Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

Discussion in 'Fallout General Modding' started by Sduibek, Dec 15, 2010.

  1. Fenyx

    Fenyx First time out of the vault

    3
    Nov 21, 2019
    I've found the source of the problem, it the encounter tweaker. It seems that (at least for me) changing anything in there results in that error message showing whenever trying to launch falloutw.exe.
     
  2. Yulaw9460

    Yulaw9460 First time out of the vault

    5
    Jun 7, 2018
    Very well. Zip-file with info en route.
     
  3. Huseyin1453tr

    Huseyin1453tr First time out of the vault

    4
    Dec 8, 2019
    Late December Relase ?
     
  4. dudejo001

    dudejo001 It Wandered In From the Wastes

    126
    Mar 6, 2010
    We must pray to the Holy Flame! Only then will we get the latest FIXT release!
     
  5. Huseyin1453tr

    Huseyin1453tr First time out of the vault

    4
    Dec 8, 2019
    Holy Flame Help us We Need New Version of Fallout FIXT
     
  6. coldroll

    coldroll Fuck Bethesda

    187
    Jul 4, 2012
    Hi I'm posting to explain that I have a weird issue with the latest version of Fallout fixit. I have the steam version of Fallout 1 and I installed Fallout fixit and was playing the game until I realized I wasn't actually running fallout fixit I was running the newer hires patch that comes preinstalled with the game. And it runs way smoother than fallout fixit on my computer for some odd reason. The targeting cursor skips and is unusually sluggish in fallout fixit the music skips randomly but only for a few seconds after an hour usually then returns back to normal this happens intermittently and the animations of the characters and movement of the characters seems to be laggy and stutters as well. Meanwhile if I play the fallout 1 vanilla version that comes with steam none of these issues are present and the game runs smooth with no skipping music,smooth animations (or as smooth the animations can be at 30fps) the mouse cursor isn't buggy and there is no noticeable slow down at all. But as soon as I play Fallout fixit all these issues return is there any way to fix this issue? My PC also more then meets the system requirements for this game and all the rest of my games run fine and I have the latest drivers. Could it be a windows 10 issue? Or an issue with the mod?

    PC specs: Os: Windows 10 64 bit latest windows 10 updates installed.

    CPU: Core i7 2600k 4.5ghz
    GPU: Nvidia gtx 960 superclocked latest drivers
    Ram: 8gb of ddr3 ram
    Hard drive: 1tb ssd
     
  7. Young _Yourbanus

    Young _Yourbanus First time out of the vault

    4
    Jan 8, 2020
    Is the next release still scheduled for Jan 2020? And will I be able to install the mod and continue my playthrough or will I have to start a new playthrough? I'm currently playing Fallout 1 for the very first time, on Steam. I have just explored Vault 15 and am currently in Junk Town in Gizmo's casino. If the mod would require me to start a new playthrough; do you guys think I should wait on it and start over for the optimal experience?
     
  8. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Wait for it or play Fallout et Tu on the Fo2 engine.
     
  9. Young _Yourbanus

    Young _Yourbanus First time out of the vault

    4
    Jan 8, 2020
    Ok, I'll wait and play some New Vegas for now.
     
  10. Young _Yourbanus

    Young _Yourbanus First time out of the vault

    4
    Jan 8, 2020
    Or finish this playthrough vanilla and do another playthrough once the patch is out :bow:
     
  11. cuebas

    cuebas First time out of the vault

    11
    Jan 10, 2020
    I have a question: in vanilla Fallout, the time for Necropolis is 110 days, but if the time comes and you just don't visit Necropolis again, it doesn't get wiped out. Now, if I install the mod, will that still be the case? Additionally, will that be the case for the other invasions, if they're activated?
     
  12. cuebas

    cuebas First time out of the vault

    11
    Jan 10, 2020
    Also, the custom installer says that it can enable player models to smoke -- if this is enabled, will they automatically? Because I'd like to see other player models smoking but I don't want my player model to do so.
     
  13. cuebas

    cuebas First time out of the vault

    11
    Jan 10, 2020
    Oh, and there should be a way to switch off the combat automatically ending when there are no aggressive opponents nearby. Sometimes there's a lot of enemies in a reasonable distance from each other and I want to go from one to the other without having to reactivate combat mode every time.
     
  14. cuebas

    cuebas First time out of the vault

    11
    Jan 10, 2020
    Can the keyboard shortcuts become changeable?
     
  15. slayer4mayor

    slayer4mayor Night Person

    2
    Dec 26, 2019
    Your character will light up when idle.
     
  16. slayer4mayor

    slayer4mayor Night Person

    2
    Dec 26, 2019
    I believe the mutant invasions remain the same as vanilla by default but you can select different options for the invasions if you go through the custom installation.
     
  17. cuebas

    cuebas First time out of the vault

    11
    Jan 10, 2020
    There was no option in the custom installation for the cities to only get the bad ending if I visit them after the time limited has been reached.
     
  18. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    This is a bug that was still in Fixt the last time I checked.
     
  19. cuebas

    cuebas First time out of the vault

    11
    Jan 10, 2020
    There should be some attention paid to the incredibly buggy Boneyard. The Blades vs. Regulators quest is hyper buggy. I talked to Razor and I was supposed to have a holodisk in my inventory, and it didn't show up. I was hoping Fixt would make it so that Jon Zimmerman didn't become aggro for no reason if you showed him the truth, but I didn't even have that option since there was no holodisk, so I had to invade with the Blades. Thing is, when you do go that route, I show up with my followers and no Blades whatsoever.
     
  20. Matt Drax

    Matt Drax Smart Ass

    105
    Sep 4, 2010
    That is actually an all new bug through Fixt:
    Since some Versions ago, all Holodisks are automatically removed from the inventory after beeing read -.-