Fallout 4 Bobbleheads

Discussion in 'Fallout 4' started by Kilus, Nov 7, 2015.

  1. Kilus

    Kilus Not Australian Orderite

    May 3, 2003
    Agility - Your Agility has been permanently increased by 1
    Barter - Prices are permanently 5% better
    Big guns - Permanently gain +25% critical damage with heavy weapons
    Charisma - Your Charisma has been permanently increased by 1
    Endurance - Your Endurance has been permanently increased by 1
    Energy weapons - Permanently gain +25% critical damage with energy weapons
    Explosive - Permanently gain +25% critical damage with explosives
    Intelligence - Your Intelligence has been permanently increased by 1
    Lockpicking - Lockpicking is permanently easier
    Luck - Your Luck has been permanently increased by 1
    Medicine - Stimpaks permanently heal 10% more damage
    Melee - Permanently gain +25% critical damage with melee weapons
    Perception - Your Perception has been permanently increased by 1
    Repair - Fusion Cores last 10% longer
    Science - Get one extra guess when hacking terminals
    Small Guns - Permanently gain +25% critical damage with ballistic weapons
    Sneak - You are Permanently 10% harder to detect
    Speech - All vendors permanently have 100 more Caps for bartering
    Strength - Your Strength has been permanently increased by 1
    Unarmed - Permanently gain +25% critical damage with unarmed attacks
     
  2. Doctor 0

    Doctor 0 Still Mildly Glowing

    235
    Sep 8, 2015
    That Speech one never fails to make me laugh when I read it.
     
    • [Like] [Like] x 3
  3. generalissimofurioso

    generalissimofurioso The Hole Time Orderite

    Jun 17, 2007
    MORE PERCENTAGE INCREASES

    MORE SPECIAL POINTS.

    11/10 IN EVERYTHING!
     
  4. PossibleCabbage

    PossibleCabbage Vault 22 Survivor

    889
    Jul 2, 2015
    I guess "you get a boring, potentially unique perk" isn't necessarily less interesting than "you get more skill points." That's really the most positive thing I can say about it.

    The speech one really is funny though.
     
  5. Kilus

    Kilus Not Australian Orderite

    May 3, 2003
    Now slightly easier to convert your junk into cash. Of course you can just convert your junk into components so what is the point anyway?
     
  6. Shardik

    Shardik Still Mildly Glowing

    291
    Nov 5, 2015
    The Science one may be just about the most useless perk of them all. So you get one more go at a terminal before you back out of the minigame and start all over again with a fresh set of guesses. Now that's some really awesome stuff.
     
  7. generalissimofurioso

    generalissimofurioso The Hole Time Orderite

    Jun 17, 2007
    It'd be funny if caps were actually hard to come by in this game.

    I mean, I doubt it, but it'd be funny.
     
  8. TorontoReign

    TorontoReign ⛧卐⛧ Staff Member Moderator [REDACTED]

    Apr 1, 2005
    That might encourage more scavenging and weapon mod usage.
     
  9. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    That might... encourage... DIFFICULTY?
     
    • [Like] [Like] x 1
  10. PossibleCabbage

    PossibleCabbage Vault 22 Survivor

    889
    Jul 2, 2015
    Weapons don't degrade anymore though, do they? So you really only need one [best gun], and the rest can be sold or reduced to scrap.
     
  11. Monco

    Monco The Duck of Death

    136
    Nov 4, 2015
    Eh this is one change I can actually get behind, having to repair weapons was annoying. It kind of turns FO4 into Borderlands, but if you're gonna turn a series of RPGs into an open world FPS, there are much worse games to copy than Borderlands.
     
  12. TorontoReign

    TorontoReign ⛧卐⛧ Staff Member Moderator [REDACTED]

    Apr 1, 2005
    By scavenging and mod usage I'm referring to the many customization options for the guns. Basically the Borderlands style shit we are speaking about.
     
  13. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Just reading the effects of the Skill Bobbleheads pisses me off... this new system sucks balls...

    There is a Perk that makes all Stimpaks Heal 100% so that means the Medicine Bobblehead is basically worthless...
    This thing is just so badly thought out....
     
    Last edited: Nov 8, 2015
  14. Censor

    Censor Huh?

    103
    Jan 28, 2013
    True but heck this looks like it will be in line with the previous Bethesda titles. You have to be able to max out everything and then some, and you have to be able to do every quest and open every door. Oh and if you become a werewolf and then become a vampire and lose the werewolf bit then you have to STILL be able to become a werewolf, dig! Such epic.
     
  15. phipboy

    phipboy Newly elected overseer

    209
    Oct 2, 2015
    So... Wait... Skills are put into bobbleheads?

    What were BGS thinking, honestly?

    Oh right, they weren't
     
  16. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    Well they're thinking bout the fans...
     
  17. WarAlwaysChanges

    WarAlwaysChanges First time out of the vault

    19
    Sep 30, 2015
    This thread inspired me to create another thread about complaining. I agree, they need to think this system out better.

    Guess we'll see how it plays out soon enough.
     
  18. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    Badly I bet.
     
  19. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    Badly I bet.
     
  20. WarAlwaysChanges

    WarAlwaysChanges First time out of the vault

    19
    Sep 30, 2015
    Wow, Such scorn twice!

    I still feel positive about it. Most people now seem to want lighter RPG elements, which is upsetting I admit.The amount of customization through buildings and weapons will keep me satisfied even if it's considered an excuse for lack of substance by others.