Fallout 3 tidbits

Ashmo said:
You don't understand. Fallout 3 is about destiny. The reason the angsty teenager gets the PA is that he needs it to fulfill his destiny!

Or at least that's the answer if the end game had been supposed to make any kind of sense whatsoever. That is, before they changed the entire destiny thing so you wouldn't actually die.
The destiny to die by radiation even when your pocket is full with Rad-X and Rad-Aways while you are wearing a suit (power armor) that is giving you some slight protection against radiation ...

yea ... destiny. Such a nasty thing ...
 
Crni Vuk said:
Ashmo said:
You don't understand. Fallout 3 is about destiny. The reason the angsty teenager gets the PA is that he needs it to fulfill his destiny!

Or at least that's the answer if the end game had been supposed to make any kind of sense whatsoever. That is, before they changed the entire destiny thing so you wouldn't actually die.
The destiny to die by radiation even when your pocket is full with Rad-X and Rad-Aways while you are wearing a suit (power armor) that is giving you some slight protection against radiation ...

yea ... destiny. Such a nasty thing ...

Don't forget Fawkes, your freakin' Super Mutant companion, who went to retrieve the G.E.C.K. from a highly irradiated room (although on a play through I went and got the G.E.C.K. myself, no Rad-X, nothing), but now he's feeling too lazy to push 3 buttons on a control panel.
 
Stanislao Moulinsky said:
Per said:
Everyone is barely surviving.

Who is "everyone"? The guys that will pay you for trivial things?

Per said:
But the Power Armor is constructed, and maintained. It’s a step above what any average Wasteland dweller has.

And yet the BoS doesn't care for them, leaving them where everyone can steal them and instead paying you for dogtags. :roll:

Well the idea is that if you've managed to get killed in power armor then the suit must have been made wholly unsalvagble

The fact that you can loot it in Fallout 3 kind of throws a wrench into it, but
 
well that happens when you attempt to use a Oblivionised TES game system in a gameworld like Fallout. And of course Armor even the most powerfull one becomes useless then.
 
It's not like the Power Armor gives you 'power' of any sort anyway, what with low DR and mediocre bonuses.

I'm sure Emil is just alluding to the dress-up game and the 'badass' factor of being a large, clunky paladin. Albeit a paladin that gets shredded to ribbons by inbred hillbillies brandishing rusted shotguns.
 
I can't speak for the American military, but in the Canadian army we have top-of-the-line equipment - but we don't have any to spare! You take care of your kit, patch it up if need be, and god help you if you lose anything; that'll be coming out of your own wallet.

Heck, I was infantry but I still effected basic repairs and maintainance on the vehicles with my own two hands. The mechanics had real problems to deal with.

Even modern armies don't show up chewing bubble-gum and shouting 'Yee-haw!' Mil-spec equipment doesn't come cheap, and the more advanced it is the more precious it is. Let alone in a setting where your production base is long gone.

The original Enclave was distinctly military; the original Brotherhood had significant military flavours. These jokers? Well, seeing as how they let me loot the bodies of their fallen comrades, I guess they're consistent in that sense.
 
what I mean is that the Fallout 3 armor feels more like some kind of metal or deadric equipment from Oblivion just slapped with a different look, name and the one or other "strength" entchantment on it.

Its obvious in such a situation with a heavily generalised damage reduction for everything that you will always receive demage, regardless from what kind of weapon, or if it is even logical at all to receive any kind of damage.
 
Crni Vuk said:
what I mean is that the Fallout 3 armor feels more like some kind of metal or deadric equipment from Oblivion just slapped with a different look, name and the one or other "strength" entchantment on it.

Its obvious in such a situation with a heavily generalised damage reduction for everything that you will always receive demage, regardless from what kind of weapon, or if it is even logical at all to receive any kind of damage.

