Fallout 3 we: a new hope (Rewrite of FO3) help wanted

Dukeanumberone

It Wandered In From the Wastes
So I LOVE FALLOUT.

I enjoy Fallout 3 for what it does give me. In terms of basic ideas and general game play, but want more.

The only certainty are three mods FWE, Realistic Injuries and Primary needs.

THE GOAL.

My goal is to rewrite the story and most if not all of the atrocious dialogue, in attempt to bring it closer to the original game in terms of depth and pen and paper openness.So I will start with this as inspiration.


DESIGN DOC:
1.Mega levels of violence. (you had better give us that Mature rating right now)

2.You can shoot everything in this game: people, animals, buildings and walls. You can make “called shots” on people, so you can aim for their eyes or their groin. Called shots can do more damage, knock the target unconscious or have other effects. When people die, they don’t just die – they get cut in half, they melt into a pile of goo, explode like a blood sausage, or several different ways – depending on the weapon you use. When I use my rocket launcher on some poor defenseless townsperson, he’ll know (and his neighbors will be cleaning up the blood for weeks!)
*** This is the wasteland. Life is cheap and violence is all that there is. We are going to grab the player’s guts and remind him of this. ***[2]

3.There is often no right solution. Like it or not, the player will not be able to make everyone live happily ever after.

4.There will always be multiple solutions. No one style of play will be perfect.

5.The players actions affect the world.

6.There is a sense of urgency.

7.It's open ended.

8.The player will have a goal.

9.The player has control of his actions.

10.Simple Interface.

11. Speech will be lip-synched with the animation.
((need lots of help here))

12.A wide variety of weapons and actions.

13.Detailed character creation rules.

14. Just enough SPECIAL material to make the SPECIAL users happy. The game comes first.

The Team is Motivated. The team is motivated (DUKANUMBERONE has incriminating documents on all of us)

This is extremely important. Team SPECIAL is excited to be making this game. Everyone on the team is happy with what they are doing. We want to do this. We care about this game and we will make it cool.
--------------------

I have many mod ideas, all of which require peer review to make them better, refine them and assure plausibility in terms of LORE.

PLEASE, PLEASE, PLEASE only post to add ideas, or wants, or to refine others ideas in the vein of constructive criticism. I take this seriously, I ask that you do as well.

So with that said, thanks in advance to contributions.

So what "belongs" in fallout 3.
-mods to the BOS / OUTCASTs
-mods to the enclave
-mods to SM (reasoning /deviation /plausibility and intelligence)
-mods to traders/mechants
-mods to the TOWNS
-mods to the creeps
-mods to the Companions
-mods to the factions/ faction system
-mods to the craft system
-KARMA OVERHAUL / REPUTATION SYSTEM IMPLEMENTED
-MODS to THE STORY ARC
 
Fallout 3 already has all the violence stuff you are talking about.

People do get blown tiny pieces. They do melt into a pile of goo etc. etc.
 
Brother None

Moved to the correct forum.
My bad,must have been tired when posting.

We've seen more than one attempt at this over time. I think before you start doing any of your own work, the best contribution you could make would be to gather up the best mods of Fallout 3 that make it more like Fallout
Will do. Took a look at the compendium, looks very promising.
Per many attempts, can't really speak to that other than to say, once I am a big of fan of something as I am of Fallout I put lots of time and energy into it, my FO3 game time is about 1000 hrs.
I want to improve that experience into something the fans of the first two that don't like FO3 can play and enjoy, as well as giving me a new experience. My fallout 3 isn't going anywhere, and I'll be on this board as long as I am playing Fallout, and I won't be giving up on the mod.


and no doubt others here can suggest a lot of good ones
That is what I am after, time and time again I ask the question
what belongs in Fallout 3 and all I get as a response is what doesn't belong. That is the reason for the tread and MOD.


BigBoss

Fallout 3 already has all the violence stuff you are talking about.

People do get blown tiny pieces. They do melt into a pile of goo etc. etc.

I am saddened that is the only thing you took away from my post, the 14 points of the design doc and the few sentences after are the original 14/motto of FALLOUT 1.
 
I had an idea a while back, a complete rewriting of Fo3's plot from scratch.
Since this is the most relevant thread around, I suppose I'll post here.
The main points were as follows, and as for them being good, that I don't know.

-Set in 2250 or so.
-DC is not endless scrap heaps but rather a expansive city that survived the war, with missile defense systems redirecting the ICBM's into surrounding country.
-The aggressive and heavily American society that exists there is ridden with poverty and organized crime.
-The role of the president has been eliminated. Only the two branches of the Legislative branch exist (Congress and Senate.), and a terrible Judicial system, that operates more as police force than legitimate law.
-DC, however, is far from perfect, as only the interior of the city lays totally unscathed.

-As said before, the missile defense system redirected nuclear weapons, and the surrounding countryside was heavily bombed. Baltimore is a still-smoking wreck populated by mutant raiders and ghouls, the Chesapeake coast is riddles with craters, and Maryland in general is combination scrubland and desert.
-This action was purposefully commited, with much knowledge of the consequence, in a last effort at the preservation of America.
-Fremen esque tribals live outside DC, much like the situation in Fo2, many dwelling in border towns farming endlessly for DC.

