Fallout 3 should take off where Fallout 1 ended.

RadRaptor

First time out of the vault
That is; it should take off where Fallout 1's alternative ending took place. The Super Mutant's would have won and conquered Vault 13's prime stock and used them to create a new batch of inteligent Super Mutants that each took an army to a different location to start a new Super Mutant presence there.

Think of it, you could have possibly even more, if not just as much, storylines:

  • Super Mutant crushes all human opposition
  • Super Mutant crushes both Human and Super Mutant opposition
  • Super Mutant unifies Super Mutants and Humans and carries on the will of the Children of the Cathedral (More purple robes!)
  • Super Mutant finds a way to end Super Mutant sterility
  • Super Mutant tries to find a way to de-evolve.

You could have quests ranging from saving a poor ladies cat of a tree to attacking a Brotherhood of Steel outpost in order to find more prime stock humans to dip. It all depends on what the player feels he has to do to make the world a better place.

After all; being a Super Mutant doesn't neccesarily mean you're playing evil. The goal of uniting all human people together to prevent them from destroying each other could be considered noble. But perhaps Fallout 3 could offer an ending where you do not dip all the normies and yet, live in peace?

Consider the following scenario in order to see that it wouldn't be at all one big shoot 'm up fest:

You and your team mates (Perhaps the player is on a mission to scout for the Super Mutant general) encounter a rather primitive village. They might see you as gods or perhaps just as out-siders (Remember, this is an entirely new location. Only the well informed have heard of a fearsome army)

You have quite a few choices to begin with:

  • You choose to ignore the village and head on to another village with a proper introduction. Resulting in a massive bloodbath
  • You speak to the villagers and establish a good name there
  • You speak to the villagers and trick them into a one way ticket to the vats, establishing a mutant presence there from which you can get different quests
  • You wipe out the villagers since they're radiated normies, anyway
  • You trick the slavers into buying your two team mates, just so you can spend the hard earned cash on gambling, just to never see your team mates again
  • You can go along with the slavers in order to go undercover and learn more about this exciting new human society.

Let's assume you have taken the last path; you joined the slavers and you end up doing their work for a few weeks until a scientist comes along who's interested in that new big green human.

You might end up being a test subject for new ways of lobotomy or perhaps you can convince him to find a cure for super mutant sterility or help you on your way to find a cure for FEV.

See the potentional here?
 
No, no. Please remember that supermutants aren't canon and don't belong in the Fallout setting. For more information, consult Antti, an expert in the Fallout setting and one of the best modders in the community.
 
Ratty said:
No, no. Please remember that supermutants aren't canon and don't belong in the Fallout setting. For more information, consult Antti, an expert in the Fallout setting and one of the best modders in the community.

Petition to ban Ratty for sarcasm.
 
Ratty...bad. :P

RadRaptor: Add in some dark irony befitting Fallout 1's writing style, and you just might have something there. I think some would object since it's not the "good" ending, but they also probably didn't count on the Vault Dweller being ejected from the Vault.

Again, it needs a bit more dark irony involving pre-War, War, and post-War to make it more Fallout aside from the "half-ogre dilemma", of being a capable warrior but socially challenged, but with super-mutants.
 
Maybe the fact that "saving" humanity by mutants would only make it more vulnerable to destruction would be ironic enough?
Master would succed with his plan of creating a perfect society and maybe he would find cure tu mutant sterility, but there would be no-one to stop the Enclave from finishing it's own plans of "saving" humanity.
 
And after the Enclave possibly launched FEV and wiped out most intelligent life forms there would be less perspectives for the story to continue, but that's the worst option.

Overally the idea of mutants 'dominating' the world is great (after Master's success), but IMO a good storyline for FO3 should consist of mixed episodes including contribution given by not only by mutants and/or humans , but also other intelligent races in the wastes, for example ghouls or even new race not discovered yet.

It would also be great if the game itself offers a choice of the race you play with. Non-linearity was one of the numberless features that made Fallout a great game , and a choice of race (and consequently starting point of the game) would diversify the game even more , making it a greater perspective to play several times (more).
 
I like it with one exception, the non-canon bit.

This isn't the X-Men comics, we can't keep popping up random universes. Fallout *does* have a set canon with a set timeline, and the Supermutants losing is a part of that timeline.

