x'il said:Shi, 'space' Enclave, Aliens, Ceasar's Legion... some of the worst ideas ever on the Fallout setting... i'm sorry but it sounds very bad.
1. Don't worry, the majority of common player would not even found Enclave military base... That I mention concerned faction scripting. Enclave and Shi stuff is for hi level players... u need play months before get into it.some of the worst ideas ever on the Fallout setting...
Asmodan said:It is absolute enough to install nwn2, then MoB and SoZ and finally patch it once to the latest version.
Pre-War Casualwear
Used before the Great War, this Casualwear can still be found nowadays on people and ghouls in many places.
AC: 0 (0/0).
Armor type: cloth.
Maximum dexterity bonus: -//-.
Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.
Base price: 400 caps.
Base durability: 100 points.
Civilian Casualwear
It looks like a cowboy clothes, but it is just a common civilian casualwear… Frankly, you think to try it on yourself…
AC: 0 (0/0).
Armor type: cloth.
Maximum dexterity bonus: -//-.
Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.
Base price: 400 caps.
Base durability: 100 points.
Civilian Cowboy Casualwear
It looks like a cowboy clothes, but it is just a common civilian casualwear… just another version of that one. Frankly, you think to try it on yourself…
AC: 0 (0/0).
Armor type: cloth.
Maximum dexterity bonus: -//-.
Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.
Base price: 400 caps.
Base durability: 100 points.
NCR Civilian Casualwear
It looks like a cowboy clothes, but it is just a common civilian casualwear… just another version of that one. Frankly, you think to try it on yourself…
AC: 0 (0/0).
Armor type: cloth.
Maximum dexterity bonus: -//-.
Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.
Base price: 400 caps.
Base durability: 100 points.
Prisoner Coat
This is meant to be a prisoner’s coat or, may be, a replica of the clothing worn in Elvis Presley's 1957 video "Jailhouse Rock."
AC: 0 (0/0).
Armor type: cloth.
Maximum dexterity bonus: -//-.
Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.
Base price: 400 caps.
Base durability: 100 points.
Shi-huang-ti Kimono
This is meant to be common clothes of the Shi-follower, usually called buy themselves "Shi-huang-ti Kimono" in memory of their ancestors. The Shi-huang-ti was a Chinese submarine that crashed in San Francisco during the Great War.
AC: 0 (0/0).
Armor type: cloth.
Maximum dexterity bonus: -//-.
Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.
Base price: 400 caps.
Base durability: 100 points.
Doctor Coat
A generic doctor coat from somewhere is rather widespread in Wastelands. Doctor coat provides no defense against abrasive and sharp objects. But it has so cute intelligent appearance and a lot of useful pockets with some medical interfaces and scanners integrated so that it provided some help in medical activities.
AC: 0 (0/0).
Armor type: cloth.
Maximum dexterity bonus: -//-.
Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.
Bonus Skills (first aid): +3.
Bonus Skills (doctor): +3.
Base price: 1000 caps.
Base durability: 100 points.
Pre-War Businesswear
Used before the Great War, this Pre-War Businesswear can still be found nowadays on people and ghouls in many civilized places... or gang-cities like New Reno.
AC: 0 (0/0).
Armor type: cloth.
Maximum dexterity bonus: -//-.
Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.
Bonus Skills (speech): +3.
Base price: 1400 caps.
Base durability: 100 points.
Robes of Hubologist
Robes of the Hubologist who are a sub-culture of the Wastes, headquartered in the former city of San Francisco. They are a religious cult founded before the Great War by a man known as Dick Hubbell (or "The Hub" by Hubologists).
AC: 5 (0/5).
Armor type: cloth.
Maximum dexterity bonus: -//-.
Damage reduction (normal): 5.
Damage reduction (laser): 5.
Damage reduction (fire): 0.
Damage reduction (plasma): 0.
Damage reduction (electrical): 10.
Base price: 900 caps.
Base durability: 150 points.
Robes of Child of the Cathedral
Robes of the Child of the Cathedral who are the religion of the Wastelands which is based on the belief that the nuclear holocaust (referred to as the Holy Flame, the Sacred Fire), invoked by human greed, corruption and selfishness was a chance to begin anew. It is the proverbial light that nearly destroyed humanity. The Master is the antithesis, the Dark God, waiting in the Darkness below (quite literally), leading his children into a new era of peace and unity. The cult was nearly completely wiped out with Master's death.
AC: 5 (0/5).
Armor type: cloth.