Indeed. You can kill people in PA with you bare fists in FO3. Try that in FO1/2. Never mind the fact that pistols rounds, buckshot, and even rifle rounds were totally ineffective against PA (barring criticals), as they should be. FO3 is designed to allow every character build to be successful, and for every weapon to be effective against all enemies.
 
The generic damage reduction makes it utterly stupid, they didnt even bother to make it sensible. Because there is only one type of damage, it makes power armour seem so weak, 7 points of laser damage are exactly same to 7 points of unarmed damage. There isnt a damage treshold like in previous games, allowing a barely working assault rifles to wound me. A .32 rifle can kill a enclave trooper, how the hell does a anemic .32 round kill a man in a APA ?

Also if you replaced the guns with swords, i could swear i was killing orcs in downtown DC. And i was being assisted by paladins in steel armour.
 
Tycn said:
It's not like the Power Armor gives you 'power' of any sort anyway, what with low DR and mediocre bonuses.

I'm sure Emil is just alluding to the dress-up game and the 'badass' factor of being a large, clunky paladin. Albeit a paladin that gets shredded to ribbons by inbred hillbillies brandishing rusted shotguns.

Wouldn't go as far to call them large and clunky. The oversized helmets, lack of any proper powered armour and hunched posture make you look like some kind of mascot for a medieval renaissance fair who made his armour from some beat out saucepans.
 
Crni Vuk said:
Ashmo said:
You don't understand. Fallout 3 is about destiny. The reason the angsty teenager gets the PA is that he needs it to fulfill his destiny!

Or at least that's the answer if the end game had been supposed to make any kind of sense whatsoever. That is, before they changed the entire destiny thing so you wouldn't actually die.
The destiny to die by radiation even when your pocket is full with Rad-X and Rad-Aways while you are wearing a suit (power armor) that is giving you some slight protection against radiation ...

yea ... destiny. Such a nasty thing ...

Also, wasn't the T-51b supposed to completely shield the wearer from radiation?

DexterMorgan said:
You can always use shishkebab...

Or the chinese sword.
 
Stanislao Moulinsky said:
Also, wasn't the T-51b supposed to completely shield the wearer from radiation?

The BoS log from the Glow mentions they "... figured with our armor and our anti-rad supplies we'd be fine for a least a day of exploring. We felt it was a calculated risk ..." The power armor specs holodisk doesn't mention radiation at all.
 
I'm going to build a machine that will warp me to the alternate dimension where John Lennon wasn't murdered, Bill Hicks is the host of the Tonight Show, and Black Isle Studios is the most well managed studio on the face of the planet.
 
Per said:
Stanislao Moulinsky said:
Also, wasn't the T-51b supposed to completely shield the wearer from radiation?

The BoS log from the Glow mentions they "... figured with our armor and our anti-rad supplies we'd be fine for a least a day of exploring. We felt it was a calculated risk ..." The power armor specs holodisk doesn't mention radiation at all.

Well, this is in Richard Maxon's Diary (which is also present in Fallout 3):

"Sgt. Platner volunteered to go outside today to take specific readings on the atmosphere. It seems the radiation has not spread this far. Since he was wearing his power armor, there was no threat to him from radiation, but if he had been exposed he would have had to be exiled. We don't have adequate decontamination facilities here."

I always assumed that it meant that the PA gave full protection against radiation (at least for a while). Never thought of the Glow BoS log.
 
even Fallout 1 and Fallout 2 made you not proof to radiation if you used a Powerarmor. But fact is it gave you much more "resistance" then Fallout 3. Though certain places even with Powerarmor (Gecko Reactor Plant) proved to be dangerous.
 
Crni Vuk said:
even Fallout 1 and Fallout 2 made you not proof to radiation if you used a Powerarmor. But fact is it gave you much more "resistance" then Fallout 3. Though certain places even with Powerarmor (Gecko Reactor Plant) proved to be dangerous.

Well that's simple logic. No matter how good your armor or protection is at deflecting/absorbing heat, if you waltz into the center of the sun, you're going to burn. :P
 
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