-Baltimore is a ruin with control passing from war boss to war boss daily. However, these thugs are aligned with DC on account of heavy bribery and used later as police supplementary to DC's own army in exchange for arms, depending on player actions
-Super mutants+Enclave are non-present.

-Rumour speaks of a new army appearing to the far west, of power-armored nomads coming with a mission out of the endless dust of the midwest, from the west coast, a mission for technology- and the skill to stop anyone in their way...

So, what does anyone think? If it sucks, so be it.
If you do like it, feel free to tell me if anything should be added- this is mere scribbles, and terribly underdone at this point.
 
First of all, I want to make clear that I do not have intentions to bash your idea or anything like that. I will say about several points that I'd rather let them as they are or look for another mod that implements them, but it's mainly because it will be a lot of work even without doing them. Having made that clear, I'll start giving my opinions.
Dukeanumberone said:
1.Mega levels of violence. (you had better give us that Mature rating right now)
As said before, violence is not the main flaw of the game.
Dukeanumberone said:
2.You can shoot everything in this game: people, animals, buildings and walls. You can make “called shots” on people, so you can aim for their eyes or their groin. Called shots can do more damage, knock the target unconscious or have other effects. When people die, they don’t just die – they get cut in half, they melt into a pile of goo, explode like a blood sausage, or several different ways – depending on the weapon you use. When I use my rocket launcher on some poor defenseless townsperson, he’ll know (and his neighbors will be cleaning up the blood for weeks!)
*** This is the wasteland. Life is cheap and violence is all that there is. We are going to grab the player’s guts and remind him of this. ***[2]
I think this comes with point 1. I'd like called shots. I do not agree with the "life is cheap" thing, specially about "violence is all that there is". Fallout's wasteland is violent, yes, but it has got a lot more than violence, and there are ways to play a minimal violence characters.
Dukeanumberone said:
3.There is often no right solution. Like it or not, the player will not be able to make everyone live happily ever after.
I agree. Sometimes there is no right solution, or it's really hard to achieve. Thinking of the talking deathclaws right now. You must destroy the Enclave before two weeks passes since you save them by fixing Vault 13's mainframe, else they'll be murdered.
Dukeanumberone said:
4.There will always be multiple solutions. No one style of play will be perfect.

5.The players actions affect the world.
These points are key.
Dukeanumberone said:
11. Speech will be lip-synched with the animation.
((need lots of help here))
I don't think this is really important, and it would take A LOT of work.

Dukeanumberone said:
I have many mod ideas, all of which require peer review to make them better, refine them and assure plausibility in terms of LORE.
I don't think this part could really be achieved. Things like the BoS being in DC just doesn't make sense, or the survival of so many settlements without water for 200 years.
Wumbology said:
-Set in 2250 or so.
I don't think that makes a hell of a difference. It's like, I don't know, 30 or 40 years IIRC? Most wrong things are still wrong at that time.
Wumbology said:
-DC is not endless scrap heaps but rather a expansive city that survived the war, with missile defense systems redirecting the ICBM's into surrounding country.
That would directly conflict with the idea of the Enclave being the remnants of the old government...
Wumbology said:
-The aggressive and heavily American society that exists there is ridden with poverty and organized crime.
-The role of the president has been eliminated. Only the two branches of the Legislative branch exist (Congress and Senate.), and a terrible Judicial system, that operates more as police force than legitimate law.
-DC, however, is far from perfect, as only the interior of the city lays totally unscathed.
I feel something doesn't add up here, but I can't put my finger on it.
Wumbology said:
-As said before, the missile defense system redirected nuclear weapons, and the surrounding countryside was heavily bombed. Baltimore is a still-smoking wreck populated by mutant raiders and ghouls, the Chesapeake coast is riddles with craters, and Maryland in general is combination scrubland and desert.
-This action was purposefully commited, with much knowledge of the consequence, in a last effort at the preservation of America.
-Fremen esque tribals live outside DC, much like the situation in Fo2, many dwelling in border towns farming endlessly for DC.
I like the farming thing, it's a great flaw of F3 the fact their food comes out of the air.
Wumbology said:
-Baltimore is a ruin with control passing from war boss to war boss daily. However, these thugs are aligned with DC on account of heavy bribery and used later as police supplementary to DC's own army in exchange for arms, depending on player actions
No comments on this. Even when I don't like the idea of an untouched DC (because it contradicts previous lore, mainly), this is consistent with that idea.
Wumbology said:
-Super mutants+Enclave are non-present.
BoS should not be there either.
Wumbology said:
-Rumour speaks of a new army appearing to the far west, of power-armored nomads coming with a mission out of the endless dust of the midwest, from the west coast, a mission for technology- and the skill to stop anyone in their way...
Who do you mean? The BoS? The BoS can't be an army, it never was.
 
