Fallout Archaeology: Robert Nesler's concept art (Van Buren)

I've recently received some explanation from Robert Nesler himself:
Robert Nesler said:
Hello Oleksandr,
I developed these concepts with Chris Avellone sometime in 2001 or 2002--very early in F3 development. So the ideas may not fit the later design and story. But if I remember correctly:
The Fallout Female was simply a concept for a generic female vault dweller with some science/tech skills that you may have encountered or played. I made her more shapely because I felt that the female body of the previous Fallout games was unattractive.
The Hoover Dam concept existed before Chris had written much about it, so I was allowed to come up with a town that had been built on top of and down the face of the dam. I don't believe this idea found it's way into the final documents. I think my scale was a little off, as well.
The Shuttle was idea that Chris had that was intended to support the notion of an orbital space station that survived and had recent inhabitants (I suspect this became the "Ballistic Orbital Missile Base") I used design cues from a B29 blended with a more current space shuttle, as well as some excessive rocket engine placements to develop the notion of a 50's era space shuttle. This is a very rough and unfinished concept.
I left Interplay shortly after drawing these.
I hope this helps.
 
Surf Solar said:
Robert Nesler said:
I made her more shapely because I felt that the female body of the previous Fallout games was unattractive..


Bring on the forks and torches! :twisted:

Well, not forks and torches, but that's admittedly some pretty bad rationale. Does every female body need to be attractive? Especially when you're designing them for work, rather than drawing for your own pleasure? That's a question that warrants being asked.
 
WorstUsernameEver said:
Surf Solar said:
Robert Nesler said:
I made her more shapely because I felt that the female body of the previous Fallout games was unattractive..


Bring on the forks and torches! :twisted:

Well, not forks and torches, but that's admittedly some pretty bad rationale. Does every female body need to be attractive? Especially when you're designing them for work, rather than drawing for your own pleasure? That's a question that warrants being asked.

Well, duh, thats what I meant. :o I find the bob hairstyle of the female critters in FO1/2 damn sex, goddammit.

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I always kind of pictured Fallout women as having very '50s bodies. Y'know, bazooka tits and wide hips. Not attractive, but setting-appropriate!
 
Ya know, a lot of the concept art I've seen were just of characters, and they were just pictures of real people. :|
 
Not all concept art has to be that complex.

Those characters were just the talking heads, so they need real faces to model after.
 
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