Fallout 3 reviews round-up #65

Per

Vault Consort
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Computeractive, 5/5.<blockquote>Borrowing many of its cues from Oblivion, Fallout 3 swaps swords-n-sorcery for guns-n-ammo but upholds Oblivion’s successful blend of role playing and action-type gameplay styles. The game is played from a first-person perspective (though a third-person view is available), making it feel like a vast, free-form first-person shooter.</blockquote>AsianWeek, A.<blockquote>Asian gamers will be happy to find a vast variety of characters in Fallout 3, many of whom are Asian, and none of whom act like Fu Manchu. That’s refreshing.</blockquote>Diverse Nerd Association blog.<blockquote>Am I dick-riding? Maybe a little, fine. But it's that good, and I'll tell you why.

Immersion.

The Next Gen war will not be won on the backs of high polygon counts, but on the ability to make a player feel as if they've been transported to another world. Fallout 3 isn't without its flaws, but it's certainly the closest thing we've seen to total immersion in a video game thus far.</blockquote>Xazz.info, 94%.<blockquote>My friend beat the game before I did, however, when I was telling him how upset I was about my dog dying, he didn’t even know you could have a doggy companion! This was only one small example that shows how different everybody’s play through will be.

Truly, it is a shooter; however, it takes advantage of a “V.A.T.S.” system. It’s basically a turn based type of simulator in which you pause the gameplay, choose your targets and select what body parts, based on percentage of impact, you wish you shoot at. It’s actually very worthwhile because after impact, you are rewarded with blood splatter galore!</blockquote>Next Gen News, 91.<blockquote>The game is fantastic - like Oblivion in the future. The visuals, gameplay and feel are totally different from anything you can find on the market. Every choice you make effects the outcome and the future of the story, and each time you play it is different from the other.</blockquote>That Aussie Game Site, 5/5.<blockquote>I should probably qualify that statement by mentioning that Fallout 3 is ‘hard to put down’ if you liked developer Bethesda Studios previous effort Oblivion. In fact if Fallout 3 is a true sequel to anything, it’s a sequel to Oblivion.</blockquote>Collider.<blockquote>All this said, this game is a true achievement, but one large question mark remains. Any real technical issues couldn't compare to the game's major stylistic quandary. The real drawback to making a game that stretches out like none other, with so much to do, presenting you with so many options, is that the largess of the designers ends up biting the game in the ass. The player will inevitably be tempted by ideas not present in the designer's glut of offerings; they'll want to go to certain places, take certain actions, they'll come up with questions that don't exist in the dialogue trees. And it's these ideas that lead to the biggest frustrations: I can do ALL of this, so why the hell can't I do that?! It's in those moments when a bit of the elegance of a more streamlined and linear game is lost - the grand illusion is shattered as we peer up to the sky to see a giant finger tapping against the glass.</blockquote>The Times (South Africa), 9.5/10.<blockquote>With a host of unique and intricately crafted games released this year, Game of the Year is going to be fiercely contested. I am going to put my neck on the line and cast my vote early. Game of The Year for this reviewer is Bethesda’s latest action role-playing masterpiece, Fallout 3.

I remember filmmaker Peter Jackson speaking at Microsoft’s X06 event about his desire to bridge the gap between the fully interactive experience of playing games and the wholly passive activity of watching a movie. Fallout 3 has narrowed the gap between these two mediums and is perhaps the closest gaming has come to truly interactive storytelling.</blockquote>Fallout 3 loading screens are reviewed by Load Screen Review blog, 1,5/5.<blockquote>The load screen also shows a useful piece of information in the bottom left corner (static for the duration of the load), a meter showing your progress toward your next level, and interesting statistics along the right side of the screen. These extra bits of textual information give Fallout 3 an additional bonus point. However, see that crosshair-looking thing in the bottom center? That’s a radar-like device; it spins for the whole time the load is going on, so it incurs the standard “spinning badge” penalty point.</blockquote>Load Screen Review blog don't mess around.
 
And yet load screen reviews is the best of the whole round-up. Spinning badge penalty point in your FACE!

Am I dick-riding? Maybe a little, fine. But it's that good, and I'll tell you why.

Immersion.

blblblblblblbll AAAAARRRRRRGH! *shake head* me buy. ooga booga.
 
Dead Guy said:
blblblblblblbll AAAAARRRRRRGH! *shake head* me buy. ooga booga.

Dead Guy died :P

I wonder if someone is noticing this "3" on the end :roll:
 
The real drawback to making a game that stretches out like none other, with so much to do, presenting you with so many options, is that the largess of the designers ends up biting the game in the ass. The player will inevitably be tempted by ideas not present in the designer's glut of offerings; they'll want to go to certain places, take certain actions, they'll come up with questions that don't exist in the dialogue trees. And it's these ideas that lead to the biggest frustrations: I can do ALL of this, so why the hell can't I do that?! It's in those moments when a bit of the elegance of a more streamlined and linear game is lost - the grand illusion is shattered as we peer up to the sky to see a giant finger tapping against the glass.

A clear minded video game journalist?
 
though a third-person view is available
Although it is almost impossible to play in.

Asian gamers will be happy to find a vast variety of characters in Fallout 3, many of whom are Asian
Wat.

