Fallout fans will enjoy

Odin

Carbon Dated and Proud
Admin
Extreme Gamer is the latest to review Fbos and they fall into the trap like all the rest, just read the "lowdown":<blockquote>It might not be Fallout3, but if you're a Fallout fan then you will enjoy this title enough to look past the shallow action and checkpoint gameplay. Fallout: BHOS will appeal to any who likes violent hack em' up games, and I'm sure they will enjoy the harsh language, beer and hookers too. After all it's only a game, good shootin'.</blockquote>Yeah, right....
Link: Fbos review@Extreme Gamer
 
if you're a Fallout fan then you will enjoy this title enough to look past the shallow action and checkpoint gameplay.
Fallout: BHOS will appeal to any who likes violent hack em' up games, and I'm sure they will enjoy the harsh language, beer and hookers too.

Error. Does not compute.
 
You forgot to mention these snippets:

BHOS could be called innovative if you are comparing it to the other Fallout games. Almost everything has changed about the way you play the game but they kept all the same content. This is different and refreshing, [...]

Sure, dude, sure... :roll:

[...] but most of its fan base would of love to see another turn based combat system.

You're damn right about that, mofo! :twisted:
 
Innovative??
the first two fallouts were innovative.. this is just balders gate with guns
 
they gave it 70%...
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BHOS could be called innovative if you are comparing it to the other Fallout games. Almost everything has changed about the way you play the game but they kept all the same content.

What an unbelievable moron. Simply put, I doubt the bumblefuck ever played the CRPGs enough to notice anything other than the graphics and general engine.
 
Merriam-Webster said:
in·no·va·tion
Function: noun
1 : the introduction of something new
2 : a new idea, method, or device : NOVELTY

Since BOS itself was not new in idea, execution, graphics, gameplay, etc., I fail to see how it can be innovative when compared to FO. Oh wait, I get it - FO came out in 1997, while BOS came out in 2004 - BOS is clearly NEWER and therefore INNOVATIVE!
 
These Extreme Gamer fellows should play Fallout 1 and Fallout 2 before saying that Fallout BoS (Or I prefer saying, Fallout BS (BS indeed)) is, hell, "good."

Pah...
 
Who employs these morons? They should be converted to the path of light by playing the original titles and then put be out of their misery due to the fact that they will hardly change a jot due to their stupidity.
 
Time Attenuation

Time Attenuation

... This makes the level seem longer then it is because of the monotonous waves of beetles or raiders etc. that you will have to fend off. ...

Having played BG:DA, and having sampled single and co-op play with BG:DA2, I wish to bring up this elongation of time phenomenon, that many comment on this time relativity in these "state of the art" run and gun or hack and slash mediums of console entertainment.

Here: I doubt we will finish co-op play in BG:DA2, regardless of the real attention hook, the weapon-armor upgrade system. Even on "hard" it seems more of the same. The repetition wears you down, and you wander off to the library for exciting books on tape, Patrick O'Brian historical novels, or John Keegan philosophical ramblings on the history of warfare.

Most people equate elongation of time with BOREDOM. Are we to PAY to be BORED now? Is that the best the "smart money" can offer us in console entertainment?

There must be a blazing light of intellect hiding somewhere at I'play B-BECAUSE they cut FO:BOS in two. Why? Because they knew gameplay in the BG:DA engine can be as BORING as a bus ride in grid locked traffic. Some genius there knows most console players can stand 10 or 15 hours of repetitious button mashing, but not 22 to 30 hours of BORING body counts, and meaningless power ups.

Turn based gaming has been profiled as passe', 'old and in the way', because it "bores" the 'young and the restless', the target market. Then why is the answer BORING run and gun console titles?

Can anyone else here SEE the dichotomy?

It's not for the fans of the FO's to fathom this one out. It's the fans of BG:DA and other console "waves of the future" who need to ask the makers and sellers of these time attenuators, WHY are these games BORING. Why should anyone play a boring game? Is this the closest these concocted realities can come to real life emotions and feelings: BOREDOM?

IF BORING streams of monster masticating IS NOT WHY THEY PLAY GAMES, then why do they buy and play FO:BOS, or any slash and gash title that goes on and on, on and on, through different colored-rendered mazes and monsters, compulsive behavior an end to justify the means, ... or,

... hard up for entertainment?


4too
 
Three customizable playable characters, each with their own unique traits, strengths and attributes to develop over the course of the game.

Customizable? You can choose their perks..... Only Kain is worth playing.


Briosafreak, I don't think that article is defending 4too point of view. It says that the console gaming industry is going to crash.

We're on a technological plateau. The next real leap, the next real difference in how we play games via sensory suits or neural inputs or whatever, is still too far away and too expensive. We once thought it would be VR headsets, but that technology turned out to be a headache-inducing fad, people's desire for tech novelty outweighed by their fear of being caught in an enormous electrical dorkhat.

I just got this news about the new "Doom clone" from konami:

http://www.cnn.com/2004/TECH/03/03/hln.game.lifeline/index.html
 
Yes it`s one of his many points, but there are more:
It's not for the fans of the FO's to fathom this one out. It's the fans of BG:DA and other console "waves of the future" who need to ask the makers and sellers of these time attenuators, WHY are these games BORING. Why should anyone play a boring game? Is this the closest these concocted realities can come to real life emotions and feelings: BOREDOM?

