Fallout 4 is Fixable* without a total Rewrite

This is where you're wrong, flat out wrong in a game that's supposed to be mod friendly. You absolutely need to make new dialogue for the player character in new quest mods, for things new companions say, etc etc. They get away with it in Mass Effect because Mass Effect isn't designed to be moded. Bethesda games are, and that's their only strength. This is something I'm grateful for because I won't play East Coast without green mods. They're not deserts: and radiation does not make deserts. It's a bad trope and needs to die. Fallout 1 looked like a desert because it takes place in the Mojave DESERT

Except for the whole California wasteland in the first two games.
 
To be fair. In the classic Fallout games, the place is not a desert. Many or even most maps, show forest like scenarios (with many trees around) even some settlements show lots of trees. People also form entire farms in the same soil.
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There are plenty more places in the classic games full of trees. There are also plenty of green bushes as we can see in some pics.
 
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To be fair. In the classic Fallout games, the place is not a desert. Many or even most maps, show forest like scenarios (with many trees around) even some settlements show lots of trees. People also form entire farms in the same soil.
Fo2_Arroyo_Hunting_Grounds.png

ModocBrahminPastures.png
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There are plenty more places in the classic games full of trees. There are also plenty of green bushes as we can see in some pics.
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Most of your pictures show this instead the content you want to display for some reason.
 
tLMTpVH.jpg

Most of your pictures show this instead the content you want to display for some reason.
That's weird, I can see them both in my post and in your quote block :confused:.
I guess I will have to manually upload them myself somewhere and link them from there.
Screw this. I got images from the wikia but it shrink them when posted in the forum. So you all have to see them tiny or you have to go to the wikia and look at the images there. I already wasted 35 minutes looking for better pics, so I am done. :razz:
 
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In any case, I actually agree with the OP.

There's a lot of ways the story could have been fixed without being a major overhaul of the game. The big issue he seems to be directing the fact the Institute is one of the most broken parts of the story because not only do we not know if they're evil or whether it's just SHAUN who is evil, we can't ask anyone what the shit is going on.

If I was repairing the game you'd only have to make a few small changes:

* Talk to the Synths and find out that a surprising number want to stay in the Institute as labor because, as shitty as it is to be a slave, you have the option of cleaning toilets in Heaven versus dying in hell.
* The ability to ask Father what the shit was up with the Super Mutants and why they let them up on the surface.
* Being able to do something or other with Synth slavery and the Railroad as Director.
 
An unvoiced protagonist is axiomatically inferior to a voiced one.
In a RPG game like Fallout? Really? I feel way more connected to my character if he has MY voice or some voice I make up. Instead of basing my responses in-game by the voice actor's good work, I'd rather base it off me. The voice actors or developers DON'T KNOW how I will act or say those words. Nate and Nora's voices usually stop working with how the character looks and what they do at one point. Like my character looks like a monster or like a redneck, his voice will still be the same fucking Nate that every character will have. I don't care whether or not the FPS elements take over. Fallout was a RPG, and it still is. It's like back then when they said "Fallout 3 is full of choices" when 3's main quests and sidequests only end up with like 2 ways to end them while games like 1, 2 and NV had more than that. They're just lying. Just like now, they still think it's Fallout but 90% of what made Fallout what it was is gone.
Edit: And in a RPG game "full of choices", do you really want to spend the extra money and voice actor search for both protagonists for everything? You'll end up with less choices in the end.
 
In a RPG game like Fallout? Really? I feel way more connected to my character if he has MY voice or some voice I make up. Instead of basing my responses in-game by the voice actor's good work, I'd rather base it off me. The voice actors or developers DON'T KNOW how I will act or say those words. Nate and Nora's voices usually stop working with how the character looks and what they do at one point. Like my character looks like a monster or like a redneck, his voice will still be the same fucking Nate that every character will have. I don't care whether or not the FPS elements take over. Fallout was a RPG, and it still is. It's like back then when they said "Fallout 3 is full of choices" when 3's main quests and sidequests only end up with like 2 ways to end them while games like 1, 2 and NV had more than that. They're just lying. Just like now, they still think it's Fallout but 90% of what made Fallout what it was is gone.
Edit: And in a RPG game "full of choices", do you really want to spend the extra money and voice actor search for both protagonists for everything? You'll end up with less choices in the end.

For me, I feel voiced protagonists add to the immersion. YMMV.
 
Fallout 1 takes place in Southern California, not desert of Mojave.

