Sander said:
Roachypops said:
Now you're confusing me. You actually do want to play this game? Or do you think it will be not be horrible, but also not Fallout?
I doubt I'll like the game, but that doesn't mean it'd be a bad game an sich. Just a bad Fallout game.
I appreciate your saying this.
Sander said:
Sander said:
Fallout still sells thousands of copies every year.
Roachypops said:
Really? I'd like to see some documentation supporting that. It's not that I believe it to be out of the realm of possibility, mind you. That just seems surprising to me.
I don't have any links, but yes, it's a steady seller to this day.
Hm. Well, if anyone does have any links, I'd greatly appreciate the sating of my curiosity.
Sander said:
Roachypops said:
Interplay, whose already dire financial situation by this point is well-documented, likely did not believe that the demand outweighed the expense of creating it after BoS failed to sell. It's not difficult to imagine that accountants would have Van Buren axed on the assumption that enthusiasm for the franchise had waned.
Ehm, the guy who cancelled it was Herve Caen. The moron who thought Fallout: BOS 2 was a better idea than Van Buren and effectively ran Interplay into the ground. You can't really look at that decision and go 'Nope, never would've been succesful'.
Actually, after reading over some things I hadn't in quite some time, I have my facts wrong. So, apologies all around for that. That said, what I now know actually supports the argument I was trying to make better than the misinformation I previously submitted. If you'll indulge me in some conjecture:
I won't speak as to whether or not Herve Caen is a moron. Interplay's quarterly statements for the past several years can speak for themselves on that count. And, again, maybe Van Buren could have been very successful (still have my doubts, though; in the words of Roland of Gilead, "the world has moved on" and, even if a success, I don't think it would have been the salvation Interplay desperately needed). I can't help but try to look at it from his perspective, though. He needs his company to produce revenue, not only for his own benefit but the benefit of the stockholders to whom he answers and the employees that depend on him. So, one month before the release of BoS, he cancels Van Buren in order to produce BoS 2.
Why? Because cranking out a sequel to BoS would have cost them next to nothing in comparison to Van Buren. The engine on which BoS was based (the same used for Baldur's Gate: Dark Alliance II, I believe) was already available to them. Most of the design elements necessary to create BoS 2 had already been completed for BoS. Create a new story, some new maps, dialogue, alakazam! BoS 2. It could have taken them less than a year to produce and be on store shelves. The negligible expense of the game could be easily recouped and profit could come streaming in.
Of course, this all hinged on BoS actually being a success. We know it was not, but I can completely understand how an executive could assume in the climate of the time that it would sell well. It was, without doubt, a poor move in terms of the legacy Fallout had created but had the potential to be a shrewd business decision. And I would suspect that, under the circumstances (and, no doubt, some board pressure), the business decisions were the only ones on Herve's mind.
Again, all in the hypothetical. It's merely the most logical explanation I can think of.
Sander said:
Roachypops said:
I'm sure you can be pleased, I just do not believe you ever will.
which annoys the piss out of us.
I've noticed.
Sorrow said:
Great. You are totally ignoring the moral factor. There's no point in rewarding Bethesda for not being mature enough to make a good Fallout game.
Because that's the truth. They lack maturity to faithfully bring the Fallout setting to Oblivion engine. Instead they create their own world on their own intellectual level (toilet drinking, nuclear catapult and fuck, fuck, fuck) that pretends to be Fallout - i.e. FoPoS 2.
If they had enough maturity to faithfully recreate the Fallout setting, they would have enough maturity to understand that making a Fallout sequel that isn't a cTRPG isn't an appropriate idea.
I'm not trying to offend you with this response (I have a tendency to come off as snide when I'm tired, which I am), and I'd like you to be aware of that from the outset. I think I've chosen my words fairly carefully (and self-edited a couple of times when I thought myself harsh) but sometimes I fail to see something inflammatory.
I don't think morality has anything to do with it, unless you're speaking of morality in terms of the gameplay of Fallout (which might be a little non-sequiter at this point in the conversation, but you never know). Nor does maturity, for that matter, but we could certainly discuss the merits of prostitutes and pop-culture references abounding in Fallout 2 (when only a few here and there would have sufficed quite nicely, as they did in the original) as an example.
The nuclear catapult is a horrible idea and I have a hard time imagining anyone thinking otherwise, despite the evidence to the contrary. The language I can even agree with you on (though, didn't Fallout 2 have a higher quantity of cursing than its predecessor?).
Toilet drinking, on the other hand, I'm completely in favor of. Not from the perspective of base humor but because it's as practical as drinking water from any other receptacle, given the circumstances of a post-nuclear world. Hell, the water in your toilet right now is perfectly fine for drinking, provided you have a basic sense of how to care for your home. Even if you didn't, the water in the tank is just the same as the stuff that comes out of your tap (granted, this could be questionable in its own right), even if what's in your bowl might be contaminated. So long as you aren't using a chemical tablet to manage bacteria (and, if the water in your bowl is contaminated, you aren't) you can drink from a toilet.
As far as what's appropriate, I do not believe that it is impossible to properly marry the concepts of a cTRPG (which is really a horrible acronym... the more I look at it, the more it makes my stomach churn) with a gameplay style more consistent with Oblivion. This may not be what Bethesda is doing here; they could very well be fucking the dog. I personally haven't seen enough to make that call for myself. To say that it is not "an appropriate idea" when we have yet to see actual implementation smacks of a certain superiority. It may work, it may not.
Truth is often subjective, particularly in this circumstance as we really don't have all the facts yet. The evidence does not point to them creating something high-brow, no. I'm just maintaining a "wait and see" attitude about it. I have no plans to reward Bethesda for putting the Fallout title on a game, nor will I condemn them if it does not exactly reflect the games that previously bore said title. The reward comes when they make a game that I've decided I want to play, and that's it.
On an unrelated note, I'd just like to say how much I have been enjoying this conversation, particularly in this last page. It is my sincere hope that I've assuaged the concerns that I came in here with the intent of trolling. Nothing could be further from the truth.