IF BORING streams of monster masticating IS NOT WHY THEY PLAY GAMES, then why do they buy and play FO:BOS, or any slash and gash title that goes on and on, on and on, through different colored-rendered mazes and monsters, compulsive behavior an end to justify the means, ... or,

... hard up for entertainment?

Now read this:
Games try to trump that with interactivity, letting you control the outcome. But the more control the gamer has, the more the pacing is ruined by brainless repetition (leaving the task to the gamer presents the possibility the gamer will fail 30 times in a row).

If they make the game tasks easier (as not to bring the game to a screeching halt), the gaming experience becomes much too short to justify the $50.00 pricetag. And the more interactivity is taken away in favor of pacing and pre-rendered cinemas, the more they stop being video games.

Again, the novelty of getting to be Luke Skywalker attracted gamers in droves. We were never really able to do that before. The experience of being able to stride down a hallway blowing up monsters with a rail gun was also new to a lot of you. But it comes to the same, doesn't it? The first time you play a level, the monster around the first corner is a surprise. After that, it's homework. It's memorizing, via pure repetition, bad guy placement and ammunition deposits and card keys. "Okay, kill the mutant behind the crate. Duck behind the dual doors. Wait for guard to walk out. Kill him, take his key. There's two Hellgoats in this next hall. Pick up the rockets..."

Is it any wonder that once we see the new, glossier FPS games that so few of us go back and play the old ones? What do the old ones have to offer once the experience has been memorized? And what do the new ones have to offer but new arrangements of hallways and glossier monsters and new stiffly-acted cut scenes that we'll watch exactly once before skipping past them?

Repetition is the keyword here, something new has to show up, or the fact that videogames lost in revenues to the movie industry during last christhmas for the first time in a few years will become cronic. Boredom is killing the videogame momentum.
 
Grander Vision Of Dystopia

Grander Vision Of Dystopia

Thanks for the feedback ya'll.

David Wong has a wider, grander vision of the (next) ultimate watershed of the electronic game industry.

I see I am paralleling and complimenting his flow of events.

... by p'ssing in a tributary stream.


If after all the trashing of FO, the best that I'play has to offer is FO:BOS than I'play can never claim to be an entertainment company, much longer. But some view Vivendi in similar light, so it goes with sho' biz.

I'play managed to get BG:DA2 into the stores so they remain a console warz company, and yet it too is repetitious and I am irritated by the complacency of those who were the target market.

In Wong's estimate good story telling will keep the movie biz entertaining and prosperous. He sees no future in gaming because the trendy and the flash will never leave room for the dynamic drama that always grips our busy(body) emotional minds.
The electronic game industry is destined to repeat itself into bankrupcy.

It's will be a broken record (remember LP's?) repeating the same old formulas of past console successes. Hardly an entertaining Gotterdammerung.

I am not one with the big ""bang"" ending. I imagine going out with a ""whimper"", as suggested by a Depression Era poet.

I am facinated by the hypnotic suggestion of peace and comfort in repetition. The pace of the story is no longer a river to pilot nor a sea to navigate but a drip, drip, drip of some lone, leaky faucet.

Wong's image of zen oneness with repeated gaming motion has all the attraction of autism.

! AUTISTIC NATION !

Avoiding all eye-contact: ignoring the new dawn and the starry night; rocking in the fetal position, listening to the same top 20 songs over and over and over, while the finger gestures on the game pad pop the cartoon monsters as sweetly and therapeutically as any sheet of bubble wrap.

"" ... That deaf, dumb, and blind boy can sure play a mean pin ball ... ""


4too
 
I am not one with the big ""bang"" ending. I imagine going out with a ""whimper"", as suggested by a Depression Era poet.

Yep good call


"" ... That deaf, dumb, and blind boy can sure play a mean pin ball ... ""

I still hate "Tommy", but that image does represent a sign of the times.
 
Briosafreak said:
I still hate "Tommy", but that image does represent a sign of the times.

you...*hate* Tommy?

What kind of malformation of human thinking could bring you to hate one of the greatest albums ever written?!

It's *Tommy*!!!

(don't like the Who much apart from Tommy, tho')
 
""Sickness can surely take the mind ... "

""Sickness can surely take the mind ... ""

Saw the Who in Kansas City, Mo. at the, ow-wow, THE FREEDOM PALACE >>>> MAN! Summer of ??????? 1969? 1970? Well can't remember so I MUST have been there ..... Festival seating meant chaos and an over packed hall. Woodstock syndrome. AC over powered
by body heat of thousands. But hey, it was o.k. to sweat back then, and strip accordingly. We ended up by the light crew in the balcony. Got balls of crushed ice from them so we stayed hydrated in the close heat. "Live At Leeds" sort of show.


Yah but all that HIGH minded '60's and '70's popular rock got boring ... DIDN'T IT!

Made punk and the "new wave" a breath of fresh air ... DIDN'T IT!


So if one could change their choice of entertainment THEN, then the same demographic profile could shift, NOW.

And this, obliquely backs Mr. Wong's predilection towards "another" console apocalypse.

I'play and their kin are designing for the mass market, while spewing
smoke about being different, and new, and trendy, and with it, and all that other vapid hype. Anticipate another wave of mediocrity and perpetual bouts with boredom.

By not caring to be bored, or lied to, one can choose to wait, and troll the bargain bins.

4too
 
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