Preferable would be if the story moves somewhere else, say the West Coast, where migrant Supermutants started taking over after being run off by the BoS.
 
Fallout has the set timeline, Fallout 2 is only a possibility.
Taking in account that player *does* create an alternative universe each time he/she plays Fallout, creating another Fallout game, where VD lost isn't a bad idea.
It's just expending the universe in another direction, as opposed to ignoring canon like they did in both PoSes or corrupting it like in Fallout 2.
 
kharn said:
This isn't the X-Men comics, we can't keep popping up random universes. Fallout *does* have a set canon with a set timeline, and the Supermutants losing is a part of that timeline.

That might be true; but it would be a great alternate timeline to build on. The alternative ending to Fallout 1 is very well thought of. I was very surprised when I first saw the ending movie and I always thought it was lacking the option to play as a Super Mutant when raiding Vault 13.

roshambo said:
RadRaptor: Add in some dark irony befitting Fallout 1's writing style, and you just might have something there. I think some would object since it's not the "good" ending, but they also probably didn't count on the Vault Dweller being ejected from the Vault.

I realise that parading around as a Super Mutant doesn't do the 50's post nuclear atmosphere people are looking for any good, but perhaps if combined with the right game engine, it would? Fallout could very well create it's own unique atmosphere!

xellos said:
Overally the idea of mutants 'dominating' the world is great (after Master's success), but IMO a good storyline for FO3 should consist of mixed episodes including contribution given by not only by mutants and/or humans , but also other intelligent races in the wastes, for example ghouls or even new race not discovered yet.

It would also be great if the game itself offers a choice of the race you play with. Non-linearity was one of the numberless features that made Fallout a great game , and a choice of race (and consequently starting point of the game) would diversify the game even more , making it a greater perspective to play several times (more).

Fallout 1, 2 and even Tactics made it so that the main character was Human. In Fallout 1 it was "The Vault Dweller" and in Fallout 2 "The Chosen One"

Just one man (or woman) who moved the world.

I would rather see the developers concentrate on one race per Fallout sequel

If Fallout 1 focused on Humans, Fallout 3 could focus on Super Mutants. And Fallout 4 could perhaps take us back in time and allow us to play as a Human who just got out of Vault 12 with a heavy dosis of radiation poisoning, slowly turning the player into a Ghoul. Requiring him to concentrate on staying alive the first few days with anti-rad, rad-x and other drugs whilst fending off huge rats in an even greater city called 'Bakersfield'..

That way, the storyline doesn't have to be compromised by the presence of other races who also need to play the main-role and it'd allow for many more Fallout games to be released where each race (or group, as with the BoS in Tactics) plays the main role so that you can learn more about their methods, racial features and their motivations.

For example; if Fallout 3 were to concentrate on Super Mutants, it could teach the player a lot more about the pre-war research centers and FEV. Not to mention the locations of more militairy bases and the stories contained within! Perhaps even find out more about that China virus FEV was supposed to counter.

Fallout has the set timeline, Fallout 2 is only a possibility.
Taking in account that player *does* create an alternative universe each time he/she plays Fallout, creating another Fallout game, where VD lost isn't a bad idea.
It's just expending the universe in another direction, as opposed to ignoring canon like they did in both PoSes or corrupting it like in Fallout 2.

That's right. It's a shame what they did to the Deathclaws and Super Mutants. Turning them into pansies. In Fallout 1, the player was taught to fear & respect the Super Mutant and Deathclaw. Those were things only spoken of in stories that were meant to fright little children. Adults didn't want to believe in them.

In fallout 2 the same species used humans as gimps and became pacifists just to be wiped out by a bunch of clowns in metal suits. TALKING pacifists, mind you.

Will we ever see the day again where the Deathclaw are feared even by the Super Mutants? Perhaps they could if they released Fallout 3, which would assume the monstrosity that's called Fallout 2 had never taken place but was just used as a wise lesson to show that even though the human race got another chance, they'd screw up again?
The Super Mutants could do better..
Or perhaps they can't? I'd definitely like to find out! Alternate time line or not.
 
Sorrow said:
Fallout has the set timeline, Fallout 2 is only a possibility.

