Computeractive, 5/5.<blockquote>Borrowing many of its cues from Oblivion, Fallout 3 swaps swords-n-sorcery for guns-n-ammo but upholds Oblivion’s successful blend of role playing and action-type gameplay styles. The game is played from a first-person perspective (though a third-person view is available), making it feel like a vast, free-form first-person shooter.</blockquote>AsianWeek, A.<blockquote>Asian gamers will be happy to find a vast variety of characters in Fallout 3, many of whom are Asian, and none of whom act like Fu Manchu. That’s refreshing.</blockquote>Diverse Nerd Association blog.<blockquote>Am I dick-riding? Maybe a little, fine. But it's that good, and I'll tell you why.
Immersion.
The Next Gen war will not be won on the backs of high polygon counts, but on the ability to make a player feel as if they've been transported to another world. Fallout 3 isn't without its flaws, but it's certainly the closest thing we've seen to total immersion in a video game thus far.</blockquote>Xazz.info, 94%.<blockquote>My friend beat the game before I did, however, when I was telling him how upset I was about my dog dying, he didn’t even know you could have a doggy companion! This was only one small example that shows how different everybody’s play through will be.
Truly, it is a shooter; however, it takes advantage of a “V.A.T.S.” system. It’s basically a turn based type of simulator in which you pause the gameplay, choose your targets and select what body parts, based on percentage of impact, you wish you shoot at. It’s actually very worthwhile because after impact, you are rewarded with blood splatter galore!</blockquote>Next Gen News, 91.<blockquote>The game is fantastic - like Oblivion in the future. The visuals, gameplay and feel are totally different from anything you can find on the market. Every choice you make effects the outcome and the future of the story, and each time you play it is different from the other.</blockquote>That Aussie Game Site, 5/5.<blockquote>I should probably qualify that statement by mentioning that Fallout 3 is ‘hard to put down’ if you liked developer Bethesda Studios previous effort Oblivion. In fact if Fallout 3 is a true sequel to anything, it’s a sequel to Oblivion.</blockquote>Collider.<blockquote>All this said, this game is a true achievement, but one large question mark remains. Any real technical issues couldn't compare to the game's major stylistic quandary. The real drawback to making a game that stretches out like none other, with so much to do, presenting you with so many options, is that the largess of the designers ends up biting the game in the ass. The player will inevitably be tempted by ideas not present in the designer's glut of offerings; they'll want to go to certain places, take certain actions, they'll come up with questions that don't exist in the dialogue trees. And it's these ideas that lead to the biggest frustrations: I can do ALL of this, so why the hell can't I do that?! It's in those moments when a bit of the elegance of a more streamlined and linear game is lost - the grand illusion is shattered as we peer up to the sky to see a giant finger tapping against the glass.</blockquote>The Times (South Africa), 9.5/10.<blockquote>With a host of unique and intricately crafted games released this year, Game of the Year is going to be fiercely contested. I am going to put my neck on the line and cast my vote early. Game of The Year for this reviewer is Bethesda’s latest action role-playing masterpiece, Fallout 3.
I remember filmmaker Peter Jackson speaking at Microsoft’s X06 event about his desire to bridge the gap between the fully interactive experience of playing games and the wholly passive activity of watching a movie. Fallout 3 has narrowed the gap between these two mediums and is perhaps the closest gaming has come to truly interactive storytelling.</blockquote>Fallout 3 loading screens are reviewed by Load Screen Review blog, 1,5/5.<blockquote>The load screen also shows a useful piece of information in the bottom left corner (static for the duration of the load), a meter showing your progress toward your next level, and interesting statistics along the right side of the screen. These extra bits of textual information give Fallout 3 an additional bonus point. However, see that crosshair-looking thing in the bottom center? That’s a radar-like device; it spins for the whole time the load is going on, so it incurs the standard “spinning badge” penalty point.</blockquote>Load Screen Review blog don't mess around.
Immersion.
The Next Gen war will not be won on the backs of high polygon counts, but on the ability to make a player feel as if they've been transported to another world. Fallout 3 isn't without its flaws, but it's certainly the closest thing we've seen to total immersion in a video game thus far.</blockquote>Xazz.info, 94%.<blockquote>My friend beat the game before I did, however, when I was telling him how upset I was about my dog dying, he didn’t even know you could have a doggy companion! This was only one small example that shows how different everybody’s play through will be.
Truly, it is a shooter; however, it takes advantage of a “V.A.T.S.” system. It’s basically a turn based type of simulator in which you pause the gameplay, choose your targets and select what body parts, based on percentage of impact, you wish you shoot at. It’s actually very worthwhile because after impact, you are rewarded with blood splatter galore!</blockquote>Next Gen News, 91.<blockquote>The game is fantastic - like Oblivion in the future. The visuals, gameplay and feel are totally different from anything you can find on the market. Every choice you make effects the outcome and the future of the story, and each time you play it is different from the other.</blockquote>That Aussie Game Site, 5/5.<blockquote>I should probably qualify that statement by mentioning that Fallout 3 is ‘hard to put down’ if you liked developer Bethesda Studios previous effort Oblivion. In fact if Fallout 3 is a true sequel to anything, it’s a sequel to Oblivion.</blockquote>Collider.<blockquote>All this said, this game is a true achievement, but one large question mark remains. Any real technical issues couldn't compare to the game's major stylistic quandary. The real drawback to making a game that stretches out like none other, with so much to do, presenting you with so many options, is that the largess of the designers ends up biting the game in the ass. The player will inevitably be tempted by ideas not present in the designer's glut of offerings; they'll want to go to certain places, take certain actions, they'll come up with questions that don't exist in the dialogue trees. And it's these ideas that lead to the biggest frustrations: I can do ALL of this, so why the hell can't I do that?! It's in those moments when a bit of the elegance of a more streamlined and linear game is lost - the grand illusion is shattered as we peer up to the sky to see a giant finger tapping against the glass.</blockquote>The Times (South Africa), 9.5/10.<blockquote>With a host of unique and intricately crafted games released this year, Game of the Year is going to be fiercely contested. I am going to put my neck on the line and cast my vote early. Game of The Year for this reviewer is Bethesda’s latest action role-playing masterpiece, Fallout 3.
I remember filmmaker Peter Jackson speaking at Microsoft’s X06 event about his desire to bridge the gap between the fully interactive experience of playing games and the wholly passive activity of watching a movie. Fallout 3 has narrowed the gap between these two mediums and is perhaps the closest gaming has come to truly interactive storytelling.</blockquote>Fallout 3 loading screens are reviewed by Load Screen Review blog, 1,5/5.<blockquote>The load screen also shows a useful piece of information in the bottom left corner (static for the duration of the load), a meter showing your progress toward your next level, and interesting statistics along the right side of the screen. These extra bits of textual information give Fallout 3 an additional bonus point. However, see that crosshair-looking thing in the bottom center? That’s a radar-like device; it spins for the whole time the load is going on, so it incurs the standard “spinning badge” penalty point.</blockquote>Load Screen Review blog don't mess around.