Fallout 4 gameplay videos leaked, Bethesda starts taking them down

Late to the party but I've been reading the whole thread and watching all the videos.

Man, that intro...wow...

So bad.

Emil has apparently been playing a LOT of The Last of Us. That intro is almost beat-for-beat the same as the intro for The Last of Us as far as setting up the emoshun and drahmuh. Emil getting jelly of Neil Druckmann's success apparently. Problem is Neil is actually a good writer and Emil is not.

Not even sure I want to get the GOTY Edition when it's $5. May just skip this steaming load completely. Depends on modders I suppose.
 
Only watched the combat video. I like when the dog is standing there calmly while on fire.

Also, I really wish super mutants were super scary instead of just basic, cannon fodder enemies. I feel like that is one spot where Bethesda has definitively missed the mark. Same in FO3. Granted this might be showing high level play, I don't know, but they still go down waaay more easily than they should, IMO. And making them common doesn't help...

On the plus side, the walls are more colorful than F03. They're not all grey.

I don't think it's high level play. Those mutants look too unarmored, and if it was high level play, I think it would be the same as in F3 and Skyrim, where better units gradually phase out weaker ones as you level up. This seems to be low level play, but with low difficulty setting. At least I hope it's low difficulty, because if it isn't then... Pathetic is a good word to describe it.
 
Late to the party but I've been reading the whole thread and watching all the videos.

Man, that intro...wow...

So bad.

Emil has apparently been playing a LOT of The Last of Us. That intro is almost beat-for-beat the same as the intro for The Last of Us as far as setting up the emoshun and drahmuh. Emil getting jelly of Neil Druckmann's success apparently. Problem is Neil is actually a good writer and Emil is not.

Not even sure I want to get the GOTY Edition when it's $5. May just skip this steaming load completely. Depends on modders I suppose.

It is a little like Last of Us, but then again many games are trying to be that including Resident Evil which pretty much was identically with Revelations. This is similar in that people are running from a catastrophe/run into soldiers but other than that it isn't all that much the same. It's similar to The Day After if anything.

Only watched the combat video. I like when the dog is standing there calmly while on fire.

Also, I really wish super mutants were super scary instead of just basic, cannon fodder enemies. I feel like that is one spot where Bethesda has definitively missed the mark. Same in FO3. Granted this might be showing high level play, I don't know, but they still go down waaay more easily than they should, IMO. And making them common doesn't help...

On the plus side, the walls are more colorful than F03. They're not all grey.

I don't think it's high level play. Those mutants look too unarmored, and if it was high level play, I think it would be the same as in F3 and Skyrim, where better units gradually phase out weaker ones as you level up. This seems to be low level play, but with low difficulty setting. At least I hope it's low difficulty, because if it isn't then... Pathetic is a good word to describe it.

I guarantee it is, other videos the SMs take a ton of shots. This must be on easy.
 
Long time Fallout 1/2 fan here. After playing the Witcher 3 this game looks like it's 5-10 years old to say the least. And that dog on fire nonsense...and the vault elevator... The only Bethesda game I bought was F3 and I will never make the same mistake ever to buy from that company.

To be fair, F3 is probably their worst game for a long time (though I've heard bad things about Elder Scrolls Online). The bulk of Bethesda's experience lies in churning out Elder Scrolls games. And while they suffer from a lot of the same problems as their take on Fallout, the lore and setting seems to work better for their way of doing things. That's my impression, anyway. I enjoyed Oblivion, Skyrim had its moments, and I've heard plenty of praise of Morrowind. If you're looking for an RPG, though, the company seems to be on the same downward spiral towards mediocrity as most of the AAA games industry. Every title they've released has successively scaled back on complexity and roleplaying elements. F4 looks like no exception.
 
So it's been confirmed that there are no ammo types and no Damage Threshold. What the fuck were they thinking? Did they do this out of jealousy toward New Vegas?

The animation work is strange; the creatures are well animated from what I've seen, but why do their animators suck so much at animating people?
 
Only watched the combat video. I like when the dog is standing there calmly while on fire.

Also, I really wish super mutants were super scary instead of just basic, cannon fodder enemies. I feel like that is one spot where Bethesda has definitively missed the mark. Same in FO3. Granted this might be showing high level play, I don't know, but they still go down waaay more easily than they should, IMO. And making them common doesn't help...

On the plus side, the walls are more colorful than F03. They're not all grey.

I don't think it's high level play. Those mutants look too unarmored, and if it was high level play, I think it would be the same as in F3 and Skyrim, where better units gradually phase out weaker ones as you level up. This seems to be low level play, but with low difficulty setting. At least I hope it's low difficulty, because if it isn't then... Pathetic is a good word to describe it.

Hmm, true, I always forget about difficulty settings in demo videos. So maybe I shouldn't judge so quickly. Still, I agree that it looks early in the game, and if they bring in super mutants, I want them to be late game enemies. I feel like that was their real purpose, if you go back to Fallout 1. Not seeing them until the second half of the story really dialed up the intensity at a key point in the progression (without just putting different armor on the same enemies). F2, and 3 for that matter, used the Enclave for this. I wonder who the new big bad guys are in 4...
 
So it's been confirmed that there are no ammo types and no Damage Threshold. What the fuck were they thinking? Did they do this out of jealousy toward New Vegas?

The animation work is strange; the creatures are well animated from what I've seen, but why do their animators suck so much at animating people?

They spent all of their money on the dog...
 
Logged in years after just to comment on this abomination which is called now Fallout 4. I really thought it couldn't be worse than FO3. Dumbed down to Oblivion (or skyrim). Been too much optimistic I see. At least I've expected decent graphics but we won't even get that. Can't really see any redeeming value in this game. I'm just hopping they'll get Obsidian to build a proper FO4 after.
 
I need to get a microphone so I can do some voicework for this game.

I'm already fiddling with sound editing, might as well become a one-man game studio while I'm at it.
 
Sorry my speakers arnt working. So when we see the kid get taken away is that meant to be 200 years later as well? and if so why was the mother and baby in the same compartment wouldnt it need some sort of extra care?

This.

The baby is only in there for the purposes of this nonsensical scene to generate feels, which it fails to do.

No other reason. no Science! no nothing.

Just "The baby needs to be right in front of him, and we have to kill the wife onscreen, or how can we make him care?!!"
 
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