Maximum dexterity bonus: -//-.
Damage reduction (normal): 5.
Damage reduction (laser): 5.
Damage reduction (fire): 5.
Damage reduction (plasma): 5.
Damage reduction (electrical): 10.
Base price: 1 500 caps.
Base durability: 150 points.
Brahmin Tribal Armor
A light leather covering armor made from brahmins' hides.
AC: 8 (1/7).
Armor type: light armor.
Maximum dexterity bonus: 8.
Damage reduction (normal): 5.
Damage reduction (laser): -//-.
Damage reduction (fire): 5.
Damage reduction (plasma): -//-.
Damage reduction (electrical): 5.
Base price: 400 caps.
Base durability: 150 points.
Hardened Brahmin Armor
A light leather covering armor made from brahmins' hides. A mixture of leather and scrap patches, held together by rubber straps had been applied to the armor for better protection and flexibility.
AC: 8 (1/8).
Armor type: light armor.
Maximum dexterity bonus: 9.
Damage reduction (normal): 6.
Damage reduction (laser): 5.
Damage reduction (fire): 5.
Damage reduction (plasma): -//-.
Damage reduction (electrical): 5.
Base price: 600 caps.
Base durability: 180 points.
Leather Jacket
A dark, heavy leather jacket. Leather jacket is a lightweight body armor made from tanned animal hide, offering protection from firearms and melee damage.
AC: 8 (8/0).
Armor type: light armor.
Maximum dexterity bonus: 6.
Damage reduction (normal): 5.
Damage reduction (laser): -//-.
Damage reduction (fire): 5.
Damage reduction (plasma): -//-.
Damage reduction (electrical): 10.
Base price: 500 caps.
Base durability: 190 points.
Combat Leather Jacket
A dark, heavy leather jacket. It offers extended defence against small arms, melee, unarmed, energy weapons, fire, and electricity. This heavily padded leather jacket is unusual in that it has two sleeves. You'll definitely make a fashion statement whenever, and wherever, you rumble.
AC: 18 (18/0).
Armor type: light armor.
Maximum dexterity bonus: 5.
Damage reduction (normal): 8.
Damage reduction (laser): 5.
Damage reduction (fire): 10.
Damage reduction (plasma): -//-.
Damage reduction (electrical): 10.
Base price: 1 600 caps.
Base durability: 220 points.
Shi Combat Jacket
This lightly padded leather jacket is improved by Shi-members to get more flexibility.
AC: 23 (18/5).
Armor type: light armor.
Maximum dexterity bonus: 5.
Damage reduction (normal): 8.
Damage reduction (laser): 5.
Damage reduction (fire): 10.
Damage reduction (plasma): -//-.
Damage reduction (electrical): 10.
Base price: 2 300 caps.
Base durability: 120 points.
Leather Armor
This leather armor is based on pre-war armor designed for Motorcycle Football and other dangerous contact sports. It is likely that the simple construction techniques required to produce armor of this design made it a popular choice following a nuclear disaster. It provides moderate protection, and the light construction makes it easier to dodge attacks while worn. Unfortunately, it provides little to no protection against Laser or Plasma attacks.
AC: 15 (8/7).
Armor type: light armor.
Maximum dexterity bonus: 6.
Damage reduction (normal): 7.
Damage reduction (laser): 5.
Damage reduction (fire): 5.
Damage reduction (plasma): -//-.
Damage reduction (electrical): 10.
Base price: 1 220 caps.
Base durability: 200 points.
Leather Armor Mark II
An enhanced version of the basic leather armor with extra layers of protection. Finely crafted from tanned brahmin hide. This leather armor is based on pre-war armor designed for Motorcycle Football and other dangerous contact sports. It is likely that the simple construction techniques required to produce armor of this design made it a popular choice following a nuclear disaster. It provides moderate protection, and the light construction makes it easier to dodge attacks while worn.
AC: 20 (18/2).
Armor type: light armor.
Maximum dexterity bonus: 5.
Damage reduction (normal): 8.
Damage reduction (laser): 5.
Damage reduction (fire): 10.
Damage reduction (plasma): -//-.
Damage reduction (electrical): 15.
Base price: 1 820 caps.
Base durability: 250 points.
Radiation Suit
The radiation suit is simply a suit that protects its wearer from radiation. It is not a good idea to wear this in combat however, as it has extremely low durability.
AC: 8 (8/0).
Armor type: light armor.
Maximum dexterity bonus: 6.
Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.
Immunity (radiation).