The Next Gen war will not be won on the backs of high polygon counts, but on the ability to make a player feel as if they've been transported to another world. Fallout 3 isn't without its flaws, but it's certainly the closest thing we've seen to total immersion in a video game thus far.
:facepalm:

My friend beat the game before I did, however, when I was telling him how upset I was about my dog dying, he didn’t even know you could have a doggy companion! This was only one small example that shows how different everybody’s play through will be.
Yeah, but what about choices and consequences differing your playing experience? Remember those, yeah. Not finding a freaking dog in the huge copy/pasted world is not that cool.

It’s basically a turn based type of simulator
Only your character can enter VATS, so none of the enemies are taking a "turn", and no, it's not turn based, because the combat is real time, with a pause key,
in which you pause the gameplay

The visuals, gameplay and feel are totally different from anything you can find on the market
Except Oblivion.

In fact if Fallout 3 is a true sequel to anything, it’s a sequel to Oblivion.
True enough, sadly. :cry:

The player will inevitably be tempted by ideas not present in the designer's glut of offerings; they'll want to go to certain places
Yeah, like over the freaking little mounds of rubble so I don't have to go through the metro.
 
lolwut? Loading screen review? Heh, pretty good idea. :)
 
Asian gamers will be happy to find a vast variety of characters in Fallout 3, many of whom are Asian

That will certainly make all the Asian gamers in the world happy, :dumbass:

The Next Gen war will not be won on the backs of high polygon counts, but on the ability to make a player feel as if they've been transported to another world. Fallout 3 isn't without its flaws, but it's certainly the closest thing we've seen to total immersion in a video game thus far.

The guy who wrote this should keep dick-riding and stay out of reviews and Fallout.

My friend beat the game before I did, however, when I was telling him how upset I was about my dog dying, he didn’t even know you could have a doggy companion! This was only one small example that shows how different everybody’s play through will be.

Ohh, my playthrough of Half-life was different from that other guy, cause I beat it with a Magnum, and he used the rifle! OOH, I get it, it must be an open-ended RPG too!!

It’s basically a turn based type of simulator
in which you pause the gameplay

Some people seem to have to fcking idea what turn-based means. If you don't know it, don't write it!!

TheRatKing said:
Yeah, like over the freaking little mounds of rubble so I don't have to go through the metro.

LOL +1 so true

Ausir said:
Hey, I liked the loading screens.

Hmm, yes, one of the few things I actually liked about the game.
 
Per said:
Immersion.

The Next Gen war will not be won on the backs of high polygon counts, but on the ability to make a player feel as if they've been transported to another world. Fallout 3 isn't without its flaws, but it's certainly the closest thing we've seen to total immersion in a video game thus far.
What exactly makes a game immersive? It gets thrown around a lot with Bethesda and it always seems to come down to being fully voice-acted, having "great" graphics (which is a lie but that's for later), and being FPP. What a ridiculous statement, the next gen won't be won or lost on the backs of super graphics or "immersion" but innovation in design and quality products, of which Fallout 3 is neither. As for immersive games (as in feeling like I'm in the game), Myst is probably at the top of my list with the haunted mansion in VtM:B being the most immersive place in any game. I'm skeptical that it'd be as immersive now as it was on release (mostly because of the dated graphics) but it was a seem less game with no breaches of the fourth wall (except for a game breaking bug in the unpatched version of the game). With all of Beth's talk about having no numbers or text and having everything being communicated either visually or audibly, one would think that they would make games very different than they do.
 
Round-up #65?

You have got to be kidding. People have almost forgotten all about Fallout 3 by now. They're gone already, looking for the next big thing which will prove to be not so big and highly forgetable as well. And so on.

Go write a new novel, Per, instead of wasting your time doing stuff like this. Seriously.
 
I never thought I'd be reading FO3 reviews from sites called "AsianWeek" and "Load Screen Review". Yes, let's find out specifically what Asians and load screen enthusiasts think of Fallout 3.
 
Forhekset said:
I never thought I'd be reading FO3 reviews from sites called "AsianWeek" and "Load Screen Review". Yes, let's find out specifically what Asians and load screen enthusiasts think of Fallout 3.
Something tells me that you won't be interested in my Fallout 3 review for Bestiality Enthusiast Monthly. :(
 
Fallout 3 is the most immersive game on the market? Really? Oh yes I was totally knocked on my ass by the immersiveness of quests with 2 black and white conclusions and slowing down time to make it easier to hit enemies. OOOOH AAAAH IMMERSION!

Honestly, I always felt like Half-Life 2 was the most immersive game out there. That's just me.
 
I'd vote for STALKER over Half-Life 2 in terms of FPP immersion, but I am from Eastern Europe after all.
 
Hm, actually I'd like to change my vote to S.T.A.L.K.E.R. as well. Did an amazing job of capturing how dead the zone was. I really felt relief when I encountered friendly NPCs and I felt like I was in actual danger when I was being attacked, especially when I was far from any sort of settlement. Half-Life 2 didn't immerse me quite as much, but it takes a respectable second place.
 
^ It was the X18 and X16 that did it for me, first time a game actually made me just several times at random sounds. The way it builds up the tension is superb.

FO3 is too cartoony to be considered anything close.
 
Right...., maybe I should ask my "Asian" friends what they thought of "FO"3.

"Dude, like, you can play an Asian dude, man, and like it wouldn't make a difference, man!"

"Dude! Equality rules!" :roll:
 
I'm pretty sure this is how the Journalist's conversation went with his asian friends.

Asian guy: Fallout 3? Eh, that game looks pretty boring.

"Journalist": Oh does it :wink:

Asian guy: :|

"Journalist": You can play as an asian in it.

Asian guy: :shock: This game is my god now.

Yup, that must be what happened.
 
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