Fallout: Between Good & Evil screenshots

Thanks for anwers Karel :)
Good work indeed!
Really looking forward to play this, aswell as Mutants Rising and Fan Made Fallout ofcourse.
 
Jesterka said:
Currently I´m more focusing on not to fuck up gameplay by this car than on some "style violation"...
"Style violation" in Fallout = fucking up gameplay ;) .

Jesterka said:
Somebody can say that this drag is a big fault, yes, but on the other side, eg. in game dialogs I really hate persistant explanation that all what lived through the war was "incidentally" in 50s.
It's not just 50s. It's the unique Fallout style which is stylized after 50s but isn't exacly 50s - it's a 50s vision of future, with a modern flavour. 50s men didn't know that there will be a Dodge Charger in 2070s. Cars and weapons should be fictional and in similiar style as Fallout 1 ones.
 
Dagon said:
Where the mod is located?
Karel said:
Western coast of the USA.

Just a little specification... It is located in Arizona, south California and a little part of Mexico - eg. you could be able to go to the Gulf of California in the far south.

Dagon said:
What are your priorities?
Karel said:
Finishing a playable mod.

...and simply not to kill original atmosphere and personality, not to do another Wasteland-Merc... But if I wanted another WM, i wouldn´t hire so many text writers, I guess.

Jesterka said:
Jesterka wrote:
Currently I´m more focusing on not to fuck up gameplay by this car than on some "style violation"...
Sorrow said:
"Style violation" in Fallout = fucking up gameplay.

Come on, Sorrow... Type of car simply can´t have so big influence on gameplay. But If you still have a really contrary view on it, maybe somebody will make a very special script: "If the player´s name is Sorrow, all the possible vehicles will be extracted and you´ll go on foot." :)
 
Jesterka said:
Come on, Sorrow... Type of car simply can´t have so big influence on gameplay.
Integrity of setting is very important for gameplay. I can't imagine playing X-Com 3 (or other highly stylised game) for example and suddenly seeing a modern car or 20s car.
 
Personally, I saw the car and thought, Hmm... red rust, not silver, interesting... Crack on the windshield? BRILLIANT!

The car looks great. Is there a specific year where the cut off lies? 1951? 1955? A '92 Ford Taurus would be disappointing, but come on. And idiotfool, if it's not built on Mad Max nostalgia, then why is the leather jacket so prevalent? They even provided a better version of it in F2, so that you could keep wearing it instead of the ugly green stuff.

Personally, I always wore the jacket until I got the combat armour. Image counts.
 
The leather jacked is uber alles. \o/


Just wanted to say that...
 
The Great War as in 2077 - Dodge Charger was made in 60s of XX century. It would be over 110 years old during the war.

Atomic Cowboy said:
Personally, I saw the car and thought, Hmm... red rust, not silver, interesting... Crack on the windshield? BRILLIANT!

The car looks great. Is there a specific year where the cut off lies? 1951? 1955? A '92 Ford Taurus would be disappointing, but come on.
It's retro future - they have they own modern cars that vaguely resemble the 50s ones.
Cars like Corvega and Highwayman.
 
Sorrow said:
The Great War as in 2077 - Dodge Charger was made in 60s of XX century. It would be over 110 years old during the war.

Atomic Cowboy said:
Personally, I saw the car and thought, Hmm... red rust, not silver, interesting... Crack on the windshield? BRILLIANT!

The car looks great. Is there a specific year where the cut off lies? 1951? 1955? A '92 Ford Taurus would be disappointing, but come on.
It's retro future - they have they own modern cars that vaguely resemble the 50s ones.
Cars like Corvega and Highwayman.

Fallout is placed mainly in the fifties, but certain things are from sixties or later times (the jacket, for example), the idea of computer mainframes, the M60 machine gun - M60 was adopted by the US Army in 1950, so the item should not have anything about the Nation Guard, because it was replaced by M240 in early sixties - way beyond your Fallout universe. Some cars in Fallout look like being built before WW2, which doesn't spoil the atmosphere? Injections seem to be made from plastic, they should be made of glass. Kevlar was invented in 1965, what is it doing in Fallout?
 
Karel said:
Sorrow said:
The Great War as in 2077 - Dodge Charger was made in 60s of XX century. It would be over 110 years old during the war.

Atomic Cowboy said:
Personally, I saw the car and thought, Hmm... red rust, not silver, interesting... Crack on the windshield? BRILLIANT!

The car looks great. Is there a specific year where the cut off lies? 1951? 1955? A '92 Ford Taurus would be disappointing, but come on.
It's retro future - they have they own modern cars that vaguely resemble the 50s ones.
Cars like Corvega and Highwayman.

Fallout is placed mainly in the fifties, but certain things are from sixties or later times (the jacket, for example), the idea of computer mainframes, the M60 machine gun - M60 was adopted by the US Army in 1950, so the item should not have anything about the Nation Guard, because it was replaced by M240 in early sixties - way beyond your Fallout universe. Some cars in Fallout look like being built before WW2, which doesn't spoil the atmosphere? Injections seem to be made from plastic, they should be made of glass. Kevlar was invented in 1965, what is it doing in Fallout?

No, Fallout is placed in what 50's culture THOUGHT the future would be like. Micro-nuclear powered armor, rayguns, hover cars, nuclear catastrophe sort of stuff... Since these ideas came from that era, they assumed that aesthetics in cars wouldn't change and so the vehicles looked much like the cars of that time.

As far as Kevlar goes, I don't believe the game ever specifically called it "Kevlar" and just called it "Combat Armor". The only real out of place item is the Desert Eagle, but most people don't realize it's a modern weapon from the 80s. I know I didn't.
 
I'm really impressed by the Michelle character. Great stuff that.

It also makes me think, though, that maybe we should start working with new engines for mods. I like the old FO engine, but the stuff people tend to add just doesn't match the old engine. It just looks better and neater.

Innovate, don't immitate. (yeah, I stole that line from some lame commercial)

Thumbs up for this project. Hoping it doesn't die the way most of these projects come to their end.
 
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