After a year of inactivity (mostly caused by the shock that was MCA's interview), NMA has managed to bother enough developers into talking about their work on Fallout to warrant a revival of the Fallout Developers Profile feature.
First in the pipeline, with more to come, is Fallout 2 designer Colin McComb. Colin is mostly known for his work on BIS' Planescape: Torment, but also did a bit of tinkering on Fallout 2:<blockquote>Anyway, when I showed up, there were three Planescape games in the pipeline. Mine, Zeb Cook's, and Avellone's. Zeb's turned into Stonekeep 2, Avellone's became Torment, and mine got canceled because our managers couldn't justify having three Planescape games. I got shuffled over to be the second designer on Torment, and I was working away happily on that when I got the call to go do dialogues and areas for Fallout 2 (specifically, Broken Hills and San Francisco, so if you hate those areas, you know who to blame now).
I got a fifteen minute introduction to the dialogue editor, and then was shoved forth to spew greatness from my brow. I probably should have asked a few more questions along the way.</blockquote>Link: Fallout Developers Profile - Colin McComb
First in the pipeline, with more to come, is Fallout 2 designer Colin McComb. Colin is mostly known for his work on BIS' Planescape: Torment, but also did a bit of tinkering on Fallout 2:<blockquote>Anyway, when I showed up, there were three Planescape games in the pipeline. Mine, Zeb Cook's, and Avellone's. Zeb's turned into Stonekeep 2, Avellone's became Torment, and mine got canceled because our managers couldn't justify having three Planescape games. I got shuffled over to be the second designer on Torment, and I was working away happily on that when I got the call to go do dialogues and areas for Fallout 2 (specifically, Broken Hills and San Francisco, so if you hate those areas, you know who to blame now).
I got a fifteen minute introduction to the dialogue editor, and then was shoved forth to spew greatness from my brow. I probably should have asked a few more questions along the way.</blockquote>Link: Fallout Developers Profile - Colin McComb