That would directly conflict with the idea of the Enclave being the remnants of the old government...

The Enclave isn't a remnant so much as a shadow organization that took the role of America- but I suppose you're right.

Perhaps this could be a chance to show a more civil Enclave. ED-E could maybe take a role somewhere, given his relevance...

What do you think of showing the Enclave (Or a similar organization with common roots) in control of DC?
 
Wumbology said:
That would directly conflict with the idea of the Enclave being the remnants of the old government...

The Enclave isn't a remnant so much as a shadow organization that took the role of America- but I suppose you're right.

Perhaps this could be a chance to show a more civil Enclave. ED-E could maybe take a role somewhere, given his relevance...

What do you think of showing the Enclave (Or a similar organization with common roots) in control of DC?

I tend to believe most of the Enclave died in the Oil Rig. Even if I'm not completely sure, I think the HQ was the Oil Rig, since the President and Vice President was there.
There could be a similar major, nationalist faction (that would even make a lot of sense, since before the war there was a lot of propaganda, some vault people might have been seriously endoctrinated and believe in the Old America like some kind of legend or something, pretty much in the way the Boomers worship weapons), but it will always bug me if it's the Enclave. Of course, it couldn't (I mean probably, since as you said, maybe Enclave was just a shadow organization) be the real old government since it conflicts with the idea of the Enclave, but some selfcommited people, organized, and unaware of the existence of the Enclave or just recently aware. I'm not against some common roots, or, if I dare to suggest, some descendants from pre-war army men, people with real training. That would be a common root with BoS, too.

Anyway, if it was remnants of the old government, it would also be weird the fact they didn't try to expand and recolonize America in those 150-200 years (I don't quite remember which year was suggested).
 
Anyway, if it was remnants of the old government, it would also be weird the fact they didn't try to expand and recolonize America in those 150-200 years (I don't quite remember which year was suggested)

The Enclave's plan was to escape to space in a rocket ship.
Your suggestion of Vault dwellers attempting to recreate America got me thinking...

Say that, like I said, this new America was planned to rise from the ashes. To assist them, local Vaults in the Maryland area were (In Vault-Tec style) indoctrinated over generations with a social zealous patriotism so that when the Vault doors opened, they gladly accepted this new America. That way they have plenty of patriotic, quasi-brainwashed citizens to rebuild...

Also, what do you think of this DC being a dystopia? With a authoritarian attitude and a rigorous control of their civilians, and a police force of Vault recruits, or volunteers...
Perhaps to justify their lack of expansion, this organization came only recently, say 40 years ago from 2077?

What do you think?
 
Wumbology said:
The Enclave's plan was to escape to space in a rocket ship.
Your suggestion of Vault dwellers attempting to recreate America got me thinking...

Say that, like I said, this new America was planned to rise from the ashes. To assist them, local Vaults in the Maryland area were (In Vault-Tec style) indoctrinated over generations with a social zealous patriotism so that when the Vault doors opened, they gladly accepted this new America. That way they have plenty of patriotic, quasi-brainwashed citizens to rebuild...

Also, what do you think of this DC being a dystopia? With a authoritarian attitude and a rigorous control of their civilians, and a police force of Vault recruits, or volunteers...
Perhaps to justify their lack of expansion, this organization came only recently, say 40 years ago from 2077?

What do you think?

Regarding the first point, the Enclave wanting to escape to outer space is relative. The vice president wanted, but clearly the president wanted to take back America, that's why they wanted to release their modified FEV. Anyway, I meant the remnants of the old government assuming they weren't Enclave, in the case Enclave was just a shadow organization.


Well, I must say I like dystopian settings, but assuming that social zealotry for the old America, there should be at least two clearly differentiated classes, the ones who are meant to be "the saviors" of America, who shouldn't suffer from that control (part of this zealotry involves them thinking they are in fact a force for freedom, not the opposite), and another one oppresed, probably to protect the world from communism or anarchy, from the point of view of the dominant group.
About that lack of expansionism, I think that would make sense, but only if they came from a vault or another kind of underground facility (something like the slags in Fallout 2, maybe), as I suggested previously, otherwise they'd probably have died in when the bombs fell or be ghouls.
 
Well, I must say I like dystopian settings, but assuming that social zealotry for the old America, there should be at least two clearly differentiated classes, the ones who are meant to be "the saviors" of America, who shouldn't suffer from that control (part of this zealotry involves them thinking they are in fact a force for freedom, not the opposite), and another one oppresed, probably to protect the world from communism or anarchy, from the point of view of the dominant group.

Alright. What'd you think about, like you said, the classes with the Vault dwellers/ descendants of the political elite of America making the high class and the survivors and refugees from Baltimore/ surrounding areas making up the lower class?

More so, perhaps it would be revealed this was as planned, with the higher class being intended to survive, and the redirection of missiles to Baltimore having the partial intent of creating a lower class that'd flock to a symbol of government like this New DC pre-war?

Then maybe you could use this information as an incentive for the war-lord of Baltimore to not join or attack DC... huh.


