I'm fucking bored and want to post my honest thoughts on Fallout 4. Even though this will be a short review, I'll try to cover every aspect of the game.
Storyline:
Now, I was pretty intrigued by the storyline up until the quest "Institutionalised". Overall, it was enjoyable and interesting, but not nearly as good as some other stories I've read (Heart of Darkness etc), as most games are. Really, I don't really have any major criticism, but the whole synth dilemma shit didn't appeal to me as much as it did to other people.
Gameplay:
The general feel of the gunplay was nice, but the fact I can't roleplay as someone who eats guns is atrocious, and really upsets my need to fantasise in a fucking game.
In all seriousness, the bullet sponges were kind of annoying, and the fact I can't play on Survival difficulty due to how boring the game is when it's enabled is a bit disappointing.
When compared to other Fallout games, the gameplay is amazingly better. The clunkiness of NV and 3 really did piss me off, and the overall smoothness made the game 10 times more enjoyable for me.
Settlement Building:
I rarely touched this feature, but from what I've heard, it's pretty good. I'm not really one for building shit in video games, but everyone has different tastes.
Writing:
This aspect of the game is highly subjective, and in my opinion, was pretty good.
When someone says that x has bad writing, they usually refer to plot holes (at least on this website, from what I've seen). I for one didn't really see any major plot holes that affected my enjoyment of the game. The dialogue of npcs was top notch, and each voice actor did a great job, as each conversation was realistic and didn't ruin my immersion.
Emil what's-his-name isn't really as bad a writer as people make him out to be, but this sort of thing is up to debate.
Dialogue Wheel:
The dialogue wheel has several pros and cons. For one, the camera thing was really good, but the the limitations that a voice actor brings limits the amounts of shit you can actually do. I for one don't care about the changes, as I care more about storytelling then roleplaying, but I can understand why this irritates some people.
Roleplaying:
I can roleplay in the game, there's nothing else to really say.
RPGness:
Meh, I love me some good storytelling, so rpging in video games is a second thought. With that said, however, the term 'RPG' is highly ambiguous, so feel free to correct me.
Level Design/Art Direction/Music/Atmosphere:
All excellent across the board: I felt I was in a wasteland, every area in the game was greatly detailed and the music only added to the atmosphere, which was also great.
Comparison to NV:
The storytelling in NV was much more interesting, just utterly intriguing to be honest really. Fallout 4s storytelling was great, but just not on the same level.
Final Rating: 8.9/10
Storyline:
Now, I was pretty intrigued by the storyline up until the quest "Institutionalised". Overall, it was enjoyable and interesting, but not nearly as good as some other stories I've read (Heart of Darkness etc), as most games are. Really, I don't really have any major criticism, but the whole synth dilemma shit didn't appeal to me as much as it did to other people.
Gameplay:
The general feel of the gunplay was nice, but the fact I can't roleplay as someone who eats guns is atrocious, and really upsets my need to fantasise in a fucking game.
In all seriousness, the bullet sponges were kind of annoying, and the fact I can't play on Survival difficulty due to how boring the game is when it's enabled is a bit disappointing.
When compared to other Fallout games, the gameplay is amazingly better. The clunkiness of NV and 3 really did piss me off, and the overall smoothness made the game 10 times more enjoyable for me.
Settlement Building:
I rarely touched this feature, but from what I've heard, it's pretty good. I'm not really one for building shit in video games, but everyone has different tastes.
Writing:
This aspect of the game is highly subjective, and in my opinion, was pretty good.
When someone says that x has bad writing, they usually refer to plot holes (at least on this website, from what I've seen). I for one didn't really see any major plot holes that affected my enjoyment of the game. The dialogue of npcs was top notch, and each voice actor did a great job, as each conversation was realistic and didn't ruin my immersion.
Emil what's-his-name isn't really as bad a writer as people make him out to be, but this sort of thing is up to debate.
Dialogue Wheel:
The dialogue wheel has several pros and cons. For one, the camera thing was really good, but the the limitations that a voice actor brings limits the amounts of shit you can actually do. I for one don't care about the changes, as I care more about storytelling then roleplaying, but I can understand why this irritates some people.
Roleplaying:
I can roleplay in the game, there's nothing else to really say.
RPGness:
Meh, I love me some good storytelling, so rpging in video games is a second thought. With that said, however, the term 'RPG' is highly ambiguous, so feel free to correct me.
Level Design/Art Direction/Music/Atmosphere:
All excellent across the board: I felt I was in a wasteland, every area in the game was greatly detailed and the music only added to the atmosphere, which was also great.
Comparison to NV:
The storytelling in NV was much more interesting, just utterly intriguing to be honest really. Fallout 4s storytelling was great, but just not on the same level.
Final Rating: 8.9/10