Fallout 4 makes Fallout 3 look like a great roleplaying game.

I don't mind being railroaded if there's payoff, Fallout 4 had no such thing. They hardly even acknowledge the fact that you're from the pre war world, you might as well be an average joe traveler and on top of that the intro sequence is rushed. I didn't mind Fallout 3's railroading that much in the intro. The only thing that I had a problem with is that they force you to be 19 years old, that was really stupid and forced. They should've let you customize your age, it wouldn't even be that difficult either, as long as you can't make your character too old. I think in Fallout 2 they restricted the max age to 35 years old.
 
Hell no. Fallout 3 and fallout 4 is on the same bin for me. They suck. They suck so much. They are not RPG. Fallout 3 got shitty dialogs, faction, meme town (Muh vampire faction!!!!!!! 2 funy!! wacky as fuk ehh totaly in the spirit of falout!!), lore breaking elements and a shitty DLC that i will never forget (meme zeta)
 
Fallout 3 was at least kind of decent at being an RPG.
It wasn't amazing and the outcome of all your choices aren't shown, but the keyword is choice.
The game does give you some kind of choice.
Are these choices stupid and make no sense?
Sometimes.
But there was a choice that affects the game.
Hell, blowing up Megaton does change some aspects of the game, even if it's minimal.

F4 on the otherhand has no choice.
Well, it's got a choice for who you decide to help, but it doesn't mean anything.
F4 sucks at being an RPG.
 
no they both suck as rpgs only difference is fallout4 has mutated into a knockoff bioware game with shallow romances companions that are playersexual voiced protag all bioware trademarks
 
Fallout 3 was at least kind of decent at being an RPG.
It wasn't amazing and the outcome of all your choices aren't shown, but the keyword is choice.
The game does give you some kind of choice.
Are these choices stupid and make no sense?
Sometimes.
But there was a choice that affects the game.
Hell, blowing up Megaton does change some aspects of the game, even if it's minimal.

F4 on the otherhand has no choice.
Well, it's got a choice for who you decide to help, but it doesn't mean anything.
F4 sucks at being an RPG.
Just because Fallout 4 was an even more terrible RPG does not change anything. Fallout 3 was never "kind of decent" as an RPG in any sense of the word. It tried being an RPG; just like the entire Elder Scrolls series, it failed measurably. Your choices having actual consequences that weighted were extremely rare and obscured. Megaton is the only example which comes to mind, but is still, like you said, very minimal.
 
Just because Fallout 4 was an even more terrible RPG does not change anything. Fallout 3 was never "kind of decent" as an RPG in any sense of the word. It tried being an RPG; just like the entire Elder Scrolls series, it failed measurably. Your choices having actual consequences that weighted were extremely rare and obscured. Megaton is the only example which comes to mind, but is still, like you said, very minimal.

I can see what you mean, and while I know you're going to disagree, I will say that F3 had it so you can at least role-play a particular character. Again, kind of. It doesn't do it very well until you leave the Vault, and even then the game expects you to do certain things.
I will say it's not a very good RPG, it's at least somewhat an RPG. I agree that it fails miserably and it just gives other games of the genre a bad name. I feel Bethesda really kicked themselves in as I like Morrowind, and if they stuck to that design philosophy then F3 could have been pretty good. Sadly the devs got wrong idea of what an RPG was and we get... Fallout 3.... and 4 instead.
 
