Fallout 1 (GOG.COM) with FalloutFIXT v9995
Good work , but there are some errors...
I'm going to try it with another version of Fallout 1 installation. Hopefully my saves will work.
...
Unfortunately same thing happens with Fallout US 1.0 (with FalloutFIXT v9995)...
I've also checked The Glow: I can attach the rope, but can't descend in to the crater. Funny thing is that each time I try to descend by the rope, I take "Large dose of radiation" (about 70 rads ).
Errors so far (with GOG version):
1. Find and destroy the Deathclaw quest (HUB) never expires (I still can talk about it with Harold and then Slappy can take me to the cave which obviously is empty).
2. Lit flares disappears when put in the hand (although I have been able to use them that way while killing rats at the entrance of Vault 13). I still can drop them where I stand and then grab them back.
3. Ian is throwing flares at enemies...
4. Some animals (Pig Rats, radscorpions) don't attack when shot form a long distance (say 15 hex and more).
5. Tycho won't take a Geiger Counter ("Your offer is not good enough")
6. Critical (stuck) - can't climb the lower ladder at Necropolis Vault. My character stops in the middle of it.
Also I find Weapon Drop Mod very disturbing - searching for guns in the guts of fallen enemies while your NPCs walk around you...
.
.
.
Oh, well... since I can't play anymore (no water chip, can't go to The Glow...) I'll have to switch to real life and go clubbing... It's all your fault Sduibek! <that's just a joke, no offense >
Good work , but there are some errors...
I'm going to try it with another version of Fallout 1 installation. Hopefully my saves will work.
...
Unfortunately same thing happens with Fallout US 1.0 (with FalloutFIXT v9995)...
I've also checked The Glow: I can attach the rope, but can't descend in to the crater. Funny thing is that each time I try to descend by the rope, I take "Large dose of radiation" (about 70 rads ).
Errors so far (with GOG version):
1. Find and destroy the Deathclaw quest (HUB) never expires (I still can talk about it with Harold and then Slappy can take me to the cave which obviously is empty).
2. Lit flares disappears when put in the hand (although I have been able to use them that way while killing rats at the entrance of Vault 13). I still can drop them where I stand and then grab them back.
3. Ian is throwing flares at enemies...
4. Some animals (Pig Rats, radscorpions) don't attack when shot form a long distance (say 15 hex and more).
5. Tycho won't take a Geiger Counter ("Your offer is not good enough")
6. Critical (stuck) - can't climb the lower ladder at Necropolis Vault. My character stops in the middle of it.
Also I find Weapon Drop Mod very disturbing - searching for guns in the guts of fallen enemies while your NPCs walk around you...
.
.
.
Oh, well... since I can't play anymore (no water chip, can't go to The Glow...) I'll have to switch to real life and go clubbing... It's all your fault Sduibek! <that's just a joke, no offense >