Fallout 3 reviews round-up #6

Brother None

This ghoul has seen it all
Orderite
Round 6, fight! ActionTrip 8.7.<blockquote>However, this begs the question whether or not Fallout 3 walks straight into the same trap as Oblivion. To anyone who played Elder Scrolls IV: Oblivion this should be a familiar symptom. Playing Oblivion is simply breathtaking in the first few hours, but soon enough players realize there are tons of generic-looking Oblivion gates to go through and the story takes too damn long to get going. Now, whatever Bethesda did this time around, they sure as hell managed to tone down on such aspects in Fallout 3. The story is well-structured, though a bit short if you minimize exploration and stick with the main quests. At any rate, while there are plenty of indoor sections that look similar, it all felt far less generic than the countless Oblivion gates in ES IV.

Now for the bad news. Although Fallout 3 works at a rock-solid frame-rate, the game isn't technically flawless. Sadly, occasionally quirky AI behavior caused certain enemies to jam between rock formations or objects that got in the way of their movement. That's not all. Companions assigned to head into combat with you tend to get lost, confused and often fall behind while you're out there doing all the hard work. One time a friendly character couldn't make a simple jump to reach lower ground. Instead he took the long way around and... pretty soon a message appeared on the screen, explaining he plunged to his death (WTF? How? Where? Dumb ass!). Other technical issues surfaced. Frequent glitches were noted when my character aimed with VATS while behind cover. When pausing the combat, my character had a clear shot at his target and yet when firing, the bullet never reached the enemy. Well, apparently it was supposed to hit the cover, but it was blocked by thin air instead (???).</blockquote>GamerEncounter 5 (out of 5 I guess; warning, unreadable site design).<blockquote>But it's best not to get too hung up on the intricacies of gunslinging. It's the world of Fallout that sticks in your mind when you turn off the game. The Atomic Age educational film iconography and paranoia-humor (see also: BioShock). Your first step into the big world, that seminal Oblivion moment when your irises adjust to the glare and you look out to the horizon and understand that you can go there, or there, or over there. And especially the quests, which sometimes push against the "that's just too f***ed up; I'm not doing that" boundary and can shock and surprise you with unexpected or uncomfortable outcomes. </blockquote>Xbox Evolved 9/10.<blockquote>Those of you that have played the previous titles in the series before Bethesda Softworks took the reins will be happy to know that there are plenty of elements and nods to the old series. The Brotherhood of Steel, a band of men and women that are on a mission to restore stability by peaceful means will pop-up in your adventure. Plus, there are a lot of mentions and hints at how previous events in the Fallout universe have affected Fallout 3. The weird retro-pop 50’s pop art is there also, with illustrations showing what to do in case of a Fallout, and helping to convey the dark humor that the dialogue and gameplay is completely soaked with. By talking to non-playable characters (NPCs), you will notice that more than one voice actor does the work for most of the characters. Nevertheless, all the voice acting is done very well, and there is still much more variety than there was in Bethesda’s Oblivion. Talking to them isn’t particularly engaging though, and it is a shame the developers didn’t try to expand on the dialogue systems that were created in Oblivion. The audio is wrapped up with an incredible and varying soundtrack with the brash title theme as a basis for a great soundtrack that revs up during battle, and accompanies you well along your journey. Of course if you don’t like the orchestrated pieces, you can always listen to some of the old 40’s music, with each track kind of summing up a different part of the game, despite being real tracks from the likes of Billy Holiday.</blockquote>About.com Computer Action Games 5/5.<blockquote>As with most role-playing games, Fallout 3 has a system for earning experience and leveling up. Upon leveling up, characters are awarded skill points and perks. Skill points are used to increase your ability to perform certain tasks. Hacking into a computer will require a good Science skill, while picking the lock on a door will requie a high skill level in lockpicking. Simliar to skills, perks are earnd with each level advancement and give you more options for character development such as enhancing ability scores, skills groups, combat situations and many more. How you assign your skills, perks and develop your character is entirely up to you. In addition Fallout 3 allows for NPCs, enabling you to have a party of up to three characters.</blockquote>PSM3 UK's review is now available online, 9/10.<blockquote>Fallout’s genius is that there’s so much to see, do and discover, and it’s rare you’ll find a character who doesn’t have a quest or directions to a new location. The game buckles under the weight of its own ambition in some of the epic scenes at the end, but wandering the wastes, finding new towns and getting involved in the world’s politics is a thrill. The role-playing isn’t as far-reaching as Oblivion and as an FPS it’s merely above average, but there are almost no other shooters of recent memory as deeply imaginative and rewarding. Only BioShock offers such a consistent, well-designed world.</blockquote>Dutch site insidegamer.nl praises every part of the game, only naming "Oblivion mistakes" as a drawback and giving it a 10- (thanks Dutch Ghost).<blockquote>Thankfully, the levelling system is different than Oblivion's. In that game, I used the first six hours of my gaming time lockpicking every door and stealing all kinds of possessions, with the consequence that I went up levels when I went to sleep. I was a master thief, but the moment I went into the wide world I would be killed in an instant. In Fallout 3 they chose a more traditional experience-system. With everything you do (from successfully opening locked doors to killing enemies) you gain experience points. When you have enough, you'll go up a level and be offered the possibility to invest a number of skill points into your skills. There's about twenty, giving everyone the possibility to create their own character. I am someone with a high skill in lockpicking, gifted in convincing people and master of melee and energy-weapons. I don't really understand anything about computers or small guns and thus I play differently than if I were a sneaky whizzkid.</blockquote>UGO Games Blog A+.<blockquote>Visually Fallout 3 looks leaps and bounds more interesting than Oblivion did. The character models are much more believable and you’ll find very few clones in the Wasteland. Generally the wastes look pretty consistent (nuclear bombs tend to give the world a pretty consistent coat of paint), but once you go underground you’ll definitely see more variety. Burned out buildings and pristine bunkers make each new map a big unknown, and you’ll really enjoy digging in to whatever dwellings you come across. The art design, on the whole, seems to nail a post-nuclear 1950s (even though the game is set in the 2200s) and Fallout fans could hardly complain that the game doesn’t do the series justice. </blockquote>
 
