Fallout 4 makes Fallout 3 look like a great roleplaying game.

Um... you're being quite defensive about this subject. I'm not criticizing the vampires added to the setting since the way they were implemented was decent. I'm criticizing how half-arsed some parts of the addition is.

The whole emulating vampires makes sense since certain groups will need a unifying idea to get behind and having a theme definitely helps like with Caesar's Legion (though it was mostly made up from Edward Sallow's ideas). Vance making his group emulate vampires certainly keeps them together as a family of blood-suckers. The way they went into detail about their beliefs was a decent bit showing that they were not about acting like vampires but emulating what they thought was vampire behavior.

What I am criticizing is the heal from blood which implies that the healing is not a placebo type of healing since it actually has a decent healing effect (+20HP if I recall correctly which is rather significant for drinking blood). This is the part that nags at me whenever I try thinking about the Family since it seems that there is more to blood drinking than a mind-set taken when drinking blood.

As for Vault 22 spores, I can buy the spores being able to alter individuals since mutant spore plants have already existed in Fallout 2 and were definitely hostile back then so fungoid mutants formed by mutant plant spores infecting humans for generations and shifting them as more time passes is an idea I can get around. The initial infected humans were identical to normal humans save for behavioral shifts and enhanced aggressive tendencies so the plant-like appearances could be that infection taking its toll over time.

Also, can someone clarify for me if the spores of Vault 22 were FEV-infected, experimented on by Big MT or simply naturally mutagenic?
IIRC there is.. Parasites? That can basically turn insects into "zombies". And that's in real life.
So a parasitic fungi taking hold of the nervous system and operating the brain at base instinct capacity isn't too far fetched IMO.
 
IIRC there is.. Parasites? That can basically turn insects into "zombies". And that's in real life.
So a parasitic fungi taking hold of the nervous system and operating the brain at base instinct capacity isn't too far fetched IMO.
I guess applying that into the Fallout universe could make spore plants like the ones in Vault 22.

EDIT: I just did some digging around on the wiki, not sure if it's completely accurate. Apparently, the fungus was originally developed at the X-22 botanical garden at the Big MT, though the technology was eventually shared with Vault-Tec, to enable botanical experiments at Vault 22.
 
Also, can someone clarify for me if the spores of Vault 22 were FEV-infected, experimented on by Big MT or simply naturally mutagenic?

They were created at Big MT and shipped to the Vault for the experiment; that's why you can find a spore carrier called Patient Zero in the DLC.

They also spread to Zion if I recall correctly.
 
Um... you're being quite defensive about this subject. I'm not criticizing the vampires added to the setting since the way they were implemented was decent. I'm criticizing how half-arsed some parts of the addition is.

The whole emulating vampires makes sense since certain groups will need a unifying idea to get behind and having a theme definitely helps like with Caesar's Legion (though it was mostly made up from Edward Sallow's ideas). Vance making his group emulate vampires certainly keeps them together as a family of blood-suckers. The way they went into detail about their beliefs was a decent bit showing that they were not about acting like vampires but emulating what they thought was vampire behavior.

What I am criticizing is the heal from blood which implies that the healing is not a placebo type of healing since it actually has a decent healing effect (+20HP if I recall correctly which is rather significant for drinking blood). This is the part that nags at me whenever I try thinking about the Family since it seems that there is more to blood drinking than a mind-set taken when drinking blood.

As for Vault 22 spores, I can buy the spores being able to alter individuals since mutant spore plants have already existed in Fallout 2 and were definitely hostile back then so fungoid mutants formed by mutant plant spores infecting humans for generations and shifting them as more time passes is an idea I can get around. The initial infected humans were identical to normal humans save for behavioral shifts and enhanced aggressive tendencies so the plant-like appearances could be that infection taking its toll over time.

Also, can someone clarify for me if the spores of Vault 22 were FEV-infected, experimented on by Big MT or simply naturally mutagenic?

Part of the defensiveness is I'm used to the vast majority of people here just hating Bethesda for its own sake and holding up crap Obsidian did just because it's not Bethesda. I'm not saying I love Bethesda, but they can do things that show some inspiration, the Family shows that. But, they still can screw things up. Crafting would come in handy to fix the oversight of "too much healing". Mixing blood with milk would help, it would add some healing benefit. But yeah, there's got to be some quality control at Bethesda, can't let us get too accustomed to having good stories. Got to leave some holes somewhere, it's the brand after all.
 
