Fallout 3 The Pitt Reviews

oihrebwe said:
I just finished it and I can't stop thinking that it's 1995 and I was playing an amateurish DOOM II wad I downloaded from some FTP site
Except Doom 2 is infinitely more interesting to me than anything beth excretes. I feel like I'm role playing MORE in Doom 3 than F3! LOL. In fact most any other game I own gives me a sense of purpose and NPC interaction far better than F3. I really don't know who the fuck beth games are supposed to appeal to exactly (kidz who like to hoard loads of shit & look at purty scenery while pwning the universe?) I don't know, but it isn't me.
 
oihrebwe said:
I just finished it and I can't stop thinking that it's 1995 and I was playing an amateurish DOOM II wad I downloaded from some FTP site

Great call - you actually nailed it pretty well with that. I also felt some kind of strange deja vu going through the steel mill.
 
TheFlyingBuddha said:
lugaru said:
Finished it. Let's see:
It interacted very well with my FDA mod, I kept finding bottles of Granpas Brain Tonic, Wasteland Moonshine and Mad Macho Tequila out there. I also looted some Ceremonial Herbs, Tribal Healing Powder and some of my fancy foods (Winky Snack Cakes, Brahmin Jerky, Mutfruit Jam). It worked nicely with my other mods too.

To be fair, all this means is Beth used the exact same leveled lists in the Pitt that they used in the regular game, which your mods overwrite. That is to say rather than do anything new or interesting they just recycled the same loot options. While this is sort of nice given modding, it has nothing to do with their skill or intent.

oh yeah, they are neither malicious nor particularly helpful in this regard. Still that is good, I've had so many mods completely killed by patches or downloads or expansions, so I apreciate the way things work under the fallout hood. Also of course my radio stations play everywhere, so I was listening to some industrial music in an industrial setting, which was cool. My blues radio works nicely there too...
 
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