These reviewers must have a hard time trying to find some kind words for a game that is boring to tears :)
 
Xevolved said:
Those of you that have played the previous titles in the series before Bethesda Softworks took the reins will be happy to know that there are plenty of elements and nods to the old series.

Yes, elements and nods. THAT MAKES US HAPPY
 
That's pretty cool that they still hint at events in the former games. I was scared they would completely start over in the 3rd game.
 
happy to know that there are plenty of elements and nods to the old series. The Brotherhood of Steel, a band of men and women that are on a mission to restore stability by peaceful means will pop-up in your adventure

Too bad that was not the mission of the Brotherhood (maybe the splinter faction?)

The story is well-structured, though a bit short if you minimize exploration and stick with the main quests
The thing I liked about the Fallouts is that exploration is a necessity to the main quest. You start with a goal you know practically nothing about, and you travel around trying to get tidbits of info every place you go. There was a real progression of towns to explore e.g. Arroyo -->Klamath -->Den --> Modoc/Vault City/Gecko --> etc.



Fallout 3 works at a rock-solid frame-rate

I am quite happy at this news. Although STALKER is great, it is plagued by shitty framerates.
 
Irukandji said:
Please go on.

It's not complex: Fallout 3 is a part of a franchise, that means it sets itself up to be judged as part of a franchise. You can't make that judgement if you're not familiar with the originals.
 
Brother None said:
It's not complex: Fallout 3 is a part of a franchise, that means it sets itself up to be judged as part of a franchise. You can't make that judgement if you're not familiar with the originals.

I disagree, respectfully. I believe the reviews are overwhelmingly positive because Fallout 3 is a good game, and that the scores would not be significantly altered whether these critics played through the first two games or not. I'm interested to know why your opinion is different.
 
Irukandji said:
I disagree, respectfully. I believe the reviews are overwhelmingly positive because Fallout 3 is a good game, and that the scores would not be significantly altered whether these critics played through the first two games or not.

Well I'm playing Fallout 3 now, and I gotta say I'm positive I would be enjoying it much more if it was my first entry in Fallout world.. It's still a pretty decent game (by today's standarts especially) but nowhere near the greatness of previous titles. For one, game with this writing wouldn't get more than 8.0 from me, unless it is not a story driven game, like a racing game. Especially when it's RPG. Fallout 1 and 2 have much better writing. Overall experience now - something between 6 - 7 out of 10, which means an OK game.
 
I agree with Iru to a degree. You really have to a judge a game on its own merits, then take into consideration its relation to its predecessors. However, FO1 and 2 came out so long ago that it's not so easy to make direct comparisons as it is with something like say...Resistance 2 and 1, or Gears of War 2 and 1.

It would be like scoring Mario 64 lower because of how much harder it is to butt-stomp an enemy in 3D than it was in the 2D games.
 
sonicmerlin said:
It would be like scoring Mario 64 lower because of how much harder it is to butt-stomp an enemy in 3D than it was in the 2D games.

Maybe that's why Fallout 3's writing sucks compared to the originals - because it's 3D now.
 
I can't say much about the writing since I've only played a little...but I'm gonna go out on a limb here and say that the presence of polygons instead of sprites probably doesn't affect the writing too much. It's a thin limb, I know, but I'll take my chances.
 
From all of these that I've scanned, it seems like VATS is:

* Frustratingly repetitive
* An unnecessary time waster
* Subject to poor environmental collision detection
* Not at all necessary due to low difficulty
* Replays poor ragdoll physics

...and combat makes up the vast majority of the game. How is that in any way worthy of the scores we're seeing?
 
Because it lets you kill a lot more enemies than you'd be able to in a pure FPS style game. I'm guessing that as your stats and accuracy goes up, it really makes you feel like you're becoming stronger. The FPS controls' lack of polish is kind of irritating though. If they were going to go that route at least make it work properly.
 
It isn't. But a lot of the reviews also have been talking about negatives. Which is strange, since this is such a heavily-hyped game, and this is only the first round of reviews. Ignore the scores, just look at the text of the reviews.
 
Section8 said:
From all of these that I've scanned, it seems like VATS is:

* Frustratingly repetitive
* An unnecessary time waster
* Subject to poor environmental collision detection
* Not at all necessary due to low difficulty
* Replays poor ragdoll physics

...and combat makes up the vast majority of the game. How is that in any way worthy of the scores we're seeing?

That's not what I've heard. I've been hearing how it's a blast, and that it is a welcome addition to the game.
 
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