Base price: 2 800 caps.
Base durability: 15 points.
Scientist Outfit
The scientist outfit looks similar to radiation suits used by scavengers, but white with an orange-tinted Plexiglas helmet, and where the yellow suit was, a white one replaces it. There are rumors that this suit was originally belonged to Lab Officers of Enclave.
AC: 8 (8/0).
Armor type: light armor.
Maximum dexterity bonus: 6.
Damage reduction (normal): -//-.
Damage reduction (laser): -//-.
Damage reduction (fire): -//-.
Damage reduction (plasma): -//-.
Damage reduction (electrical): -//-.
Immunity (radiation).
Bonus Skills (science): +3.
Bonus Skills (craft chem): +2.
Bonus Skills (use unknown device): +2.
Base price: 3 600 caps.
Base durability: 25 points.
Legion Armor
Legion armor is a light and common armor, supplied to recruits and sometimes to decanus units.
AC: 21 (18/3).
Armor type: light armor.
Maximum dexterity bonus: 5.
Damage reduction (normal): 9.
Damage reduction (laser): 5.
Damage reduction (fire): 10.
Damage reduction (plasma): 5.
Damage reduction (electrical): 10.
Base price: 3 920 caps.
Base durability: 250 points.
NCR Trooper Armor
NCR Trooper Armor is worn by the NCR's Troopers. The armor consists of a khaki tunic with bellowed hip pocket and khaki pants, worn with a desert facewrap and hardened leather pauldrons, black leather fingerless gloves, arm wraps, brown boots and khaki puttees. A firm hard leather with the emblem of the NCR painted on is worn in combat, attached to two leather straps on the pauldrons.
AC: 19 (18/1).
Armor type: light armor.
Maximum dexterity bonus: 5.
Damage reduction (normal): 8.
Damage reduction (laser): 10.
Damage reduction (fire): 10.
Damage reduction (plasma): -//-.
Damage reduction (electrical): 15.
Base price: 3 540 caps.
Base durability: 400 points.
NCR Trooper Duster
NCR Trooper Duster is worn by the NCR's Troopers. It looks just like another version of NCR Trooper Armor. It is distinguished by a camouflaged cloth wrapped around the user's shoulder. It is often seen being worn by officers but is also worn by NCO's (Sergeants and lesser leadership ranks).
AC: 19 (18/1).
Armor type: light armor.
Maximum dexterity bonus: 5.
Damage reduction (normal): 8.
Damage reduction (laser): 10.
Damage reduction (fire): 10.
Damage reduction (plasma): -//-.
Damage reduction (electrical): 15.
Base price: 3 540 caps.
Base durability: 400 points.
Metal Armor
Metal Armor is simply any kind of armor made of metal, from metal plates crudely put together to state of the art craftsmanship.
AC: 10 (10/0).
Armor type: medium armor.
Maximum dexterity bonus: 3.
Damage reduction (normal): 9.
Damage reduction (laser): 20.
Damage reduction (fire): 5.
Damage reduction (plasma): 5.
Damage reduction (electrical): -//-.
Base price: 4 080 caps.
Base durability: 100 points.
Metal Armor Mark II
Metal Armor is simply any kind of armor made of metal, from metal plates crudely put together to state of the art craftsmanship. This is an improvement over the previous one. Polished metal plates, finely crafted into a suit of armor.
AC: 15 (10/5).
Armor type: medium armor.
Maximum dexterity bonus: 3.
Damage reduction (normal): 10.
Damage reduction (laser): 20.
Damage reduction (fire): 5.
Damage reduction (plasma): 5.
Damage reduction (electrical): 5.
Base price: 5 100 caps.
Base durability: 250 points.
Tesla Armor
This shining armor provides superior protection against energy attacks. The three Tesla Attraction Coil Rods disperse a large percentage of directed energy attacks. This high-level metal armor adds more defence against Energy Weapons, but decreases the defence against normal weapons.
AC: 15 (10/5).
Armor type: medium armor.
Maximum dexterity bonus: 3.
Damage reduction (normal): 6.
Damage reduction (laser): 30.
Damage reduction (fire): 5.
Damage reduction (plasma): 25.
Damage reduction (electrical): 25.
Base price: 10 090 caps.
Base durability: 400 points.