About that lack of expansionism, I think that would make sense, but only if they came from a vault or another kind of underground facility (something like the slags in Fallout 2, maybe), as I suggested previously, otherwise they'd probably have died in when the bombs fell or be ghouls.

So Vault dwellers and descendants of the American political elite... neither group is known as being very militaristic, so that may yet justify the lack of expansion...
 
Wumbology said:
Well, I must say I like dystopian settings, but assuming that social zealotry for the old America, there should be at least two clearly differentiated classes, the ones who are meant to be "the saviors" of America, who shouldn't suffer from that control (part of this zealotry involves them thinking they are in fact a force for freedom, not the opposite), and another one oppresed, probably to protect the world from communism or anarchy, from the point of view of the dominant group.

Alright. What'd you think about, like you said, the classes with the Vault dwellers/ descendants of the political elite of America making the high class and the survivors and refugees from Baltimore/ surrounding areas making up the lower class?

More so, perhaps it would be revealed this was as planned, with the higher class being intended to survive, and the redirection of missiles to Baltimore having the partial intent of creating a lower class that'd flock to a symbol of government like this New DC pre-war?

Then maybe you could use this information as an incentive for the war-lord of Baltimore to not join or attack DC... huh.
I'm not sure I get what you mean, I'll read it later again before forming an opinion.

Wumbology said:
About that lack of expansionism, I think that would make sense, but only if they came from a vault or another kind of underground facility (something like the slags in Fallout 2, maybe), as I suggested previously, otherwise they'd probably have died in when the bombs fell or be ghouls.

So Vault dwellers and descendants of the American political elite... neither group is known as being very militaristic, so that may yet justify the lack of expansion...
I think you've got a very good point there, they may have lost years in just gaining control of the area if they had no prior training.
 
Oppen said:
Wumbology said:
Well, I must say I like dystopian settings, but assuming that social zealotry for the old America, there should be at least two clearly differentiated classes, the ones who are meant to be "the saviors" of America, who shouldn't suffer from that control (part of this zealotry involves them thinking they are in fact a force for freedom, not the opposite), and another one oppresed, probably to protect the world from communism or anarchy, from the point of view of the dominant group.

Alright. What'd you think about, like you said, the classes with the Vault dwellers/ descendants of the political elite of America making the high class and the survivors and refugees from Baltimore/ surrounding areas making up the lower class?

More so, perhaps it would be revealed this was as planned, with the higher class being intended to survive, and the redirection of missiles to Baltimore having the partial intent of creating a lower class that'd flock to a symbol of government like this New DC pre-war?

Then maybe you could use this information as an incentive for the war-lord of Baltimore to not join or attack DC... huh.
I'm not sure I get what you mean, I'll read it later again before forming an opinion.

I apologize, I lose my English sometimes and kind of babble. My bad.
What I meant is this: the missiles aimed toward DC were redirected into the surrounding areas purposefully, with the intent of saving DC, and simultaneously, creating hundreds, or thousands of scared survivors to flock to DC and create a lower, working class, for the upper, 'savior' class to reap of.

So what do you think?
 
sorry haven't posted anything new on this for a while, have had to deal with real life stuff. Will post a ton of ideas fir dissection this coming week, still not "home" from the holiday weekend but will actually post some content later today.

Thanks to those who have posted so far.

And to re-iterate

THE 14 POINTS OF THE DESIGN DOC , ARE THE ORIGINAL 14 THAT TIM CAIN AND CREW WROTE BEFORE PENNING FALLOUT 1,

so commentary on that is kind of moot,



edit april 10 4:29 AM PST
---------------------------
UPDATE
- So I have taken to heart brother none's idea and I am literally combing the FO Nexus page by page from oldest to newest and DLing everything I think that is up for discussion as a change, there are 1046 pages of mods and I am currently combing about 15-20 pages a day.
-I have also downloaded all the NMA friendly stuff, and trying to put together a plan of attack to list all possible mods and some sort of voting system or disqualification list to weed down the options.
-I have downloaded the entire FO bible and manuals from 1 & 2 , need to sit down and read them in one sitting and take notes per canon.
-hopefully before the week is up I will organize and upload my thoughts and ideas for peer review, i have many scattered mod ideas, and my modding skill is progressing very slowly.

OPPEN
-first, thanks for posting :)

Dukeanumberone wrote:

11. Speech will be lip-synched with the animation.
((need lots of help here))I don't think this is really important, and it would take A LOT of work.
I agree that would take lots of work but it was one of the coolest features of the gameworld of FO1 that really gave it life , to me at least. Maybe more of a framing mod that adds a FO1 style frame to conversations kinda like the way revelation changes the UI to a FO1 style. and or maybe limiting this to KEY characters involved in the MAINQUEST only? just some food for thought.

