Yeah, I saw that (recent?) change in the websiteSorgFall said:Sduibek said:I wouldn't assume that, unless Wasteland Ghost explicitly says so. Just be patience, if she still has work planned on projects like this it'll get done, just a matter of finding the time to do it.Dux said:Is this mod dead, o Wasteland Ghost?
There's been a thread about TeamX's closure on this forum, in which Wasteland Ghost indicated that their modding times are behind them.
We could wait for a confirmation, but I take it's pretty evident WS will not be working anymore on this project.
The TeamX website has been archived.
Well, for what it's worth, I am planning to include (as optional, don't worry purists) everything in TeamX's F1RP in my mod. Some of it has already been included -- Mutant Invasions for example.
I don't have the latest code from WG (well, to be clear I never had TeamX's source code) but what is downloadable from their site, I have on my drives and will include with FIXT.
Not that you asked, but figured I'd post it here for anyone who was wondering Even if F1RP is dead, it will be zombified in Fallout FIXT. Mmmm brainz.