VDweller said:
These factors are no longer there.
Which means it could fail, not that it will fail. Instead they now have the huge amount of Oblivion sales to bolster their reputation. And this time they'll be targeting not people who normally play rpgs or even know what one is but the average console gamer that includes the Halo, GOW and even Call of Duty fans.
I'm not saying it is going to be a success, but if you look at it from their point of view (which I've been trying to get you to do) the possible potential far outweighs a few hundred (all the active posters) or even a few thousand (all registered) disgruntled people from the original fanbase.
VDweller said:
Any marketing guy can tell you that "word of mouth" is the MOST effective way to advertise (and counter-advertise).
Word of mouth can kill a game, once it's released (if it's no good). But before any details are (officially) known all you will do is drum up further interest in the game. That's it, you're working for Bethesda aren't you? You really a fanboi troll working on reverse psychology.
VDweller said:
So? Daikatana was one of the most highly anticipated game, yet it was butchered within weeks. Big games can flop as easily as small games.
Daikatana was just too long in coming out. Big games usually only flop if they're a load of crap. Just because a few thousand people who post on various forums think Oblivion and other Bethesda games are crap doesn't mean that the rest of the gaming world does.
To put it another way, what will your campaign focus on? Changes in gameplay going from Fallout's PnP roots to Oblivion with guns? Real time instead of TB, FP instead of Iso? Lack of dialogue, choices with no consequences? The average console gamer isn't interested in all that, keep going on about how it's going to be and all you'll be doing is whetting their appertites. Their target audience hates TB, it's too slow, and isometric just don't cut it. Not when 'First Person is so more immersive man'. Or are you going to complain about how they're getting the setting all wrong? The average gamer isn't going to care about if deathclaws are hairy or not, if power armour looks like something out of Batman of the Future or Robots are anime. In fact they'll probably prefer them like that.
You can just hear a Bethesda design meeting now;
'We'll throw in a few WW2 weapons to keep the CoD kids happy, and we'll model our combat armour and power armour on Halo and GoW that'll bring in both groups of fans.'
'Yeah that'll be a winner, and if we cross dinosaurs with the xenomorphs from aliens for our deathclaws, as long as they're not hairy then the Fallout fans won't have a leg to stand on and it'll draw in the Turok and Alien fans.'
'And for Ghouls, they're zombies right? So we'll go with the fast zombies from modern films nothing slow and ponderous. We've got to keep the pace going.'
I'd like to see a FO3 done right but we're not going to kill it, it'll have to do that itself. There's a good chance of that since it'll be a tougher market to compete in, but it'll be the game's graphics, gameplay, controls and bugs (or lack thereof) on which it will be judged.