The Hub is Barstow, and is in the Mojave Desert. While deserts aren't created wherever nukes are used, they could contribute to desertification. Arguably any desert would get bigger.
 
You don't ever respond except via text to people's questions.
That's the point, that's when your character is responding. Also, your character having an established voice just means you can't come up with what your character would sound like. And in many cases, it's immersion breaking.

What if i want my character to sound like an insane psychopath to go along with that personality? I can't do that because that character has in-universe established voice. The devs giving your character actual voiced lines of dialogue just takes away more of the roleplaying from a ROLEPLAYING game.

And last, voiced protagonists only really work if it's an established, canon character. Giving you character creation, the ability to make your OWN character and then robbing the player the ability to give that character his/her own voice is honestly stupid design.
 
I just thought of something. Imagine playing the classic Fallout games with a low INT character and all the lines are voiced... What is a great and fun playthrough would probably become an annoying and horrible nightmare.

In a "make your own character" type of RPG, having a voiced PC is very restrictive. For example, make an African-American character with max END and max STR, that loves to smash things.
And then when he talks he sounds like this:

If that doesn't break immersion, then I don't know what would.

English is not my first language, and I have an accent, when I play a "make your own character" RPG I like to give that character my accent too. Makes the character more personal to me and makes me feel more like I am in character. With a voice character, that doesn't fly. I can read in my head the lines I pick, it has my accent, but then the character spews it in a different tone and without accent, and it just serves to remind me it is a game. I am not playing "my" character, I am playing the Devs character.
 
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Except being a mute brings me out of the game.
What do you mean by "mute"? Is your character speaking telepathically when you click the dialogue? I think you used the wrong word. And also, let's not forget we are talking about roleplaying games here. And I do roleplays myself with other people and the main way to do it is through text.

Take roleplay servers for other games for example, like GTA RP servers are really used nowadays. There's voice chat but guess what, it's my voice for my character and I can make up a different one for a different character. The devs of that roleplay server didn't add a voice to my character, I did. And with all the text commands you have to do for doing actions, it's still more immersive than a voiced character. I had 350+ hours on a GTA SA RP server (it's dead now unfortunately) and there was no voice chat. I had to make my character talk through text and do his actions in text. No voice made by the devs, it's mine.

I don't know how many times I will say this but the dialogue system in FO4 is because of the costs of a voiced protagonist. You go back to the same diceroll bullshit when it comes to "speech checks" most likely so that they wouldn't need to do a fail dialogue for that specific part like how NV does. Dialogue perks like "Black Widow" or "Lady Killer" don't do anything special than more damage to the opposite gender characters. There's no special dialogue and some of the perks are gone (Terrifying Presence, Sneering Imperialist, Cannibal, etc.). How can your character have these perks or be good at something when they can't show it to other people to help them. No, it's just for you. It only impacts you and your power, you can't do other things. How can you accept that in a RPG game? That just makes Fallout from a big, deep ocean to a small, shallow puddle in a hole in the road. Codsworth saying over hundreds of "funny names" isn't gonna fix the problem. In fact, it'll drive more criticism. Instead of fixing their game they waste money on Codsworth saying your name properly. It's so "awesome".
 
Yeah, the problem there is what bugs me. I feel like games like the Witcher 3 are immensely well done because they have roleplaying options that change events dramatically and the characters react to them.

The character options of previous games let you be gay, straight, angry, sad, or worse.
 
I just thought of something. Imagine playing the classic Fallout games with a low INT character and all the lines are voiced... What is a great and fun playthrough would probably become an annoying and horrible nightmare.

In a "make your own character" type of RPG, having a voiced PC is very restrictive. For example, make an African-American character with max END and max STR, that loves to smash things.
And then when he talks he sounds like this:

If that doesn't break immersion, then I don't know what would.

English is not my first language, and I have an accent, when I play a "make your own character" RPG I like to give that character my accent too. Makes the character more personal to me and makes me feel more like I am in character. With a voice character, that doesn't fly. I can read in my head the lines I pick, it has my accent, but then the character spews it in a different tone and without accent, and it just serves to remind me it is a game. I am not playing "my" character, I am playing the Devs character.

Which is why i always cringe when i hear Todd Howard bragging about how many dialogue lines the games has. A big chunk of those dialogue lines are absolutely worthless, as in the voiced protagonist dialogue lines.
 
TBH the only way to "fix" the plotline of Fallout 4 is to abolish it entirely and just embrace the zombie-killy, minecraft-inspired survival sandbox it was born to be.
 
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