I am angry with Bethesda, because Fallout 3 was such a wonderful game for so many reasons.
It was different to all the other RPGS, not just a far cry clone. I used to feel constantly on edge while playing it, with the creepiness emanating from every corner, it just felt really shitty. Like, it seemed normal but you knew inside once you scratched below the surface something really fucked up was going on
contributing factors:
  • The general catastrophic feel of the wasteland, it felt like a proper wasteland with the bombed out rock and green clouds.
  • Vault Tecs sinister lunacy
  • the awesome story
  • the karmic system
  • there was always someone/something out there who wanted to kill you
  • the cool dungeon crawling, with the metro stations etc
  • all the grey moral choices you had to make.
  • the badass places like megaton, tenpenny tower, republic of dave etc
with Fallout 4
  • the story was like the story of some b rated hollywood romcom/action
  • it was very sunny, all the time. its not skyrim, sunny isnt fallout
  • the villains were like those bad James Bond ones from the 1970s who weren't even villains when it came down to it, just some random dick for the protagonist to smash, or join up with
  • they got rid of karma
  • the gutting of the speech and voice acting
  • all the annoying characters, like kid in a fridge etc. all the random events in fallout 3 were well thought out and cool, the ones in fallout 4 just seemed to be placed in the game to annoy you.
i used to enjoy it because people would call it a normal game, and then you would tell them about all the Vault tec experiments and the enclave, and they would be weirded out, disgusted, and they always left really creeped out by it. that is gone.
its not even an RPG, its a far cry style shoot and loot clowncar ride.

Fallout 3 was the epitome of gaming brilliance, fallout 4 was this tepid replica that wasn't even the same genre.

PS: I am also gonna post this on my own thread in the general fallout discussion too.
 
Hell no. Fallout 3 and fallout 4 is on the same bin for me. They suck. They suck so much. They are not RPG. Fallout 3 got shitty dialogs, faction, meme town (Muh vampire faction!!!!!!! 2 funy!! wacky as fuk ehh totaly in the spirit of falout!!), lore breaking elements and a shitty DLC that i will never forget (meme zeta)
no they both suck as rpgs only difference is fallout4 has mutated into a knockoff bioware game with shallow romances companions that are playersexual voiced protag all bioware trademarks

No offense, but at this point, I can't even tell which statements are supposed to mock NMA and which statements are supposed to be serious.
 
Hell no. Fallout 3 and fallout 4 is on the same bin for me. They suck. They suck so much. They are not RPG. Fallout 3 got shitty dialogs, faction, meme town (Muh vampire faction!!!!!!! 2 funy!! wacky as fuk ehh totaly in the spirit of falout!!), lore breaking elements and a shitty DLC that i will never forget (meme zeta)

I think vamps in fallout could've worked if they put a unique enuff spinn on em. They prolly shouldn't look exactly human for starters...
 
No offense, but at this point, I can't even tell which statements are supposed to mock NMA and which statements are supposed to be serious.
well friend my question for you is why did you feel the need to reply to days old posts no I wasn't being sarcastic in my original statement and no I'm not a troll let's leave this thread to die in peace already
 
uhmm no, you are literary told everything that happened to you since birth, the sequence is long and linear. You always are a teenager who just left the Vault in search for daddy with the help of your best friend Amata.
That remind me that you could choose your age in previous Fallout, including Fallout Tactics. Could you believe it? Not that it had any RPG implication, but you could choose who you are.
 
Hell no. Fallout 3 and fallout 4 is on the same bin for me. They suck. They suck so much. They are not RPG. Fallout 3 got shitty dialogs, faction, meme town (Muh vampire faction!!!!!!! 2 funy!! wacky as fuk ehh totaly in the spirit of falout!!), lore breaking elements and a shitty DLC that i will never forget (meme zeta)
I quite liked the vampires. It shows that someone at Bethesda actually has writing talent. Whomever it was that came up with it wasn't allowed to work it out fully, but it was a lot better than anything in Fallout 4. Just because Fallout is seen as a 1950s sci fi wonderl, but they had to have had fantasy in their world. Some demagogue could have easily found their equivalent of Twilight and built a cult around it.
 
I quite liked the vampires. It shows that someone at Bethesda actually has writing talent. Whomever it was that came up with it wasn't allowed to work it out fully, but it was a lot better than anything in Fallout 4. Just because Fallout is seen as a 1950s sci fi wonderl, but they had to have had fantasy in their world. Some demagogue could have easily found their equivalent of Twilight and built a cult around it.
One problem I have with the vampire cult gang though, how does their vampirism work? While their leader presented them as a gang attempting to emulate vampires in behavior makes some sense (making a theme and all), I have no clue how it justifies their ability of healing wounds with drinking blood. I understand if it is a mutation in them but another problem for me arises, how do they pass that ability to the player? They vomit the mutant genome down the player's throats?

