VirtualAlex
Still Mildly Glowing
I have begun a project to make a fallout comic book. Just 1 issue, although possible two (The water chip and the Super Mutants). Here is the premise. I will play through the game on hard mode with the character I made. I will take screen shots along the way and add dialogue and cool stylistic effects throughout. I am at work now, but I already have 3 pages done and I will post a link to them when I get home. I would love to get some input and especially help from you guys since we are all fallout fans.
Here is the character and his story, as will be revealed throughout the comic. S:8 P:3 E:7 C:7 I:10 A:10 L:2, Gifted, Jinxed, Melee, Speech, Lockpick. His name is Caesar, but everyone calls him Jinx. He doesn't use gun because they tend to not work right in his hands ect...
What I need help with in particular (and once again after work I will post pictures) is the pathing. What quests to do in what order. Also each quest needs to make sense in a comic like story, rather than just a RPG story if that makes sense. For example does Ian really agree to give you all of his time, and threaten his life for you for the rest of the game for only 100 caps and no further explanation? Kinda stupid, of course some added dialogue will fix that. Anyway here is how I am planning to go so far.
Out of the cave Jinx travels to V-15, he finds Shady Sands and steps in because he is obviously curious about surface life. He learns about the scorpions and sees the dying man in razlo's hut. He decides to help the sick person my killing the scorpions and gets Ian's help. After the scorpion caves Jinx saves Ian's life and Ian decides to stick with me.
After he gets the antidote and helps the dying guy he gets back on his quest. Goes to V-15 and discovers that it's destroyed and deserted. At this point I figure Jinx would want to go back to V-13 to tell the people that life on the upside isn't so bad. People do it and it's nice. he stop back at the sands again and learns about tandi, goes to save her, and then goes to V-13.
After this I don't really know how to proceed. I will go to junktown obviously but I could use some help getting the rest of the pathing down. When exactly do you get definitive evidence that Necropolis has a chip?
Also I am having a hard time symbolizing my bad luck in the comic. Of course 40% of all my attacks are critical misses, but that would get boring quick in the comic. I need to come up with some times in the game where Jinx is Jinxed I could use some help one that too.
Here is the character and his story, as will be revealed throughout the comic. S:8 P:3 E:7 C:7 I:10 A:10 L:2, Gifted, Jinxed, Melee, Speech, Lockpick. His name is Caesar, but everyone calls him Jinx. He doesn't use gun because they tend to not work right in his hands ect...
What I need help with in particular (and once again after work I will post pictures) is the pathing. What quests to do in what order. Also each quest needs to make sense in a comic like story, rather than just a RPG story if that makes sense. For example does Ian really agree to give you all of his time, and threaten his life for you for the rest of the game for only 100 caps and no further explanation? Kinda stupid, of course some added dialogue will fix that. Anyway here is how I am planning to go so far.
Out of the cave Jinx travels to V-15, he finds Shady Sands and steps in because he is obviously curious about surface life. He learns about the scorpions and sees the dying man in razlo's hut. He decides to help the sick person my killing the scorpions and gets Ian's help. After the scorpion caves Jinx saves Ian's life and Ian decides to stick with me.
After he gets the antidote and helps the dying guy he gets back on his quest. Goes to V-15 and discovers that it's destroyed and deserted. At this point I figure Jinx would want to go back to V-13 to tell the people that life on the upside isn't so bad. People do it and it's nice. he stop back at the sands again and learns about tandi, goes to save her, and then goes to V-13.
After this I don't really know how to proceed. I will go to junktown obviously but I could use some help getting the rest of the pathing down. When exactly do you get definitive evidence that Necropolis has a chip?
Also I am having a hard time symbolizing my bad luck in the comic. Of course 40% of all my attacks are critical misses, but that would get boring quick in the comic. I need to come up with some times in the game where Jinx is Jinxed I could use some help one that too.