With the help of the ever-loving Ausir, we present the Fallout Developers Profile of Chris Jones, noting that this is not the lead programmer of Fallout 1, but the artist on Fallout 2.<blockquote>Tell us a little about your role in the making of Fallout 1/2/3(Van Buren)/Tactics ?
I playtested Fallout 1 and was blessed with the chance to enter the industry artistically on Fallout 2. Most of what I did for F2 involved painting character death animations with DPaint and DAnimator frame by frame using the selected color palette. It was tedious work, but it was fun work, and it was good on the job training.
What’s your favourite Fallout memory?
I was pretty entertained by the storylines in Fallout, and the fact that playing the game was so open ended. I was so happy to be actually making art for games at the time it would be pretty hard to think of anything that WASN'T a great memory. </blockquote>Link: Fallout Developers Profile - Chris Jones.
I playtested Fallout 1 and was blessed with the chance to enter the industry artistically on Fallout 2. Most of what I did for F2 involved painting character death animations with DPaint and DAnimator frame by frame using the selected color palette. It was tedious work, but it was fun work, and it was good on the job training.
What’s your favourite Fallout memory?
I was pretty entertained by the storylines in Fallout, and the fact that playing the game was so open ended. I was so happy to be actually making art for games at the time it would be pretty hard to think of anything that WASN'T a great memory. </blockquote>Link: Fallout Developers Profile - Chris Jones.