I don't think this part could really be achieved. Things like the BoS being in DC just doesn't make sense, or the survival of so many settlements without water for 200 years.
and that is the obvious point of this MEGAMOD more than anything, to rewrite the main quest with actual logical reasoning and forethought. There has to be a plausible reason out there for the B.O.S to migrate that far east, weapons, tech, some magical maguffin or other (maybe long range broadcast of the enclave message to the CW lured them in?). per the water / settlements thats easy add farming and ag to major cities with regard to game world dynamics: economy, factions, etc.
-completely removing the BOS,enclave,SM seems like a stretch to me though considering the small attention this thread has gotten I plan to be doing most of the hard labor myself, and am NOT opposed to a from SCRATCH game mod if enough people join in on the project and that is the general consensus of actual contributing parties. It just seems like an easier solution to write plausible dialogue/ back stories for all relevant factions.
-just off the top of my head what if enclave were the ones behind the SM, and Deathclaws, (in CW) in order to destabilize the area for an easy takeover. Somewhere along the way the B.O.S showed up (maybe long range broadcast of the enclave message to the CW lured them in?) (maybe from rumors they heard while razing the PITT about CW being rich in resources) (maybe from documents,holotapes uncovered while scaving a vault or gov't building they uncovered the location of Liberty prime, or the fact that FT Constantine has a bountiful supply of prewar nukes) and threw a wrench in their plans so they had to modify their plans.
 
sorry for the DBL POST didnt want a page longd post

Wumbology wrote:
I had an idea a while back, a complete rewriting of Fo3's plot from scratch.
Since this is the most relevant thread around, I suppose I'll post here.
The main points were as follows, and as for them being good, that I don't know.

So, what does anyone think? If it sucks, so be it.
If you do like it, feel free to tell me if anything should be added- this is mere scribbles, and terribly underdone at this point.

-First and foremost thanks for posting :)

-Set in 2250 or so.
-I like the idea about changing the time line to something closer to
the nukes dropping, still combing through the bible and other canon sources for a plausible idea thats not a random number.

-
-DC is not endless scrap heaps but rather a expansive city that survived the war, with missile defense systems redirecting the ICBM's into surrounding country.
-very interesting idea, I like it, but fear that most others won't, or that it will contradict canon, what that made me think about was the fact that everyone living in the USA in the FO universe would be cognitive of the fact that DC would be a high-value target of any country were we at nuclear war with. I would propose that the office of civil defense would have a major personal fallout shelter project that had easy to build plans for personal shelters and that most home in the dc area that still stand in 3 had them, also major companies, govt buildings etc. so basically in terms of modding adding a basement area to many interiors.

-The aggressive and heavily American society that exists there is ridden with poverty and organized crime.
-yes

-The role of the president has been eliminated. Only the two branches of the Legislative branch exist (Congress and Senate.), and a terrible Judicial system, that operates more as police force than legitimate law.
-this could serve as backstory to DC, for shortly after the bombs dropped, as these two made it to shelters and the pres was MIA after the bombs. Holotapes found somewhere in game, that also affects the way factions operate in the CW, from some form of post-war judicial doctrine in united CW cities.

-DC, however, is far from perfect, as only the interior of the city lays totally unscathed.
-cool idea, probably unfeasible, and also takes away from the beauty of the DC ruins.


-As said before, the missile defense system redirected nuclear weapons, and the surrounding countryside was heavily bombed. Baltimore is a still-smoking wreck populated by mutant raiders and ghouls, the Chesapeake coast is riddles with craters, and Maryland in general is combination scrubland and desert.
-This action was purposefully commited, with much knowledge of the consequence, in a last effort at the preservation of America.
- I like this

-Fremen esque tribals live outside DC, much like the situation in Fo2, many dwelling in border towns farming endlessly for DC.
-still havent played 2 yet, but like the idea, many farming towns/areas is a must for this mod.

-Baltimore is a ruin with control passing from war boss to war boss daily. However, these thugs are aligned with DC on account of heavy bribery and used later as police supplementary to DC's own army in exchange for arms, depending on player actions
- i think this is a good way to handle the raiders, to make them "smarter" than mindless junkie cannibals, don't know about them as a police force though

-Super mutants+Enclave are non-present.
-as I said in the post before this one, I really don't think this is feasible, but am NOT opposed to removing them completely if that becomes the general consensus of contributing parties( meaning those actually helping mod)
-i am leaning more towards rewriting them into a multi-dimensional faction, not just the one-trick evil pony that they are in vanilla.

-Rumour speaks of a new army appearing to the far west, of power-armored nomads coming with a mission out of the endless dust of the midwest, from the west coast, a mission for technology- and the skill to stop anyone in their way...
-like this as backstory for the B.O.S , holotape or such, found among the early post-war CW records, references the SCOURGE of the PITT.

-THANKS again for posting , keep the ideas coming
 
Re: sorry for the DBL POST didnt want a page longd post

-THANKS again for posting , keep the ideas coming

Thanks! Glad to help. I'm kind of just using this as a bouncing board for ideas. I've had a couple more, if you do not mind:

DC's condition, as in an earlier post, is only stong enough to control DC and being non-militant in nature can't expand at this point.
Now at some point in the plot, it's revealed the DC government is in pursuit of a scientist to help their cause- but not just any scientist.
Here, a scientist from pre-war, Dr. Fastolfe, takes a role- his brain preserved for exactly this situation. His body, lobotomized and separate from his prodigous brain, is stored in a DC bunker, (imagine a vat of goo), protected by DC, but his brain, halfway across the Capitol Wasteland, is what DC is looking for.

