PaladinHeart
Mildly Dipped
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If you think level scaling is bad, then loot scaling is 100x worse. Imagine doing a quest in one game, and getting a VERY nice item, and then doing the same quest in your next game, and just because you're level 1, you get a piece of crap. Oblivion did this with all their quest rewards, regardless of how difficult the quest was. Even quests that involved no killing.
The reward should always be the same...
Stupid crap like this is why people are forced to kill monsters and build up their character to the level 50+ before they even start their first quest. Bethesda can be so stupid. >.< It's hard to believe they even made Morrowind, after having played Oblivion....
I hope they do not have quest loot scaling in Fallout 3. I think that would be a very good question to ask the devs about.
The reward should always be the same...
Stupid crap like this is why people are forced to kill monsters and build up their character to the level 50+ before they even start their first quest. Bethesda can be so stupid. >.< It's hard to believe they even made Morrowind, after having played Oblivion....
I hope they do not have quest loot scaling in Fallout 3. I think that would be a very good question to ask the devs about.