Mr Fish
Slippy sloppy, The
IIRC there is.. Parasites? That can basically turn insects into "zombies". And that's in real life.Um... you're being quite defensive about this subject. I'm not criticizing the vampires added to the setting since the way they were implemented was decent. I'm criticizing how half-arsed some parts of the addition is.
The whole emulating vampires makes sense since certain groups will need a unifying idea to get behind and having a theme definitely helps like with Caesar's Legion (though it was mostly made up from Edward Sallow's ideas). Vance making his group emulate vampires certainly keeps them together as a family of blood-suckers. The way they went into detail about their beliefs was a decent bit showing that they were not about acting like vampires but emulating what they thought was vampire behavior.
What I am criticizing is the heal from blood which implies that the healing is not a placebo type of healing since it actually has a decent healing effect (+20HP if I recall correctly which is rather significant for drinking blood). This is the part that nags at me whenever I try thinking about the Family since it seems that there is more to blood drinking than a mind-set taken when drinking blood.
As for Vault 22 spores, I can buy the spores being able to alter individuals since mutant spore plants have already existed in Fallout 2 and were definitely hostile back then so fungoid mutants formed by mutant plant spores infecting humans for generations and shifting them as more time passes is an idea I can get around. The initial infected humans were identical to normal humans save for behavioral shifts and enhanced aggressive tendencies so the plant-like appearances could be that infection taking its toll over time.
Also, can someone clarify for me if the spores of Vault 22 were FEV-infected, experimented on by Big MT or simply naturally mutagenic?
So a parasitic fungi taking hold of the nervous system and operating the brain at base instinct capacity isn't too far fetched IMO.