I liked the idea of searching for a brain, I suppose: seems like pulpy sci-fi.

Now, another idea was DC having an army of zombie slaves- not undead, the braindead sort- a man stripped of free will, mindless slave to whatever whim.
I'd imagine Fastolfe's genius takes a role in the process- maybe prior to his reincarnation, the cycle takes consideably more effort to destroy the person's mind before he comes along (by whatever cheesy-scifi method we come up with).

Anyways, two ideas I thought were fitting. Tell me what ya think.
 
DC's condition, as in an earlier post, is only stong enough to control DC and being non-militant in nature can't expand at this point.
Now at some point in the plot, it's revealed the DC government is in pursuit of a scientist to help their cause- but not just any scientist.
Here, a scientist from pre-war, Dr. Fastolfe, takes a role- his brain preserved for exactly this situation. His body, lobotomized and separate from his prodigous brain, is stored in a DC bunker, (imagine a vat of goo), protected by DC, but his brain, halfway across the Capitol Wasteland, is what DC is looking for.

didn't they do a brain swap tale in one of the FNV DLC's???
also this reminds me of the movie , the man with two brains, nothing similar in plot just, brain hoarding in general I guess.
Not really my cup of tea, but could be interesting if thought out and executed well enough.



Now, another idea was DC having an army of zombie slaves- not undead, the braindead sort- a man stripped of free will, mindless slave to whatever whim.
I'd imagine Fastolfe's genius takes a role in the process- maybe prior to his reincarnation, the cycle takes consideably more effort to destroy the person's mind before he comes along (by whatever cheesy-scifi method we come up with).

i think they also did something similar either in a FNV DLC or a MOD,
something about brainless servants. Both sound pulpy sci-fi, which is good, since that is what you are after, just don't see them playing very well into a post-apoc world setting very seamlessly.


EDIT :
APRIL 28 11:33 PST

Haven't really had a lot of time recently m a lot or IRL changes
new job, moving, co-habitation etc. STILL NOT GIVING UP THOUGH.
Also main computer recently caught the FBI moneypak virus and have spent the last couple of days cleaning,backing up, then defraging and final a fresh install. Initially I thought I might have lost my progess so far, due to a few corrupted files, but it turned out ok. Nexus combing has significantly decreased current life changes but I am still transcribing my thoughts on gameplay changes. I was thinking of revamping the entire skill system/progression and changing the way certain skills affect things, don't know how feasible this all is but as always have to try. SORRY IN ADVANCE FOR THE DOUBLE POST , OTHERWISE THIS WOULD BE A MILE LONG.
 
SORRY IF THIS LOOKS BAD WROTE IN NOTEPAD FIRST
--THESE ARE MY INITIAL IDEAS ON HOW TO CHANGE THE SKILL SYS
, OBVIOUSLY I'M STILL WORKING ON IT, THIS IS A 1st DRAFT
---WANT TO BALANCE ALL SKILLS AND MAKE THEM USEFUL IN ONE
BUILD OR ANOTHER, MAKING A JACK OF ALL TRADES BUILD MUCH MORE OF A CHALLENGE TO PLAY.
-----IN ADDITION TO THAT NEED TO FIND A WAY TO GIVE EACH PLAY-STYLE ITS OWN UNIQUE ADVANTAGE AND FEEL, HERE ARE MY THOUGHTS

F3 SKILLS

ALL STATS/SKILLS HAVE AN IMPACT ON GAMING
--FOR WEAPON SKILLS NEED NEW FORMULA FOR
1.SPREAD
2.SWAY
3.ACCURACY
4.CHANCE TO CRIT
5.WEAPON DEGREDATION
6.FIELD STRIP AND REPAIR
7.RANGE


BARTER: AFFECTS THE ABILITY TO BUY/SELL ITEMS
---ADD SET BARTER VALUES TO ALL MERCHANTS
---ADD DIFFERENT TIERS AND CLASSES OF MERCHANTS, HAVE VERY DISTINGUISHABLE SELL LISTS

25% USED CAR SALESMAN (VENDOR PRICING = X3 BASE VALUE, ITEMS SOLD @ 25% VALUE)
50% BARGAIN HUNTER (VENDOR PRICING = X1.5 BASE VALUE, ITEMS SOLD @ 50% VALUE)
75% CONNOISEUIR OF CRAP(VENDOR PRICING = X1 BASE VALUE, ITEMS SOLD @ 75% VALUE)
100% HUB MERCHANT (VENDOR PRICING = X.8 BASE VALUE, ITEMS SOLD @ 100% VALUE)