As for the actual topic, I agree to the extent that Fallout 4 makes 3 look like a role-playing game. Not a great role-playing game but compared to Fallout 4, Fallout 3 is like a toilet bowl. It's presentable at times and serves its purpose better than a pile of poo on the ground (i.e Fallout 4).
 
They're both pretty terrible and I'd probably put them on the same level in terms of quality. What little choice Fallout 3 had was offset by its terrible combat and graphics whilst Fallout 4's godawful "dialogue" is at least somewhat mitigated by Bethesda having catched up to everyone else when it comes to gunplay and looks.

Honestly, though, don't take anything I just said as praise. It's not what I intended.
 
Fallout 4's godawful "dialogue" is at least somewhat mitigated by Bethesda having catched up to everyone else when it comes to gunplay and looks.
I know you have said you didn't say that as a praise, but gunplay aspect should be credited to id Software, while looks still looks horrible when compared to other AAA titles that came out in 2015.
 
One problem I have with the vampire cult gang though, how does their vampirism work? While their leader presented them as a gang attempting to emulate vampires in behavior makes some sense (making a theme and all), I have no clue how it justifies their ability of healing wounds with drinking blood. I understand if it is a mutation in them but another problem for me arises, how do they pass that ability to the player? They vomit the mutant genome down the player's throats?
.

So would you prefer that no one at Bethesda ever attempt to add anything to the lore? I'm not saying the hacks like Todd Howard, but the person who wrote the vampire quest? The people that have some capacity to write should have license to so long as it isn't too far outside the realm of possibility. That has a barely believable explanation. They consume the blood as food and get the healing boost. I'd assume its a placebo effect, but still, Bethesda can't show it can write well. If they did show promise, we might expect them to start writing things instead of trotting out garbage after two months of development after 7 years of waiting.

Also, when it comes to outlandish, what about Vault 22? You need to suspend your disbelief to accept that mushrooms can turn a few hundred people into fungoid mutants. So the vampires passing on some weird state of mind isn't too crazy.
 
So would you prefer that no one at Bethesda ever attempt to add anything to the lore? I'm not saying the hacks like Todd Howard, but the person who wrote the vampire quest? The people that have some capacity to write should have license to so long as it isn't too far outside the realm of possibility. That has a barely believable explanation. They consume the blood as food and get the healing boost. I'd assume its a placebo effect, but still, Bethesda can't show it can write well. If they did show promise, we might expect them to start writing things instead of trotting out garbage after two months of development after 7 years of waiting.

Also, when it comes to outlandish, what about Vault 22? You need to suspend your disbelief to accept that mushrooms can turn a few hundred people into fungoid mutants. So the vampires passing on some weird state of mind isn't too crazy.

Um... you're being quite defensive about this subject. I'm not criticizing the vampires added to the setting since the way they were implemented was decent. I'm criticizing how half-arsed some parts of the addition is.

The whole emulating vampires makes sense since certain groups will need a unifying idea to get behind and having a theme definitely helps like with Caesar's Legion (though it was mostly made up from Edward Sallow's ideas). Vance making his group emulate vampires certainly keeps them together as a family of blood-suckers. The way they went into detail about their beliefs was a decent bit showing that they were not about acting like vampires but emulating what they thought was vampire behavior.

What I am criticizing is the heal from blood which implies that the healing is not a placebo type of healing since it actually has a decent healing effect (+20HP if I recall correctly which is rather significant for drinking blood). This is the part that nags at me whenever I try thinking about the Family since it seems that there is more to blood drinking than a mind-set taken when drinking blood.

As for Vault 22 spores, I can buy the spores being able to alter individuals since mutant spore plants have already existed in Fallout 2 and were definitely hostile back then so fungoid mutants formed by mutant plant spores infecting humans for generations and shifting them as more time passes is an idea I can get around. The initial infected humans were identical to normal humans save for behavioral shifts and enhanced aggressive tendencies so the plant-like appearances could be that infection taking its toll over time.

Also, can someone clarify for me if the spores of Vault 22 were FEV-infected, experimented on by Big MT or simply naturally mutagenic?
 
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