Sometimes I wonder if most people at Bethesda even like video games, have they played games outside of the ones they made? There's just a lot of weird decisions that don't add up, as if nobody actually thought about what those decisions would do to the game.
It goes back to their previous games not just Fallout 4, Fallout 3 was wrong in almost every way possible, an almost completely colorless art style that wasn't supported by the aging engine, 1 dimensional characters, a plot that didn't make a lick of sense and so on.
The thing that made me really curious is how they handled the gun mechanics.
Ok so they placed a crosshair at the center of the screen, but the guns didn't align properly so when you shot, the bullet would appear slighly to the side. So in order for you to actually shoot what you were aiming at they designed some kind of "aimbot" system which makes the bullet bend towards the crosshair so you can shoot accurately, but then they also made it so the bullet bends towards the enemy torso, so most of the time when you try to aim at a limb or the head you end up missing.
What was the purpose of trying to make it easier for the player to shoot accurately when you're going to make the bullet miss on purpose? What's the point, does anyone at Bethesda think before doing something? They also made ridiculous bullet spread and made the damage output very small so that enemies would feel like bullet sponges. It's as if no one at Bethesda ever played a first person shooter game and were just told briefly what FPS games are like so they end up reinventing the wheel from their imagination. I can't think of another reason as to how they would make a game so centered towards combat have such crappy mechanics.
So we forward to Fallout 4 and someone helped Bethesda make a functional shooting system, not an amazing shooting system, just a functional one. And it feels like they were so amazed at the decent combat mechanics that they just made a bunch of "go there, kill that" missions and forgot to finish the rest of the game.
That kind of weirdness is in every part of their games not just the shooting, it's so confusing, are the developers lazy or are they just trying to reinvent the wheel? As if no one thought about trying out other games so they can take inspiration from them. Has anyone at Bethesda even played New Vegas? It's hard to imagine someone playing NV and then going to develop such an unimaginative and lifeless world and mediocre gameplay.