Fallout 4 CGI trailer pops up in resume

Even without nostalgia and fanboyism that we all share, those are some of the finest intros in video games ever. Especially the first one. In two minutes or so you get fully immersed in the setting - and yes, you really do get immersed in the real sense - it's history, lore, various details and intricacies, the atmosphere, the music, the "feel" of the game, even some philosophy on top - all of that without giving you one shot of the actual gameworld, its characters, or anything for that matter. All you get is that shot of V13 doors. Come to think about it, it is quite an achievement, yes.

I agree, although, to be fair the game coming off on the heels of the cold war realized the worst fears of a generation. It was one of the first games that offered such a rich setting\gore\etc

Is there any theme today that is as prominent in the eye of the public (what obesity, global warming and vampires ?!) and hasn't been done to death in every possible way in all mediums..

I wonder why they bothered to make a new one in the first place. Putting FoT intro file would have saved them some time & money. Considering they became the rightholders of the IP they are legally authorized to use that file.

I assume the culprit to be as always: changed screen resolutions, limitation of upscaling and lack of usable original project files..
 
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But maybe if you're playing a glowing one they could at least get the writing right

"Wraaagrghaarh, uaargharg! Blargh, hissssss"

1. Wragraah! Hisss!

2. Subragrahhhh

3. Blrograaah, hissss!

4. *Radiation waves*

I suspect the npc would answer as usual.
 
But maybe if you're playing a glowing one they could at least get the writing right

"Wraaagrghaarh, uaargharg! Blargh, hissssss"

1. Wragraah! Hisss!

2. Subragrahhhh

3. Blrograaah, hissss!

4. *Radiation waves*

I suspect the npc would answer as usual.

"Welcome to this town, Vault Dweller, I am Lucas Simms Jr., and consider yourself very welcome in this town."

1. "A GECK? Yes, of course, we have GECKs of all types around here. Flame ones, gold ones, you name it!"

2. "Well, I am glad you asked! Yes, we need some help with multiple things."

3. "Well, I am the town's Sheriff, up over there is the main trader. There is the town medic."

4. "Goodbye."
 
Truth be told, while FO3's style of writing might not be as highbrow as that of New Vegas, it presented some of the most atmospheric and detailed back-stories I've ever encountered in gaming.
This is one of the reasons why I am carefully optimist. FO3+DLCs has set a new story in place, with huge scope and now that Beth don't need to worry about re-lunching the IP with new game mechanics. I feel that they can build a very enjoyable game on those foundations.

I wish we got the chance to play as a ghoul or a super mutant. Each with their own perks and disadvantages, would open up tons of role playing opportunities.
Sorry, I don't see how this can be anything but a cheap gimmick or a stand-alone DLC.

Almost everyone I've talked to, even people who are diehard FO3 fans, generally agree that Obsidian wrote better dialog than Bethesda. Some say they'd be happy if Bethesda did the world building and let Obsidian write it. Of course I could have just been lucky in that I usually only talk to somewhat intelligent people.
Since you had to add that insult in the end, and despite my love for Obsidian. I would note that intelligent people understand the idea of supply and demand, more so intelligent developer, aka people who work for a living, who have to adapt the product for the target audience.

And while I have enjoyed Obsidian's FO:NV more, so far their track record at anything except polishing other work hasn't been as brilliant as you suggest. Also i wouldn't be pretensions as you, and suggest that FO:NV success (to me) has been also due to a more familiar setting and game structure, as well as extra polish to FO3 engine and the benefit of experience with it in terms of content.
 
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