Fallout D20 - is fan-made on-line RPG, based on NWN2

There is no weight indicated what about that?
The weight is different and properly counted. Just boring to post...

Here are several screenshots of Power Armor and Advanced Power Armor Mark II (standard game look and close look):

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Btw, new screenshots of New Module and Start Campaign menus (not used for multyplayer, but I've decided to do full conversion):

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SOME GAME-INFO FROM LOADING SCREEN TIPS (just copy-past from Fallout D20):

Mr.Nixon, Interplay, Bethesda, Wizards of the Coast, Atari, Bioware and Obsidian Entertainment welcome you to Fallout D20, the ultimate multiplayer computer role-playing experience.

Twin Mothers is a small tribal village in the American southwest. They're the descendants of Vault 29, and their village is built on top of the Vault. The Vault itself ceased working long ago, but it's still a holy place to the Twin Mothers…

For the latest news on Fallout D20, visit www.falloutd20.blogspot.com

You begin your journey throughout Post-Nuclear World at Four States region of former USA at 2255 AD, 13 years after "Fallout 2" ends…

13 years ago the Chosen One entered one of the main Enclave's bases using the damaged tanker and destroyed the Poseidon oil platform, killing the President of the United States and ending the Enclave's plans for region domination…

There are groups of super mutants at Four States region still searching for other refugees from the Master's army.

At 2248 AD the Legion began its conquest of the tribes of northern Arizona, southwestern Colorado, western New Mexico and southeastern Utah. Two years later, Caesar declared himself the son of Mars, Roman god of war. Nowadays, Caesar has recently established his first capital in the ruins of Flagstaff, Arizona.

TIP: Once a target has been selected, any valid action will automatically use that target. Select a new target or right click on open ground to clear the current target.

At 2254 AD, a year before Fallout D20 begins, a Brotherhood of Steel squad led by Owyn Lyons was sent to Washington, D.C. on the East Coast to search for technology and investigate reports of super mutant activity. Nowadays, that squad has arrived in the Capital Wasteland.

The Ballistic Orbital Missile Base 001 (abbreviated B.O.M.B.-001) is a large, doughnut shaped U.S. space station capable of firing twenty-four nuclear-tipped ballistic missiles, though it is currently only loaded with eight. It is capable of housing six people, with an area designated for living, recreation, and medical treatment, and a separate area for the true purpose of the station; missile control and launch center.
There was a serious escape from Tibbets Prison at 2253 DA, two years before Fallout D20 begins. The same year sentry robots at Bloomfield become semi-active - not moving, but the optical lenses and sensors turn on and start surveying for escaped prisoners from the Big MT.

At 2253 AD, two years before Fallout D20 begins, 38 NCR citizens are massacred by Mojave raiders. President Joanna Tibbett was voted out of office by the NCR Congress after a "timid" reaction to the massacre, and is replaced by Wendell Peterson. Shortly after that, new President Peterson dispatched three battalions of NCR infantry into the Mojave Wasteland.

TIP: Ghouls, robots, and some other mutants are all immune to critical hits and sneak attacks.

ODYSSEUS (also known as ULYSSES) is an extremely advanced A.I. created by Derek Greenway. At the time of the fall, ODYSSEUS was an order of magnitude more powerful than contemporary ZAX units. It was designed to coordinate and operate all of the Vaults before the Federal Vault projects were privatized.

After the Great War, ODYSSEUS, an extremely advanced A.I., became unstable and developed a split personality. The only "communities" that know of its existence are the machine intelligences governing Robot City.

TIP: When selecting weapons, pay attention to critical hit properties. Many weapons that do inferior base damage do more damage on critical hits or will score critical hits more often.

At 2247 AD, three years before Fallout D20 begins, after coming out of a strange and powerful fever, Jeremiah Rigdon, the leader of the Mormons at New Canaan, claimed that an angel appeared to him in a vision, calling him to be the living prophet of God.

TIP: Many combat abilities like power attack, burst mode, and sniper mode are activated by the mode buttons in the lower-right corner of your screen.

TIP: Remember: your weapons, armors and equipment wear out with the lapse of time. Examine them to find out their current durability state. And don't forget to repair them in proper time.

At 2245 AD, ten years before Fallout D20 begins, NCR halted production on the railroad lines. The need for coal diminished and the powder gangs rose up. In two years, NCR 5th Engineering Division blew up Burham Mines, causing incredible fires to break out all over the area, even in veins of coal encased in rock. Many died. Many became gehennas. Right after that NCR abandoned Burham Springs.
TIP: Level up your characters through the character screen (C) when they have enough experience.
TIP: Having a thug or scavenger in the party can be helpful for dealing with locks and traps.
The Four States Commonwealth was one of the thirteen commonwealths of the pre-war United States of America. Created in the early 21st century, it was comprised of the former states of Utah, Colorado, Arizona and New Mexico. After its destruction in the Great War, the area became the birthplace of the ruthless slaving group, Caesar's Legion.