BIG GUNS: AFFECTS ACCURACY/GROUPING,RECOIL/SWAY MISSLES BECOME DEADLY ACCURATE @ RANGE
-- ADD SUPRESSION AFFECT, AFFECTS ENEMIES ACCURACYBY INCREASING SWAY
25% SPRAY N PRAY ACC +5 (+5% CHANCE TO CRIT W/ BIG GUNS)(SPREAD -.25)(SUPRESSION EFFECT +25%)
50% SUPPORT GUNNER ACC +25(+10% CHANCE TO CRIT W/ BIG GUNS)(SPREAD -.50)(SUPRESSION EFFECT +25%)
75% HUMAN TURRET ACC +30(+15% CHANCE TO CRIT W/ BIG GUNS)(SPREAD -.75)(SUPRESSION EFFECT +50%)(MISSLE CRITS = KNOCKDOWN)
100% RAMBO ACC +35(+25% CHANCE TO CRIT W/ BIG GUNS)(SPREAD -.75)(SUPRESSION EFFECT +65%)(MISSLE CRIT DAM = X3)

ENERGY WEAPONS: AFFECTS ACCURACY/GROUPING,RECOIL/SWAY, DAMAGE(ON CHARGE WEAPONS),WEAPON DEGRADATION
--DAMAGE ON CHARGE WEAPONS: SINGLE SHOT = DAM 100% (WITH MIN 1 SEC COOLDOWN BETWEEN SHOTS),
RAPID FIRE = DAM 55% DUE TO BATTERIES NOT FULLY RECHARGING IN TIME (ADD CHRAGE METER)
25% VOLTA-NUT ACC +15(SPREAD (-.10), SWAY (-.25) , WEAPON DEGRADE (-.25),RANGE +250M
50% LASER MARKSMEN ACC +25(SPREAD (-.25), SWAY (-.50) , WEAPON DEGRADE (-.35),RANGE +300M
75% ELECTROMAG SNIPER ACC +35(SPREAD (-.50), SWAY (-.75) , WEAPON DEGRADE (-.45),RANGE +350M
100% TESSLINATOR ACC +40(SPREAD (-.75), SWAY (-1.00) , WEAPON DEGRADE (-.50),RANGE +400M

EXPLOSIVES: ADDS TRAP RECIPES AS YOU GAIN LEVELS/PROFICIENCY, ABILITY TO SET-THOSE DEVICES UP
ALSO I.E.D'S, AND BOOBY TRAPS ON CORPSES/DISABLED ROBOTS
ABILITITY TO BLOW OPEN DOORS/SAFES.

25% i.e.d fodder
50% still got my fingers
75% Real Irish
100% Demolition man

Lockpick: add lockpick set, vest with with stethoscope and many pics,skeleton keys etc,
add mechanical drill for quick picks on containers (limited usage on bits), plasma drill for safes and e-locked doors
25% Safecracker
50% Pink panther
75% Expert thief
100% Houdini

Medicine(COMBINED: FIRST AID/DOCTOR), make stimpacks/super stimpacks have fixed value of healing,
25% Nurse ** ability to stop Blood Loss without items (skill check {min} + roll)**has cooldown period of 2min before re-attempt
50% Medic ** ability to fix Broken limbs without items(skill check {min} + roll)**has cooldown period of 30min before re-attempt
75% Surgeon ** ability to heal NPC's health some, most sicknesses without items(skill check {min} + roll)**has cooldown period of 60min before re-attempt
100% Field Trauma surgeon ** ability to heal all wounds/ sicknesses without items(skill check {min} + roll)**has cooldown period of 120min before re-attempt

MELEE WEAPONS -ABILITY TO THROW ANY ITEM IN INVENTORY@ 100 %,, MELEE COST FOR ATTACKS IS MULTIPLIED DEPENDING ON SKILL
--- ADD NEED TO SHARPEN BLADES/KNIVES
--- ADD CRUDE MACE (CRAFT ITEM ((BASEBALL BAT GRIP + ???)) / FLAIL (CRAFT ITEM ((POOL CUE+ BIKE CHAIN+ ???))
--- CAN NOT FIX DURABILITY OF BATS, POOL CUES, WOODEN WEAPONS
25% BASHER (MELEE COST) AP=.50 / DAMAGE = .75
50% NINJA (MELEE COST) AP=.75 / DAMAGE = 1.00
75% SAMURAI (MELEE COST) AP= 1.00 / +1.5%CRIT
100% SILENT ASSASSIN (MELEE COST) AP= 1.25 / DAM =1.25 , +3% CRIT, +10 DT BLOCKING (VS MELEE ONLY)


(SKILL CHECK IN DIALOGUE, CERTAIN VENDORS)

---ADD MIRELURK CARAPACE SHIELD W/PERK (MELEE 100% REQ FOR PERK)