Combat Armor
High tech armor, made out of advanced defensive polymers. Combat armor was designed to sheath the human body as completely as possible in high durability armor. The primary skin of combat armor is composed of complex polymers and ceramics. This hard armor was manufactured as specific plates. The plates were manufactured with a matte-finish olive drab coloring suitable for woodland and/or urban camouflage. These plates are affixed to a flexible body suit interwoven with thermal-dissipative membranes and bulletproof material.
AC: 20 (20/0).
Armor type: medium armor.
Maximum dexterity bonus: 3.
Damage reduction (normal): 11.
Damage reduction (laser): 15.
Damage reduction (fire): 10.
Damage reduction (plasma): 10.
Damage reduction (electrical): 10.
Base price: 20 190 caps.
Base durability: 400 points.
Combat Armor Mark II
High tech armor, made out of advanced defensive polymers. Combat armor was designed to sheath the human body as completely as possible in high durability armor. The primary skin of combat armor is composed of complex polymers and ceramics. This hard armor was manufactured as specific plates. The plates were manufactured with a matte-finish olive drab coloring suitable for woodland and/or urban camouflage. These plates are affixed to a flexible body suit interwoven with thermal-dissipative membranes and bulletproof material. A new version of Combat Armor, designed to replace the Combat Armor reinforced, this high tech suit was created as a heavier, more protective armor reserved for use by American Shock Troops and special forces.
AC: 25 (20/5).
Armor type: medium armor.
Maximum dexterity bonus: 3.
Damage reduction (normal): 11.
Damage reduction (laser): 15.
Damage reduction (fire): 15.
Damage reduction (plasma): 10.
Damage reduction (electrical): 10.
Base price: 26 070 caps.
Base durability: 650 points.
NCR Ranger Armor
This one is modified for the Rangers of the New California Republic. High tech armor, made out of advanced defensive polymers. Combat armor was designed to sheath the human body as completely as possible in high durability armor. The primary skin of combat armor is composed of complex polymers and ceramics. This hard armor was manufactured as specific plates. These plates are affixed to a flexible body suit interwoven with thermal-dissipative membranes and bulletproof material. A new version of Combat Armor, designed to replace the Combat Armor reinforced, this high tech suit was created as a heavier, more protective armor reserved for use by American Shock Troops and special forces.
AC: 20 (20/0).
Armor type: medium armor.
Maximum dexterity bonus: 3.
Damage reduction (normal): 13.
Damage reduction (laser): 15.
Damage reduction (fire): 15.
Damage reduction (plasma): 10.
Damage reduction (electrical): 10.
Bonus Saves (radiation): +3.
Base price: 28 660 caps.
Base durability: 600 points.
Legion Centurion Armor
The Legion centurion armor is by far the strongest suit of armor available to Caesar's Legion, with a full set of both armor and helmet providing great protection, only a bit less than a full set of the famous NCR Ranger combat armor. The armor is composed from other pieces of armor taken from that of the wearer's defeated opponents in combat.
AC: 20 (20/0).
Armor type: medium armor.
Maximum dexterity bonus: 3.
Damage reduction (normal): 11.
Damage reduction (laser): 15.
Damage reduction (fire): 15.
Damage reduction (plasma): 10.
Damage reduction (electrical): 10.
Base price: 24 330 caps.
Base durability: 450 points.
Brotherhood Armor
A superior version of Combat Armor. The Brotherhood of Steel has made many improvements over the standard version. High tech armor, made out of advanced defensive polymers. Combat armor was designed to sheath the human body as completely as possible in high durability armor.
AC: 23 (20/3).
Armor type: medium armor.
Maximum dexterity bonus: 3.
Damage reduction (normal): 11.
Damage reduction (laser): 20.
Damage reduction (fire): 15.
Damage reduction (plasma): 15.
Damage reduction (electrical): 15.
Bonus Saves (radiation): +5.
Base price: 30 030 caps.
Base durability: 550 points.
Enclave Armor
A superior version of Combat Armor. The Enclave has made many improvements over the standard version. High tech armor, made out of advanced defensive polymers. Combat armor was designed to sheath the human body as completely as possible in high durability armor. The primary skin of combat armor is composed of complex polymers and ceramics. This hard armor was manufactured as specific plates. These plates are affixed to a flexible body suit interwoven with thermal-dissipative membranes and bulletproof material. A new version of Combat Armor, designed to replace the Combat Armor reinforced, this high tech suit was created as a heavier, more protective armor reserved for use by American Shock Troops and special forces.
AC: 25 (20/5).
Armor type: medium armor.
Maximum dexterity bonus: 3.
Damage reduction (normal): 11.
Damage reduction (laser): 20.