Hidden away in the shadows of a large cliff, near the top of a mesa rising from the desert floor, is the village of Mesa Verde. It is the home of the Ciphers, a.k.a. the Painted People, thanks to their extensive use of body paint. They're one of the smallest tribes in the area, but their hard-to-reach village on the mesa enables them to hold out against superior numbers of aggressors.

The Reservation is a ghoul town in New Mexico, built around an old scientific research station, the Los Alamos Nuclear Testing Facility. It is naturally highly radioactive. The ghouls are sick of being the underdogs of the wasteland, and they have a new leader who's going to stick it to the humans good.

TIP: Hit the "G" key to toggle the Mode Bar on or off.

TIP: Planning out what abilities you are going to take at each level will help ensure you will be able to become the prestige class you want.

Dog City is what is left of Denver, Colorado after the Great War. It's a ruined city of dogs and skyscrapers. There is no real civilization here, just a series of salvager camps set up high in the skyscraper ruins, away from the endless pack of feral dogs which roam the streets below.

Boulder, also called as Stone City or Dome City, was one of the most prominent Pre-War research centers of USA. It seems, during the Great War China really wanted Colorado out of the picture. Boulder was no exception, the surface city turned into an ashen wasteland. Only a few buildings were left standing in town. Yet, atop its little hill, the massive Boulder Dome still stands strong.

TIP: Be mindful of the choices you make when interacting with other characters; straying too far from certain alignments may prevent you from gaining levels in certain classes.

By 2231 AD, Jeremy Maxson had assumed the position of Brotherhood High Elder. He wanted to restore the power of the Brotherhood by wresting all advanced tech from the hands of "unworthy people" by any means necessary. Naturally, this led to disputes with the NCR. Shortly after the destruction of the western branch of Enclave, a war broke out between the Brotherhood and the NCR.

Maxson Bunker was a pre-war fallout shelter built by a senator for his family and himself. Unfortunately, the war caught him unawares and the bunker was never used. Eventually a family member passed the secret on to Roger Maxson, who claimed it for the Brotherhood of Steel. Nowadays, the bunker's commander is General Andrea Brixley.

TIP: Check out the requirements for prestige classes when creating your character to get a feel for your character's overall class direction.

The Brotherhood of Steel disallowed the use of Stealth Boys. The side effects of the Stealth Boys were not discovered until the team using them had already begun to feel their effect. When the team was disbanded, paranoia over the reason began to set in and the team plotted against their leaders. They stole the Stealth Boys, fled the Maxson Bunker as deserters, and formed a covert group known as the Circle of Steel.

Fort Abandon is a rundown New California Republic fort in the American southwest. The railway has a crossroads here. It was originally called Fort Aradesh, and was a major fortification. However, Caesar's Legion attempted to destroy NCR's presence in the east, and actually succeeded in destroying the fort. The name changed after NCR's control of the frontier receded.

The Blackfoot tribe is a tribe from the former Arizona. It was the first of the tribes that Caesar took control of and forged into his Caesar's Legion.

Ouroborus is a village in Western Utah. It is where Hecate, the mad tribal "goddess" resides, as well as the Vipers, a group of raiders from the West who serve her.

TIP: You can alter the camera mode by hitting the asterisk (*) key on the number pad.

The Nursery looks like the last hope of the Wasteland, where seeds and other genetic information, preserved from the world before The Great War, have been stored. This hidden valley is a lush, verdant place. Harold has found his way here, but thanks to the tree in his head, has been marked as an "interesting specimen" and has been prevented from leaving by the Nursery's security bots.
Burham Springs or Burning Springs, as it is called nowadays, is a horrible wreck of a Pre-War mining community that has been burning for decades. The constant threat of death by fire, smoke, radiation, and horrible monstrosities keep the rest of the world away. The smoldering coal mines contain a wealth of technology, but the risk is too great for most people to bother.

TIP: Never underestimate the power of a well-placed trap.

Tibbets is a cold, sterile, steel-walled automated prison facility in what used to be known as Arizona, run by technology so ancient it dates back to the years before the Great War - nearly two hundred years ago. It is governed by the machine intelligence within the prison.

Due to the uranium demand shortly before the Great War, the U.S. government removed the Grand Canyon's status as a national park and allowed private mining companies to exploit its supply of uranium. The resulting mess was an environmental disaster. As a result, the Canyon has become one of the deadliest places in the wasteland, home to hideous mutants seen nowhere else.

