PsychoSniper
So Old I'm Losing Radiation Signs
Mind if I join ? I've read all of it so far (quite good so far)
Heres the characther idea.
Name: Daniel
Species: Ghoul
inventory: One gauss pistol (inoperable), 5Gauss mags, One single barreled shotgun (2nd barrel broke), approx 40 SG shells, 2 stimpacks, a good supply of Jerky (killed a small pack wolf's), Compass, Pipboy (out of power), light armour made from radscorp carpice's, steel/flint, cooking supply's, canteen and a package of goods from Junktown
Have him start out either in Junktown or the desert and be heading to trade with Curt when someone badly injured by scorp's wearing a torn backback that's empty starts shooting at him with the Gauss pistol. He fires back, and gets a head shot killing the guy, and damaging the pistol.
Once he gets to Curt's place, I'd suggest having him just wait, have him know Curt, and trade with him occasionly. (Ill leave what he's trading up to Welsh. I'd recomend Curt Selling Killian something useful that he has that Junktown doesnt, supplies of some sort.)
-- I'm not expecting to do anything with the Gauss pistol but trade it later on, or maybe Sam could modify the electromagnets to be an EMP weapon to use aginst the tough bots youre sure to meet. Course, that would require the group meeting him, which wont happen til they leave the vault, unless someone gets hurt or they decide to turn back for the day or something.
Heres the characther idea.
Name: Daniel
Species: Ghoul
inventory: One gauss pistol (inoperable), 5Gauss mags, One single barreled shotgun (2nd barrel broke), approx 40 SG shells, 2 stimpacks, a good supply of Jerky (killed a small pack wolf's), Compass, Pipboy (out of power), light armour made from radscorp carpice's, steel/flint, cooking supply's, canteen and a package of goods from Junktown
Have him start out either in Junktown or the desert and be heading to trade with Curt when someone badly injured by scorp's wearing a torn backback that's empty starts shooting at him with the Gauss pistol. He fires back, and gets a head shot killing the guy, and damaging the pistol.
Once he gets to Curt's place, I'd suggest having him just wait, have him know Curt, and trade with him occasionly. (Ill leave what he's trading up to Welsh. I'd recomend Curt Selling Killian something useful that he has that Junktown doesnt, supplies of some sort.)
-- I'm not expecting to do anything with the Gauss pistol but trade it later on, or maybe Sam could modify the electromagnets to be an EMP weapon to use aginst the tough bots youre sure to meet. Course, that would require the group meeting him, which wont happen til they leave the vault, unless someone gets hurt or they decide to turn back for the day or something.