycho or a shadowy sneak - will have a lot to do with how you approach a task.</blockquote>Rare Drop video review, 8/10.<blockquote>Though Fallout 3 takes place in an entirely new universe from its predecessor, one could argue that it also takes place some 27 years after Fallout 2.

The voice acting in Fallout 3 is top notch. There's a large variety of talent on hand, and a vast majority of the lines are spot on.

Just know that there are other games such as Bioshock and Mass Effect that execute the action RPG sci-fi formula better than Fallout 3. Fallout 3 is a very good game in its own right, but I dare say that this is one of those cases where the game just doesn't live up to the hype that the media created for it.</blockquote>PC Games, 90%.<blockquote>Fall out 3 is unusually nose-free for a role performance of this size - in the age of the Day One Patches a small miracle. In the test fall out 3 ran absolutely stably, larger of nose was missing. Now and then times a texture or a NPC flickered hooked itself briefly in level architecture. Misfires in fights and during the way identification were rare. All Quests let itself terminate problem-free.

Many players complained over crashes. Also on our two test systems the play often smoked after the Tutorial after some minutes off; the bright horror! But the problem let itself solve completely simply - by updating the diagram map driver. Bethesda published a first Patch, which eliminates some crash nose after the releases besides. Necessarily we did not have it.</blockquote>Dagens Nyheter, 5/5.<blockquote>I could harp endlessly on how "Fallout 3" constantly pushes the boundaries of personal fiction, without ever breaking the implied contract it enters into with the player. The meta-fictions, the in-jokes, the satire, the allusions: none of these disrupt the pervasive feeling of cooperation between game and player for the purpose of rephrasing the questions of humanity's most basic premises. This is pure poetry.</blockquote>PEOWW, 10/10, second opinion 9/10.<blockquote>However it is possible to skip at least one part of the story just by exploring. The fact that Fallout 3 not only allows you to do this, most games would have invisible walls or broken bridges (GTA3 style), but also compensates with dialogue shows that game designers have actually considered what happens if a player takes an experimental approach. It's a sad state of affairs when that's something to be pleased about I know but hopefully other developers will start to take note.

Unfortunately it doesn't quite seem to deliver as a Fallout game.</blockquote>The Birmingham News, A.<blockquote>While this is a long-delayed sequel to a classic PC game originally made by an entirely different developer, Fallout 3 is surprisingly like its predecessors. It has the same "Mad Max meets The Jetsons" atmosphere, the same dark sense of humor, and the same wide-open gameplay.

There are a few freeze-inducing bugs and broken quests. The AI of both enemies and allies alternates between "kinda dumb" and "rock stupid." The ending, when you finally reach it, is almost indescribably lame.

All in all, it's an extremely fun game, and a worthy successor to the Fallout legacy.</blockquote>Saving Progress, B+.<blockquote>Bethesda’s Fallout 3 is structurally sound as an RPG. Playing like an offline MMO, your real appreciation for this world comes from exploring landscapes and learning secrets – many of which you won’t find on your first play-through. Powerful weapons, stat-altering bobble-heads, and a beautiful environment take the form of a physical reward, but most of your satisfaction comes from the personal encyclopedia you’ll create in your memory - a kind of Pokédex. These are Fallout 3’s strengths, and fans of The Elder Scrols IV will most certainly be impressed. But Fallout 3 isn’t a complete success.

On that note, the Fallout universe has been diluted. I’m not speaking of child-killing here, that’s something I’m quite thankful to be free of, but the warm welcome this world offers. Fallout 2 featured a suffocatingly harsh cast, and some characters were memorable simply because they were friendly: this tradition has been lost. Fallout 3 offers a warm welcome with Megaton, your first home city. And while you do have an option to free yourself of it, it’s somewhat strange that the city even exists.</blockquote>
 
Code:
Though Fallout 3 takes place in an entirely new universe from its predecessor, one could argue that it also takes place some 27 years after Fallout 2.
Wait what?

I'm not speaking of child-killing here, that’s something I’m quite thankful to be free of
How can you possibly NOT want to kill the bastards in Little Lamplight??!?!?
 
Sicblades said:
Maybe because he can't is why he's glad. To not kill his karma

Because he always thought about killing children. Allowing him to kill in the game, will make him want to kill a real-life child...hah...mwahahahha!! hahaHAHAHA!
 
Thank God kids are unkillable. Killing children is sick and immoral. Hey, did I tell you about the cool explosion you get when you blow up Megaton?
 
Per said:
I’m not speaking of child-killing here, that’s something I’m quite thankful to be free of

yes, thank God child killing is out but child slavery is in, because everyone knows there's nothing wrong with child slavery
 
Brother None said:
yes, thank God child killing is out but child slavery is in, because everyone knows there's nothing wrong with child slavery

you're dumb, it's just a game, everyone knows their not enslaved for real, you just say that because you want to be abel to kill children, you sicken me, that is just wrong children are the most precious thing we can has
 
fedaykin said:
Thank God kids are unkillable. Killing children is sick and immoral. Hey, did I tell you about the cool explosion you get when you blow up Megaton?

Wait, something just hit me. There's two kids in Megaton. What happens when you blow it up? Can you meet the two standing unscathed at the crater, or do they actually *gasp* die???

Damn you, Bethesda, for killing kids!!!!
 
Wait, maybe it is in an alternate universe!

That makes so much sense now!

All the plots and quests have meaning now!

:lol:
 
Where is VD's review?

Fall out 3 is unusually nose-free for a role performance of this size - in the age of the Day One Patches a small miracle. In the test fall out 3 ran absolutely stably, larger of nose was missing. Now and then times a texture or a NPC flickered hooked itself briefly in level architecture. Misfires in fights and during the way identification were rare. All Quests let itself terminate problem-free.

Many players complained over crashes. Also on our two test systems the play often smoked after the Tutorial after some minutes off; the bright horror! But the problem let itself solve completely simply - by updating the diagram map driver. Bethesda published a first Patch, which eliminates some crash nose after the releases besides. Necessarily we did not have it.

OMG, WHAT?
 
I would imagine you can find the children wandering around somewhere around the Megaton ruins.

I found several "Megaton Refugees" after I toured the area post-nuking.
 
Ausdoerrt said:
fedaykin said:
Thank God kids are unkillable. Killing children is sick and immoral. Hey, did I tell you about the cool explosion you get when you blow up Megaton?

Wait, something just hit me. There's two kids in Megaton. What happens when you blow it up? Can you meet the two standing unscathed at the crater, or do they actually *gasp* die???

Damn you, Bethesda, for killing kids!!!!

Nah, the nuke blast probably launches them towards the cave and that's why they are all so fucking annoying.
 
Per said:
Though Fallout 3 takes place in an entirely new universe from its predecessor, one could argue that it also takes place some 27 years after Fallout 2.

BIZARRO Fallout 3!
 
The voice acting in Fallout 3 is top notch. There's a large variety of talent on hand, and a vast majority of the lines are spot on.

How many of these idiot reviews have promulgated this hideous bastard of a lie?
 
Rare Drop said:
Though Fallout 3 takes place in an entirely new universe from its predecessor, one could argue that it also takes place some 27 years after Fallout 2.
I think they are speaking about Fallout 3 being in a separate universe from Oblivion - they are just really crappy about writing clearly. Also it speaks volumes about how much of a true successor to the Fallout series that Fallout 3 is, since they always seem to compare it first (and some times only) with Oblivion.
 
Back
Top