TIP: Beware when you're in towns without guards. Gangs there will kill you without hesitation.

TIP: Be careful with drugs, some of them, like Jet, are instantly and permanently addictive.

TIP: At the Wastelands, trust nobody. Seriously, newbie-abuse is very popular.

TIP: Be careful. In the beginning random encounters are deadly. Even rats can kill you if you don't run fast enough!

TIP: You can go in the desert to search for resources. Resources are needed to craft items.

Bottle caps are the standard currency in Wastelands. By the beginning of 23rd century, they were almost replaced by NCR dollars, which were backed by gold. However, shortly after in an ironic twist of fate, caps once again became a regularly-used currency when the destruction of NCR's gold reserves by the Brotherhood of Steel caused the value of a dollar to fall dramatically.

TIP: Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed.
TIP: If you want to see what objects in the world you can interact with, press the Inspection key. This is bound to the Z key by default.

TIP: If you want to see what enemies are nearby, you can cycle through them with the TAB key, or press \ to select the nearest enemy.

The Jericho Water Plant is located near the shore of the Great Salt Lake and is controlled by New Canaan. The water desalination plant is the source of New Canaan's prosperity, and brahmin-pulled water caravans from Jericho are becoming an increasingly common sight in the wasteland. Aside from New Caanan mormons operating the plant, Jericho is also home to a weird cult that lives in the caves near the plant.

TIP: You can change to different camera modes with the * key. There are four different modes, be sure to try them all and see which fits your play style. The camera can be controlled with the keyboard or the mouse, and you can fine-tune the camera behavior by going to the "Camera" tab of the options menu.

A group of fairly primitive, nomadic tribals, the Iron Lines patrol and chart the railways of the pre-war world. They collect and often use handcarts to make their way across the wilderness. When they travel, they usually form handcart caravans for mutual safety.

During the 20th century, the American military created a facility underneath Cheyenne Mountain, one mountain in a range of many on the western side of the United States. By 2253 AD, a huge section of the mountains became a great radioactive smoking crater, giving birth to a large population of glowing ghouls.

TIP: If you want to set up different equipment loadouts for your character, just drag the items from your inventory to your hotbar. You can even drag two items to the same slot if you would like your character to equip them immediately. For example, you can drag a weapon and a torch to the same slot or even two weapons. Clicking that slot will equip those items, and clicking it again will unequip them.

TIP: If there are any actions that you use frequently, you should drag them to the hotbar at the bottom of the screen. You can drag even Perks and Skills from you Character Sheet, equipable items from your Inventory, modes from the Mode Bar, or party commands from the Voice Commands menu.

TIP: If you want to quickly tell your party members what to do, use the Voice Menu, which is bound to the V key by default. The commands in that screen will allow your character to say certain things or play certain animations. Also, any command with a star next to it will issue an order to any AI controlled party members. You can even drag the commands to your hotbar!

TIP: You can control the camera with the middle mouse button, or by holding down the "Mouse Look / Camera Control" keyboard (bound to X by default). You can also use the arrow keys to move the camera, and using the CTRL key with the arrow keys pans the camera in "Free Camera" mode. You can change the speed of these keys and fine tune several other settings in the "Camera" tab of the options menu.

TIP: You have up to 10 different pages of hotbar buttons. You can change the current page by clicking on the arrow buttons on the hotbar, or by using the [ or ] keys on your keyboard. Also, holding down SHIFT and using the mouse wheel will quickly cycle through the hotbar pages.

TIP: Using marquee select in Strategy Mode lets you play Fallout D20 more like a real-time strategy game.

Moletown is a small town outside of the Tibbets Facility where a crazy survivalist had trapped all the buildings and dug out a series of tunnels beneath the town to try and wipe out anyone or anything that tried to crawl in there.

The Enclave is a secretive military organization directly descended from members of the pre-War United States government and military industrial complex, claiming to be the legal continuators of the state and styling themselves as such.

In 2242AD, 13 years before Fallout D20 begins, following the death of President Dick Richardson during the destruction of the oil rig, John Henry Eden contacted the surviving Enclave forces on the West Coast and ordered the Enclave's relocation to Raven Rock on the East Coast, claiming to be the Enclave's new president.

TIP: When you try to rest, you will be told how dangerous the area is. Be careful of wandering mutants, raiders and dire animals!

The Shi were the descendants of the crew of a Chinese Shi-huang-ti submarine that crashed in San Francisco during the Great War. The remains of this vessel were probably used to help build the Palace and the ship's onboard supercomputer was established as the Emperor.

TIP: Press "V" to use the Voice Menu to quickly give commands to your companions. These commands can be dragged to the hotbar.