Damage reduction (fire): 15.
Damage reduction (plasma): 15.
Damage reduction (electrical): 15.
Bonus Saves (radiation): +5.
Base price: 40 060 caps.
Base durability: 550 points.
Power Armor
T-51b Powered Infantry Armor or Power Armor represented the peak of armored infantry technology before the Great War. Now, only the most technologically advanced factions with ties to the pre-Great War American military or federal government, such as the Brotherhood of Steel or the Enclave, have access to this type of Power Armor.
AC: 25 (25/0).
Armor type: power armor.
Maximum dexterity bonus: 1.
Damage reduction (normal): 13.
Damage reduction (laser): 25.
Damage reduction (fire): 20.
Damage reduction (plasma): 15.
Damage reduction (electrical): 15.
Bonus Stat (ST): +3.
Bonus Saves (radiation): +10.
Skill Decreased (Sneak): -10.
Skill Decreased (Move Silently): -10.
Base price: 77 110 caps.
Base durability: 1000 points.
Hardened Power Armor
T-51b Powered Infantry Armor or Power Armor represented the peak of armored infantry technology before the Great War. Now, only the most technologically advanced factions with ties to the pre-Great War American military or federal government, such as the Brotherhood of Steel or the Enclave, have access to this type of Power Armor. The hardening process has improved the defensive capability of this high-tech armor system.
AC: 25 (25/0).
Armor type: power armor.
Maximum dexterity bonus: 1.
Damage reduction (normal): 16.
Damage reduction (laser): 25.
Damage reduction (fire): 25.
Damage reduction (plasma): 20.
Damage reduction (electrical): 20.
Bonus Stat (ST): +3.
Bonus Saves (radiation): +10.
Skill Decreased (Sneak): -10.
Skill Decreased (Move Silently): -10.
Base price: 140 000 caps.
Base durability: 2000 points.
Advanced Power Armor
The armor was created by the Enclave's skilled team of engineers and scientists after the Great War, as a result of a research program initiated in 2198, part of a larger project to develop various technologies. In 2215 the first actually superior suit is manufactured, entering service in 2220. This powered armor is composed of lightweight metal alloys, reinforced with ceramic castings at key points. The motion-assist servo-motors appear to be high quality models as well.
AC: 30 (25/5).
Armor type: power armor.
Maximum dexterity bonus: 1.
Damage reduction (normal): 18.
Damage reduction (laser): 30.
Damage reduction (fire): 25.
Damage reduction (plasma): 25.
Damage reduction (electrical): 25.
Bonus Stat (ST): +4.
Bonus Saves (radiation): +15.
Skill Decreased (Sneak): -10.
Skill Decreased (Move Silently): -10.
Base price: 180 000 caps.
Base durability: 1000 points.
Advanced Power Armor Mk II
The Advanced Power Armor Mk II is a model of Power Armor used exclusively by the Enclave military forces, developed after the Great War. Like its older brother, the standard Advanced Power Armor, it's matte black with a menacing appearance, but with a few significant differences - it appears to be composed entirely of lightweight ceramic composites rather than the usual combination of metal and ceramic plates. This powered armor appears to be composed of entirely of lightweight ceramic composites rather than the usual combination of metal and ceramic plates. It seems as though it should give even more protection than the standard Advanced Power Armor.
AC: 35 (25/10).
Armor type: power armor.
Maximum dexterity bonus: 1.
Damage reduction (normal): 20.
Damage reduction (laser): 30.
Damage reduction (fire): 25.
Damage reduction (plasma): 25.
Damage reduction (electrical): 30.
Bonus Stat (ST): +4.
Bonus Saves (radiation): +15.
Skill Decreased (Sneak): -10.
Skill Decreased (Move Silently): -10.
Base price: 220 000 caps.
Base durability: 2000 points.
MrNixon said:
x'il said:Shi, 'space' Enclave, Aliens, Ceasar's Legion... some of the worst ideas ever on the Fallout setting... i'm sorry but it sounds very bad.
This is good.MrNixon said:I'm trying to keep in F1/2 concept.
Well I checked VaultWiki & still doesn't seem to get it. Maybe I'm just stupid. I understand that 4-states is Legion's teritory, but that's about it.MrNixon said:Just look at storyline of Fallout World in 15 y. after Fallout 2, select New Mexico 4 states and you will know the general situation about game storyline.
Of course! This is one of the 3 next inhabitable places we are working on.is there a chance of seeing the Reservation