Jogre
So Old I'm Losing Radiation Signs
I don't think settlement building mechanics work thematically with Fallout tbh.
Like, Fallout for me is primarily falls in to that genre of Ronin/Western story which is just about a wanderer looking for some vague thing going from town to town and getting involved in their troubles.
Being Bob the Builder doesn't fit in to that nor does having any kind of intricate home.
It feels like every single RPG nowadays has to have an open world, a faction choice, settlement building mechanics, intricate crafting, and like a dozen other things which have become industry standard, rather than trying to make the mechanics included fit with the game itself.
Normalise games having mechanics specific to that game's world and setting, rather than fitting the AAA RPG mold.
Like, Fallout for me is primarily falls in to that genre of Ronin/Western story which is just about a wanderer looking for some vague thing going from town to town and getting involved in their troubles.
Being Bob the Builder doesn't fit in to that nor does having any kind of intricate home.
It feels like every single RPG nowadays has to have an open world, a faction choice, settlement building mechanics, intricate crafting, and like a dozen other things which have become industry standard, rather than trying to make the mechanics included fit with the game itself.
Normalise games having mechanics specific to that game's world and setting, rather than fitting the AAA RPG mold.