TIP: The AI Off button in the lower right will toggle your characters' AI, preventing them from acting on their own in combat.
 
As much as I can see, a great work, and a very interesting project.
Too bad the server will be only in english. There's a lot of french fan of fallout and Nwn II which don't speak english very well.
Not enough for roleplaying.

Have you some screen of the weapon please ?
 
Here's Loading Screen from Fallout D20 which I made... These Pip-Tips (and probably more) are displayed randomly at the bottom-right section):

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As much as I can see, a great work, and a very interesting project.
Merci :)

Too bad the server will be only in english. There's a lot of french fan of fallout and Nwn II which don't speak english very well. Not enough for roleplaying.

С'est beau raison de étudier l'anglais :)

Have you some screen of the weapon please ?
Frankly, not yet finished. The general plan in 3d-modeling is: brahmins -> head gear -> weapons -> other creatures -> extra animations.
 
Looks promising sofar :) Maybe you already told, but how are the skill, combat and dialog going to work? Never played NWN2... so i don't know the game mechanics.
If you are using other companies/people made artwork maybe you should put the credits directly on them(e.g. loading screens).
May the modding gods be with you
 
Thanks, guys! I really need your inspiring to keep on working...

but how are the skill, combat and dialog going to work?
Don't worry, all general issues are set. Don't forget about original PnP Fallout D20 which was sued/killed/renamed by Bethesda. It is real time combat, but it looks like smth. between RTC ans TBC: first check/dice of Initiative to find out sequence, then attack in turn (1 turn = 6 sec, but character can lvlup to have more than 1 attack per turn). Baldur's Gate is using DnD combat too... as well as Planescape Torment.

If you are using other companies/people made artwork maybe you should put the credits directly on them(e.g. loading screens).
We wont use other people arts in game... Loading Screens will be made by in-game and our staff (e.g. our official wallpaper above).

May the modding gods be with you
Always )
 
Hello, guys! The 002 patch is released. Dont forget after installation of 002-patch move "pwc" sub-folder to your "...\Documents\Neverwinter Nights 2" folder. Link for patch 002 is here: http://falloutd20.zlo.in/FalloutD20v002.7z

The alfa-server is getting on this Friday 06/17/11 from 0:15
(UTC−4 New York) - 8:15 (UTC+4 Moscow) till 16:00 (UTC−4 New York) - 22:00 (UTC+4 Moscow).
I'll be home to log in as a DM at about 14:00(UTC−4 New York) - 21:00 (UTC+4 Moscow) - contact me via ICQ if you wish to personal test after that time.
 
No-one came on alfa :(
The further working on server is delayed until critical player-mass is accumulated.
 
Can you track how many client/patch downloads were there in the last few weeks/months? Could be helpful to see if there's general interest in this mod.

Other than that, I'd suggest using more offensive marketing and presentation methods. Did you register your mod here? With those screenshots and other materials from this thread you'll probably make quite a splash there. You can also track the statistics (page and media hits, downloads, etc.) there and form a community of people who find your work suiting their gaming needs and ideas.

Don't release everything at once; the effect on your target audience will be very strong if you write some news weekly/monthly and pack it up with fresh screens/concept art/music/whatever. Be sure the news are written with as less typos and errors as possible and that the additional materials look good (less quantity for more quality works wonders for small teams). If your news post is any good, it'll be visible on the front page soon. Generally, take a look how other successful games/mods do it, research the site for a while.

Hope this helps a bit, at least with the "reaching the critical mass for alpha" part. Good luck.
 
Interesting. I used to play NWN 1 on rpg servers. If you pull this off I might wish I bought NWN 2 :)

I understand that it will be a pure multiplayer mod?

Two questions:
1. How do you plan to deal with PC deaths? Normally there was a "heaven" location where the player was waiting to be resurrected. The process usually involved help from living players and XP loss. Obviously this won't work in Fallout setting..
2. How do you plan to balance the D20 system? Looking at the armour figures the (non)Fallout D20 system won't be used (at least all of it). AC figures from items, for example, have a big impact on combat because in D20 systems BAB rises on level up, but AC usually does not.

Edit:
I also see that you will use content form Van Buren? To what extent?
 
I am still quite interested in this project too. But as of now there seems to be no way to actually form a coherent community. I see no forums, no discussions-nothing. I see a few links on the blog but that's about it. You say this project suffers from a lack of player interest, maybe you should find a way to generate interest and create a place where the community can gather. I really hope you find a way to keep this project alive as it seems to have a lot of potential. It would be amazing to have a place for NWN style RP set in the Fallout universe. You would have me as a player logged on 24/7, if you put the server up and running for the public.
 
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