Hit.ro has an interview at GDC 2007 in Leipzig (where NMA was too) available on their site. We missed it earlier, but here it is. As such, keep in mind this is an older interview and some of this info could well be outdated (like the number of endings he mentions).
Part 1 deals with guns, aiming and how you can miss based on skill levels. <blockquote>It's set up so that you as a player can't really - I mean to a certain extent you can but you can't really overcome your character not being good at something. So if you're carrying a big gun, and you suck at using big guns, you can fire away but your bullets aren't oging to hit.</blockquote>Part 2 deals with environmental damage, most stuff can't blow up (only cars and stuff). The game activities are split in main quests, quests and random stuff. There are fewer quests than Oblivion, but you can do the quests in more ways. There's no "I'm joining this faction, they're evil, so everything I do is evil". You can do the main quest, ignoring the side quests.<blockquote>If we lock you in an area you can't leave, we don't want the enemies you fight to be grossly out of proportion with your character, 'cause you can't leave. So if it's an area where you can leave and run away, that's fine, we don't care, you get your ass kicked, leave and come back later. But if you're locked in a room or some place, we don't want it to be "well, these guys are 20 levels higher than you, you'll never defeat 'em, the game is screwed, sorry, too bad." We try to be a little forgiving in those situations.</blockquote>Bottle caps are in, Pete says "we'll see" to the final question "will we find some Geckos in the game?"
Link: Pete Hines interview on Hit.ro website.
Thanks stefix.
Part 1 deals with guns, aiming and how you can miss based on skill levels. <blockquote>It's set up so that you as a player can't really - I mean to a certain extent you can but you can't really overcome your character not being good at something. So if you're carrying a big gun, and you suck at using big guns, you can fire away but your bullets aren't oging to hit.</blockquote>Part 2 deals with environmental damage, most stuff can't blow up (only cars and stuff). The game activities are split in main quests, quests and random stuff. There are fewer quests than Oblivion, but you can do the quests in more ways. There's no "I'm joining this faction, they're evil, so everything I do is evil". You can do the main quest, ignoring the side quests.<blockquote>If we lock you in an area you can't leave, we don't want the enemies you fight to be grossly out of proportion with your character, 'cause you can't leave. So if it's an area where you can leave and run away, that's fine, we don't care, you get your ass kicked, leave and come back later. But if you're locked in a room or some place, we don't want it to be "well, these guys are 20 levels higher than you, you'll never defeat 'em, the game is screwed, sorry, too bad." We try to be a little forgiving in those situations.</blockquote>Bottle caps are in, Pete says "we'll see" to the final question "will we find some Geckos in the game?"
Link: Pete Hines interview on Hit.ro website.
Thanks stefix.