Like they did in dragon age Origins? Was reading the thread on possible race selection and made me think - maybe instead of choosing a race (or in addition to choosing a race); choose a faction for your character. Or just a background.
If it was similar to DA:O (dragon age: Origins), they could have an introductory quest line(at least 30 min - 1 hour) that is tailored to your race/background selection, but which also introduces you to the campaign world from the perspective of your origin story.
Ie, if you played an Enclave citizen, the information you get on whatever region the game takes place in would be horribly skewed and propgandic. (enclave is just an example - could do any timeline, any region, etc).
Could have faction-based origins, based on whatever region the game takes place in. (hopefully with mostly new factions that haven't been in any previous FO game - at least I'm hoping, personally).
Could also have non-faction origins; like raider, slave, slaver, caravan guard, etc.
Or break them up by region; ie, you come from this vault vs you come from this tiny settlement over here on the streets vs you're wealthy and spoiled (as much as can be, in the wastes) and living it large in big hub/city here.
Its a lot of programming work/writing - but I don't think its so bad as long as all intro/origin stories end with setting you 'free' somehow in the writing, so that you can explore the wastes. A lot of work, but would also be cool if the game treated you differently throughout the story based on the origin you chose, and even made some quests accessible/forbidden pending on it. Would certainly increase replay value for me.
What do ya think?
If it was similar to DA:O (dragon age: Origins), they could have an introductory quest line(at least 30 min - 1 hour) that is tailored to your race/background selection, but which also introduces you to the campaign world from the perspective of your origin story.
Ie, if you played an Enclave citizen, the information you get on whatever region the game takes place in would be horribly skewed and propgandic. (enclave is just an example - could do any timeline, any region, etc).
Could have faction-based origins, based on whatever region the game takes place in. (hopefully with mostly new factions that haven't been in any previous FO game - at least I'm hoping, personally).
Could also have non-faction origins; like raider, slave, slaver, caravan guard, etc.
Or break them up by region; ie, you come from this vault vs you come from this tiny settlement over here on the streets vs you're wealthy and spoiled (as much as can be, in the wastes) and living it large in big hub/city here.
Its a lot of programming work/writing - but I don't think its so bad as long as all intro/origin stories end with setting you 'free' somehow in the writing, so that you can explore the wastes. A lot of work, but would also be cool if the game treated you differently throughout the story based on the origin you chose, and even made some quests accessible/forbidden pending on it. Would certainly increase replay value for me.
What do ya think?