REPAIR:
25% HANDYMAN -- ABILITY TO UPGRADE WEAPONS(NON ENERGY), REPAIR HANDGUNS(ALL)
50% MECHANIC -- ABILITY TO REPAIR BROKEN TURRETS, REPAIR RIFLES()
75% MACHINIST - ADD TOOLSET/SOLDERGUN/WELDING TORCH TO VENDOR LISTS (SKILL CHECK IN DIALOGUE, CERTAIN VENDORS),REPAIR HVY WEAPONS()
100% ENGINEER -- ADD TAP & DIE SET/ BLANK SCHEMATICS TO VENDOR LISTS (SKILL CHECK IN DIALOGUE, CERTAIN VENDORS)(REPAIR LASR,PLASMA,PULSE WEAPONS ALL)
--REPAIRS GUNS AND CLOTHING
--REPAIRS MACHINES, ROBOTS ,DOORS/MECH AND ELECTRICAL(@ HIGH LVL W/SCI >50)
-- ADD PERK TO BYPASS THE MIN REQUIRED SKILL LEVEL FOR SPECIFIC REPAIR TRAINING FROM B.O.S / OUTCAST
--- ADD TAILOR PERK, ABILITY TO REPAIR FABRIC BASED ARMORS( RAIDER,WASTELANDER,UNIFORMS, LIGHT LEATHERS,ETC) CAN NOT FIX W/ OUT PERK

SCIENCE: ABILITY TO REPAIR ANYTHING TECH BASED (COMPUTERS,ENERGY WEAPON MODS, "OVERCLOCK" LASER WEAPONS(INCREASE DAM, INCREASE DEGREDATION)
25% NERD -- ABILITY TO UPGRADE WEAPONS(ENERGY), REPAIR HANDGUNS(ENERGY),PROGRAM ANYTHING
50% SCIENTIST -- ABILITY TO REPAIR BROKEN TURRETS, REPAIR RIFLES(ENERGY),ABILITY TO "OVERCLOCK" ENERGY WEAPONS +10%DAM, +1.25 WEAPON DEGRADE
75% PHYSICIST -- ADD TOOLSET/BUNSUN BEAKER/MICROSCOPE TO VENDOR LISTS (SKILL CHECK IN DIALOGUE, CERTAIN VENDORS),REPAIR HVY WEAPONS(ENERGY)
100% EINSTEIN -- ADD ELECTRON MICROSCOPE/PARTICLE EXCLERATOR TO VENDOR LISTS (SKILL CHECK IN DIALOGUE, CERTAIN VENDORS)(REPAIR NON-ENERGY HANDGUNS,RIFLES,HVY WEAPONS)

SMALL GUNS: AFFECTS ACCURACY/GROUPING,RECOIL/SWAY, WEAPON DEGRADATION

--ADD CROSSBOW BASED ON DART GUN, USES PLUNGERS AS BOLTS
--ADD ABILITY TO FIELD STRIP AND REPAIR TO WORKING CONDITION FROM BROKEN(FS&R)
25% CADET ACC +10 , (SPREAD (-.10), SWAY (-.25) , WEAPON DEGRADE (-.25),(FS&R +10%)
50% SOLDIER ACC +25 , (SPREAD (-.25), SWAY (-.50) , WEAPON DEGRADE (-.35),(FS&R +15%)
75% MARKSMEN ACC +35 , (SPREAD (-.50), SWAY (-.75) , WEAPON DEGRADE (-.45),(FS&R +25%)
100% SNIPER ACC +45 , (SPREAD (-.75), SWAY (-1.00) , WEAPON DEGRADE (-.50),(FS&R +50%)

SNEAK: being noticed depends on visual and audio cues, as skill increases PC gets boosts to minimize *FOOTPRINT in an area when sneaking
ALSO determines ability to BLEND in WHEN in DISGUISES in hostile territories (AD)armor disguise
ADD SUPRESSED WEAPON DAMAGE PER LEVEL INCREASE(SWD)
--

25% Stalker (SWD +5%), (AD +5) SOUND RADIUS -10% , SHADOW SIZE -10% ,
50% Recon Pointman (SWD +7%), (AD +15) SOUND RADIUS -25% , SHADOW SIZE -25% , ADDS ability to throw voice, if suspected in area, 15 min Cooldown
75% Man w/ No shadow (SWD +10%), (AD +25) SOUND RADIUS -50% , SHADOW SIZE -50% , ADDS ability to throw voice, if suspected in area, 10 min Cooldown
100% Invisible man/woman (SWD +15%), (AD +50) SOUND RADIUS -75% , SHADOW SIZE -75% , ADDS ability to throw voice, if suspected in area, 5 min Cooldown
 
I don't understand why we can't simply strip the Voice Acting from the game, giving us the opportunity to have the writing that we want.
 
Sorry for another lag in posting I know there is little to no interest on this board but I am going to try to post more actual content here more frequently in the future. Currently I am stalled, IRl stuff. All my notes, which are bountiful are still boxed up, probably won't have anything new or solid for a week, still don't have Internet in the new house . Posting on my phone.

Akratus : could def pull all the voice stuff, but why? Id rather vote and edit out . There are some decent things in there and if I can get some actual interest And participation then , I think it would be nice to add contributors voice to the mod as new npc's as a thanks,IMHO.
 
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