00:49
First time out of the vault
Hi,
Lots of people here have been listing their wishes for Fallout 4 and those threads made for an interesting reading, but there was one thing that caught my eye: suggestions like “Fallout: New Cairo”, weather patterns, etc. In my opinion they could make a potential Fallout 4 more enjoyable but I was immediately reminded of something I’d rather forget: there were vampires, androids and aliens in Fallout 3 *shudders*. They aren’t horrible ideas, but in a Fallout game? Come on! So, even though post-apocalyptic London with varied weather patterns sounds cool, is it really Fallout? Would one actually play that like a game of this epic franchise?
That’s how I got curious: what is it that defines Fallout to You? What plot tropes, background events, colour schemes, gameplay world scales, etc. you think are essential in a Fallout?
Also, if you played FO and FO2, how did these things survive a transition from an isometric 2d to a first-person 3d, from Black Isle to Bethesda/Obsidian? How would you have them handle it?
As an example:
1. Fallout is based on 50’s pulp science!
There was no computer in the original Fallouts that was smaller than a kitchen oven; the world of Fallout is what would have happened if humanity had made advances in nuclear science and biology after WWII instead of electronics. This is what defines Fallout to me, and it’s more than the “Domestic Goddess” hairdo, a Pre-War Parkstroller Outfit and retro-futuristic furnishings in old houses – it extends to plot, goddammit. I think that was completely forgotten in Fallout 3, and NV went for a more western approach, which didn’t work for me personally. I'd have the producers stop looking for pirate-zombie-ninja-alien ideas and concentrate on this setting.
2. Epic dungeon crawls: character and experience
Remember Sierra Army Depot? That underground base that had its own character, history, and things going on and having gone on as and before you enter? That Mentat-overdosed alien-like skeleton? How depending on your skillset your adventure (and Skynet’s state of mind) here could be quite different? I missed that. There was honestly no memorable ‘dungeon crawl’ in FO3, except maybe for Our Lady of Hope Hospital/Statesman Hotel (which had a good vibe to it but offered little diversity in different skillset playthrough experience). Some places come close to that in F:NV though, like Vault 22. Now, I know that “boo-hoo Fallout is an FPS now and you can’t play it without a gun”, but I honestly can’t see any reason why different skill sets offering a different and in each case valid path to your destination isn’t plausible at least in these dungeon crawls, even if rest of the world is hopeless in this regard. I would honestly rather see less 'dungeon' areas (or have them smaller, like bunkers) but have them bigger and able to have the PC able to approach them differently.
Also, I am of the opinion that in a game series, a sequel should at least try to better things that were lacking in the game before that, and in my eyes Fallout was all about different characters approaching the situation differently.
Alas, Fallout the FPS.
There are a couple more things, but I was wondering what you thought about it? What defines Fallout in your eyes?
Lots of people here have been listing their wishes for Fallout 4 and those threads made for an interesting reading, but there was one thing that caught my eye: suggestions like “Fallout: New Cairo”, weather patterns, etc. In my opinion they could make a potential Fallout 4 more enjoyable but I was immediately reminded of something I’d rather forget: there were vampires, androids and aliens in Fallout 3 *shudders*. They aren’t horrible ideas, but in a Fallout game? Come on! So, even though post-apocalyptic London with varied weather patterns sounds cool, is it really Fallout? Would one actually play that like a game of this epic franchise?
That’s how I got curious: what is it that defines Fallout to You? What plot tropes, background events, colour schemes, gameplay world scales, etc. you think are essential in a Fallout?
Also, if you played FO and FO2, how did these things survive a transition from an isometric 2d to a first-person 3d, from Black Isle to Bethesda/Obsidian? How would you have them handle it?
As an example:
1. Fallout is based on 50’s pulp science!
There was no computer in the original Fallouts that was smaller than a kitchen oven; the world of Fallout is what would have happened if humanity had made advances in nuclear science and biology after WWII instead of electronics. This is what defines Fallout to me, and it’s more than the “Domestic Goddess” hairdo, a Pre-War Parkstroller Outfit and retro-futuristic furnishings in old houses – it extends to plot, goddammit. I think that was completely forgotten in Fallout 3, and NV went for a more western approach, which didn’t work for me personally. I'd have the producers stop looking for pirate-zombie-ninja-alien ideas and concentrate on this setting.
2. Epic dungeon crawls: character and experience
Remember Sierra Army Depot? That underground base that had its own character, history, and things going on and having gone on as and before you enter? That Mentat-overdosed alien-like skeleton? How depending on your skillset your adventure (and Skynet’s state of mind) here could be quite different? I missed that. There was honestly no memorable ‘dungeon crawl’ in FO3, except maybe for Our Lady of Hope Hospital/Statesman Hotel (which had a good vibe to it but offered little diversity in different skillset playthrough experience). Some places come close to that in F:NV though, like Vault 22. Now, I know that “boo-hoo Fallout is an FPS now and you can’t play it without a gun”, but I honestly can’t see any reason why different skill sets offering a different and in each case valid path to your destination isn’t plausible at least in these dungeon crawls, even if rest of the world is hopeless in this regard. I would honestly rather see less 'dungeon' areas (or have them smaller, like bunkers) but have them bigger and able to have the PC able to approach them differently.
Also, I am of the opinion that in a game series, a sequel should at least try to better things that were lacking in the game before that, and in my eyes Fallout was all about different characters approaching the situation differently.
Alas, Fallout the FPS.
There are a couple more things, but I was wondering what you thought about it? What defines Fallout in your eyes?