Fallout Chapter 2- The Wastelands OCC-

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Well, not exactly the spitting image. But the problem is that the character has too much back-story and not enough originality.

When you backload a character you take away choice. Half the story is in retrospect and is a means to give your character depth. But depth isn't so much a matter of history but of personality and individual character, history is only the evidence. If you got no depth, than you can't make depth.

Better to have a more balanced character- and one thing is a reason for living. So one thing I do like is that he's living like a hermit. But why? Makes little sense.

Also about deathclaws- hmmmm..... not liking it.

One of the big parts of Fallout 1 was the eventual run in with a deathclaw around the HUb. When I played the game the first time, I remembered how worried I was about facing the deathclaw. Since Fallout 1 deathclaws have gotten dumb downed to being too easy.

Better to come up with another critter.
 
Actually, something I would like to see is one of those jumping spiders like in Eight Legged Freaks.
 
I am leaning more on side of another creature. If the deathclaw is kept, I think that we should probably just use survival skills, masking scents, camo, stuff like that, to sneak past , not kill it.

Pyro your thoughts???
 
If you do go with the deathclaw, don't kill it but give it a "win" or at least let it give you and Pyro a good fright.

Perhaps a pack of wolves chase you two into a wood cabin, and you're stuck there, then the deathclaw comes, kills the dogs and shakes up the place pretty well, and you escape only because you surprise and maybe wound it- burn it with a flare or something.

As for Shady Sands- Ok, I am not sure where to go with this. I'm going to let the rest of you pick up on this and carry it forward a bit. Melvin and Dwemer will want to move on to Vault 15 but there are raiders in the neighborhood. Suggestions?
 
kinda weird to see a ghoul in shady sands... but ok, i can live with it

as far as i'm concerned he is free to join up, even if im not a fan of his characters so far...
 
For his recent backstory, he just wanders around bartering what he can.
He knows of V15, but doesnt want to go it alone.
 
Ok everyone I will make Zeke and Ved walk up to the deathclaw cave expecting it to be empty. The walk in a little to find it sleeping. Sadly deathclaws have incredibly good senses and it wakes up to attack them.zeke will toss a nailbomb at it to stun it and the two will fire everything they have at it. Possibly one of the hits will screw up a knee or foot and slow it down so they can get away. soun good?


Also welsh as for deathclaws being dumbed down........NO. In fallout 2 they have 350 HP usually and getting in 2 rounds at the start of combat from a hier sequence then any human character. This usually translates into them running 12 hexes in a turn and then hitting you 5 times for around 15 damage each through power armor. Also I never once encountered a standalone, and they always either had baby deathclaw escorts which were still incredibly strong or multiple other adult ones.
 
why cant you find something simple?

-deathclaws are one of the only real epic enemies in the games. keep the real enemies tough and dangerous. your encounter will only make future encounters less epic...

-you yourself say they are fierce and hard to kill, why do you than insist on having 2 low level characters standing one off...
 
Have more raiders come after you, you get stuck in a cabin, Deathclaws show up, Raiders become lunch, Deathclaws go off.
 
I agree with Suaside, although I apologize for cramping your style. Psychosniper's suggestion is not far off mine of wolves chasing characters into cabin, and the deathclaws show up, kill wolves and rattle cabin.

There is an aspect of epic, as suaside says, but also the problem of dread. Deathclaws become a lot less scary when you fun into them.

Actually I think the tentacled beast we did was pretty fun. Dread was created, the monsters proved difficult. Fun,
 
Role playing against Death Claws should be as scarry as when you first stumble into that cave in the Hub and see this fucking lizard standing over a broken super mutant. Man was I afraid.
 
Ok i highly doubt we would find a cabin in the middle of nowhere. I saw it chases us from it's cave but we knock it down for a moment with a leg shot or an explosive. After that we leg it all the way back to shady sands in fear and never look back........Does that hold true to you guys?
 
the DM has spoken out on not wanting you to go head to head with a deathclaw, so have several players...

what dont you understand?

no
fighting
deathclaws

there are enough beasts in the wastes for you to prove your skills against, dont you think?
 
Fine then i guess we will be attacked by something else.......any ideas for a horrendously challenging fight for 2 characters at roughly level 6?
 
Suaside, chill!

As for something nasty- I actually came up with a rather nasty villian for us to meet. Perhaps on par with supermutants. I just haven't figured out what they are after yet.

As for baddie- I like the idea of jumping giant spiders. We haven't seen them before and that could be a lot of fun.

Did Bigfoot survive the great war?

Or a giant mechancial bear- as in Dark Tower vol 3.

Or a crazed bot.

Or aliens? I was thinking about bringing up aliens eventually.

The tremors nasties?

I am sure you can come up with something that hasn't been done before and could be lots of fun.

Hey giant vultures/Buzzards! We really are weak in flying critters.
 
Tremors ?

Which ones ?

Worms
Shreikers
Butt blasters


And I like that idea, but does it really fit FO ?
 
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