Not really, no. Parts of it, sure, the whole talking deathclaws thing can be ignored, but Fallout 2 is the official sequal to Fallout, not a spin-off like Tactics or PoS, if we're going to ignore that we're just encouraging Bethesda to ignore Fallout as well. Hell, what does canon matter at all?

Fallout 1 and 2 form a set storyline which can not be diverged from for no good reason.
 
I...I'm speechless.

Not only is there a groundbreaking idea, but one that fits and is truly done in CRPG style...

...from a nOOB! I thought this was gonna be another flame fest, but this person is indeed worthy of an award.

I always thought they should have let you raid Vault 13 as a super mutant in the "dipped" ending. This whole storyline is plausible and very interesting.

You could advance the super mutant race by "goodly" convincing humans how much better life could be or "evily" by annihilatting anyone who turns down being "dipped".

Very Sincerely,
The Vault Dweller
 
Hm... the idea of playing as a mutant sounds like 'generic pick a race' RPG to me... Still, if it offers good gameplay, story and dialog, I'l buy it. 8)
 
Wouldn't it be better if you begin the game as a human but given the chance of becoming super mutant at a point in game? Traditional "pick your class" sucks a big deal and it's completely contradictory to the SPECIAL system... I would love to not have a "game over" sequence accepting to be dipped in vats...
If only PC could given the opportunity to become a super mutant and venture further on.... Hmmm... Now that could be interesting...
 
Hm... the idea of playing as a mutant sounds like 'generic pick a race' RPG to me... Still, if it offers good gameplay, story and dialog, I'l buy it. Cool

I think it would allow more in depth exploration of the races that we have seen in Fallout so far. If they hire good writers, I'm sure it can be made very interesting. Especially from a Super Mutant's point of view will he choose survival, obediance or redemption? :)

When people would like to see the possibility to become a Super Mutant halfway through the game I suppose that's more of a choice than it is a pick-your-race-RPG kind of thing, I'd say. Ofcourse, if you start allowing them to suddenly morph into talking Deathclaws I'd say you'd have a problem.

Perhaps the Human S.P.E.C.I.A.L system doesn't work on Super Mutants, but i must say that Fallout: Tactics solved it in a rather interesting way. They simply didn't allow you to go below or above a certain number. Most interesting was the ability to go beyond "10" with some races!

Not really, no. Parts of it, sure, the whole talking deathclaws thing can be ignored, but Fallout 2 is the official sequal to Fallout, not a spin-off like Tactics or PoS, if we're going to ignore that we're just encouraging Bethesda to ignore Fallout as well. Hell, what does canon matter at all?

Non-linear gameplay in a linear timeframe can be quite restrictive.

Perhaps you should simply look upon my idea as something that could have happened. I would be very interested to see what the developers could come up with should Vault 13 have been over run and dipped. What would have become of the world? Would it remotely look like the world did in Fallout 2?

Why do you insist on Fallout 3 taking place AFTER Fallout 2? The way I see it, it can only get worse that way. If it took place in between, people would start to find flaws in the storywriter's logic.

The only reasonable possibility I'd then suggest is a PREQUEL to Fallout 1. (Like my example of the Ghouls)

Having a game that features an alternative time line to show you other possibilities of the actions you've taken certainly does look interesting to me. Okay, it's not linear in terms of the Fallout canon, but if specifically stated, who's going to have a problem with that? It's Fallout, it's got Super Mutants and it would probably be very intruiging. Apart from a little bit of confusion, I think a lot of fans would actually be happy to see an alternative to Fallout 2.

If I knew that Fallout 2 was going to look the way it did because I got the waterchip and destroyed The Master, heck, I'd go back anyday to prevent myself from doing so. :wink: [/quote]
 
Kharn said:
Fallout 1 and 2 form a set storyline which can not be diverged from for no good reason.

I'll say it again.
When I play Fallout and the story may evolve in different ways.
One of official endings is that the PC gets dipped and V13 is captured by mutants.
It is a good reason to create an alternative Fallout 2 that would show what would happen if supermutants won.
Of course, all elements of F2 storyline that are unaffected by VD's victory should be left intact.

BTW.
I treat this thread as a theoretical discussion or an idea for fan-made mod/game, not as serious proposition for official Fallout 3.
 
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