shihonage
Made in USSR
Ranne said:If you read what I said earlier, I used the gaming websites in an entirely different contest. Once again, "not being familiar with a confusing neologism that is not used by game critics and not even mentioned by the indiscriminate garbage bin of encyclopedia that is Wikipedia?" How dense can that foreign language speaking guy be, really?![]()
"Foreign language speaking guy" ?
From your reply to my post it was clear exactly in which context you used gaming sites - it was to back up the "non-use" of the JRPG acronym, as if somehow this implies that such category of games does not exist.
"Clearly defined" aside, would you tell me the genre of the hybrids, please? cawRPG? jawRPG? No genre? Then what kind of classification is it and why would a serious developer even acknowledge it, let alone use it himself?
I don't know - why are you trying to classify them ? I'm not.
I don't own a "next-gen" console but I do track their game releases all the time, and it would seem that a good half of recent and upcoming RPGs falls into that crossbreed category of yours.
This doesn't mean that there aren't tons of JRPGs out there still being made.
A clear-cut categorization that is only usable for the 80's and 90's? Nice. I'll put it on my shelf of archaisms, next to "graphic adventure", "shooter", and "interactive movie".
Shooters still exist, by the way. Some of them became simpler with time, actually.
Its abundant cutscenes, combat pausing,
Very common.
jRPG-like world and level structure
Arguable.
, emphasized linear storyline,
Very common.
simplistic evil archenemy,
Very common.
and rather jRPG-like art style and inventory design could suggest otherwise.
That's a bit grasping, no ?
In other news, Mass Effect has sound. JRPGs have sound. Therefore Mass Effect is a JRPG.
How exactly it is more similar to PnP-based Baldur's Gate than it is to Final Fintasy XII? I bet the only reason people don't call it a jRPG is because the DVD cover doesn't have a bunch of Hiragana characters stamped on it. Slightly emasculate some of the male characters, rename the whole thing into Massu Effectu, and, what do you know, you got a "clearly defined" jRPG on your hands. Kuso? You betcha.
If I wanted to make Mass Effect into a JRPG, I would change the protagonist to an 11 year old boy with spiky hair and angular, cell-shaded graphics. Possibly living on a floating island. I'd create a separate combat engine that kicks in every time there's a battle and then kicks you out back into the "real world". I'd remove all Mass Effect's attempts at creating a faint illusion of non-linearity, and then possibly introduce some kind of collectable furries.