IIRC there is.. Parasites? That can basically turn insects into "zombies". And that's in real life.
So a parasitic fungi taking hold of the nervous system and operating the brain at base instinct capacity isn't too far fetched IMO.
That's the plot of The Last of Us actually, that weird fungi that turns ants into 'zombies' begins targeting humans.
 
That's the plot of The Last of Us actually, that weird fungi that turns ants into 'zombies' begins targeting humans.
That's the reason behind the zombies not the 'plot'.

Also I agree with the OP to some extent. But which is a more stupid question: which faction did you choose in fallout 4?
Or
Which faction did you choose in fallout 3?

They are both terrible role-playing games for different reasons.
 
Also Fallout 3 actually had skills instead of just perks that are ALL combat related. Also, while both backstories are incredibly rigid for roleplaying, Fallout 3's was slightly less rigid.

Whilst I agree that the perks/traits system on 4 is an absolute joke, I don't see how every perk is combat related. Waterboy/girl, Leadbelly, Local Leader etc have nothing to do with combat.



3 is a better role player, sure, but it's arguably a worse overall game. Fallout 4 isn't a bad game, it's just a bad Fallout. Fallout 3 was both a bad fallout and a pretty bad game on it's own merits.
 
Fallout 3 bugged me from the start, not just because it wasn't really Fallout (when I played 3, I'd only gotten half wayish through 1 when I was a young lad and barely had touched 2) but because it handled awfully. Some parts of 3 were legitimately great (President Eden) and upon replaying it I still enjoy those, but a lot of it was, in my eyes, frankly bad.

4 is bad for different reasons, it handles infinitely better, but it's void of any real depth. The level system is awful, melee is pointless, you dont have to make any choices with your character because, you know, unlimited special and perks, there's like, 2 settlements in the vanilla game that are actually living, breathing places and the ending is absolute, undeniable bollocks. It doesn't matter who you choose, at all. It's just Mass Effect 3 again.

But then Fallout 4 has companions like Piper and Nick, some interesting and fun side stuff and some pretty stand out moments.

Both are turd compared to New Vegas though.
 
I actually think Fallout 3 is a pretty decent game, if it was better written and had more freedom written into it, it could have been a great game.
Fallout 4 is kinda the opposite, it has good shooting mechanics, but I can't say I'll take F4's skill system over F3's.
The writing is a tad better, but it's still very poor.
F4 may have better developed companions, but even then, Bethesda pulled off a way to make them shallow.
"Oh you lockpicked a door, Piper now wants to fuck you".

No, I'll take F3 over F4 anyday...
 
I actually think Fallout 3 is a pretty decent game, if it was better written and had more freedom written into it, it could have been a great game.
Fallout 4 is kinda the opposite, it has good shooting mechanics, but I can't say I'll take F4's skill system over F3's.
The writing is a tad better, but it's still very poor.
F4 may have better developed companions, but even then, Bethesda pulled off a way to make them shallow.
"Oh you lockpicked a door, Piper now wants to fuck you".

No, I'll take F3 over F4 anyday...

Also Cait is an absolutely atrocious companion in every way and that alone should cost F4 a point.

Fallout 3 would of been a good game if it had better writing, mechanics, more freedom, choice and actual consequence, which is to say, Fallout 3 would of been a good game if it wasn't Fallout 3.
 
Also Cait is an absolutely atrocious companion in every way and that alone should cost F4 a point.
If you're going by companions then it's no competition, Fallout 4 wins that round. Fallout 3's companions sucked balls so much that the most memorable one was a fucking dog, at least Fallout 4 was better than that.
 
If you're going by companions then it's no competition, Fallout 4 wins that round. Fallout 3's companions sucked balls so much that the most memorable one was a fucking dog, at least Fallout 4 was better than that.

Yeah on a whole I liked 4's a lot better (as mentioned, really liked Piper and Nick) but Cait feels like either a 55 year old or 15 year old wrote her on what they thought a drunk Irish woman would be like.



She's essentially a less funny version of Dee's awful character here.
 
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