Dukeanumberone
It Wandered In From the Wastes
So I LOVE FALLOUT.
I enjoy Fallout 3 for what it does give me. In terms of basic ideas and general game play, but want more.
The only certainty are three mods FWE, Realistic Injuries and Primary needs.
THE GOAL.
My goal is to rewrite the story and most if not all of the atrocious dialogue, in attempt to bring it closer to the original game in terms of depth and pen and paper openness.So I will start with this as inspiration.
DESIGN DOC:
1.Mega levels of violence. (you had better give us that Mature rating right now)
2.You can shoot everything in this game: people, animals, buildings and walls. You can make “called shots” on people, so you can aim for their eyes or their groin. Called shots can do more damage, knock the target unconscious or have other effects. When people die, they don’t just die – they get cut in half, they melt into a pile of goo, explode like a blood sausage, or several different ways – depending on the weapon you use. When I use my rocket launcher on some poor defenseless townsperson, he’ll know (and his neighbors will be cleaning up the blood for weeks!)
*** This is the wasteland. Life is cheap and violence is all that there is. We are going to grab the player’s guts and remind him of this. ***[2]
3.There is often no right solution. Like it or not, the player will not be able to make everyone live happily ever after.
4.There will always be multiple solutions. No one style of play will be perfect.
5.The players actions affect the world.
6.There is a sense of urgency.
7.It's open ended.
8.The player will have a goal.
9.The player has control of his actions.
10.Simple Interface.
11. Speech will be lip-synched with the animation.
((need lots of help here))
12.A wide variety of weapons and actions.
13.Detailed character creation rules.
14. Just enough SPECIAL material to make the SPECIAL users happy. The game comes first.
The Team is Motivated. The team is motivated (DUKANUMBERONE has incriminating documents on all of us)
This is extremely important. Team SPECIAL is excited to be making this game. Everyone on the team is happy with what they are doing. We want to do this. We care about this game and we will make it cool.
--------------------
I have many mod ideas, all of which require peer review to make them better, refine them and assure plausibility in terms of LORE.
PLEASE, PLEASE, PLEASE only post to add ideas, or wants, or to refine others ideas in the vein of constructive criticism. I take this seriously, I ask that you do as well.
So with that said, thanks in advance to contributions.
So what "belongs" in fallout 3.
-mods to the BOS / OUTCASTs
-mods to the enclave
-mods to SM (reasoning /deviation /plausibility and intelligence)
-mods to traders/mechants
-mods to the TOWNS
-mods to the creeps
-mods to the Companions
-mods to the factions/ faction system
-mods to the craft system
-KARMA OVERHAUL / REPUTATION SYSTEM IMPLEMENTED
-MODS to THE STORY ARC
I enjoy Fallout 3 for what it does give me. In terms of basic ideas and general game play, but want more.
The only certainty are three mods FWE, Realistic Injuries and Primary needs.
THE GOAL.
My goal is to rewrite the story and most if not all of the atrocious dialogue, in attempt to bring it closer to the original game in terms of depth and pen and paper openness.So I will start with this as inspiration.
DESIGN DOC:
1.Mega levels of violence. (you had better give us that Mature rating right now)
2.You can shoot everything in this game: people, animals, buildings and walls. You can make “called shots” on people, so you can aim for their eyes or their groin. Called shots can do more damage, knock the target unconscious or have other effects. When people die, they don’t just die – they get cut in half, they melt into a pile of goo, explode like a blood sausage, or several different ways – depending on the weapon you use. When I use my rocket launcher on some poor defenseless townsperson, he’ll know (and his neighbors will be cleaning up the blood for weeks!)
*** This is the wasteland. Life is cheap and violence is all that there is. We are going to grab the player’s guts and remind him of this. ***[2]
3.There is often no right solution. Like it or not, the player will not be able to make everyone live happily ever after.
4.There will always be multiple solutions. No one style of play will be perfect.
5.The players actions affect the world.
6.There is a sense of urgency.
7.It's open ended.
8.The player will have a goal.
9.The player has control of his actions.
10.Simple Interface.
11. Speech will be lip-synched with the animation.
((need lots of help here))
12.A wide variety of weapons and actions.
13.Detailed character creation rules.
14. Just enough SPECIAL material to make the SPECIAL users happy. The game comes first.
The Team is Motivated. The team is motivated (DUKANUMBERONE has incriminating documents on all of us)
This is extremely important. Team SPECIAL is excited to be making this game. Everyone on the team is happy with what they are doing. We want to do this. We care about this game and we will make it cool.
--------------------
I have many mod ideas, all of which require peer review to make them better, refine them and assure plausibility in terms of LORE.
PLEASE, PLEASE, PLEASE only post to add ideas, or wants, or to refine others ideas in the vein of constructive criticism. I take this seriously, I ask that you do as well.
So with that said, thanks in advance to contributions.
So what "belongs" in fallout 3.
-mods to the BOS / OUTCASTs
-mods to the enclave
-mods to SM (reasoning /deviation /plausibility and intelligence)
-mods to traders/mechants
-mods to the TOWNS
-mods to the creeps
-mods to the Companions
-mods to the factions/ faction system
-mods to the craft system
-KARMA OVERHAUL / REPUTATION SYSTEM IMPLEMENTED
-MODS to THE STORY ARC