Yeah, I saw that (recent?) change in the website Well, for what it's worth, I am planning to include (as optional, don't worry purists) everything in TeamX's F1RP in my mod. Some of it has already been included -- Mutant Invasions for example. I don't have the latest code from WG (well, to be clear I never had TeamX's source code) but what is downloadable from their site, I have on my drives and will include with FIXT. Not that you asked, but figured I'd post it here for anyone who was wondering Even if F1RP is dead, it will be zombified in Fallout FIXT. Mmmm brainz.