Young _Yourbanus
First time out of the vault
Wait for it or play Fallout et Tu on the Fo2 engine.
Ok, I'll wait and play some New Vegas for now.
Wait for it or play Fallout et Tu on the Fo2 engine.
Also, the custom installer says that it can enable player models to smoke -- if this is enabled, will they automatically? Because I'd like to see other player models smoking but I don't want my player model to do so.
I have a question: in vanilla Fallout, the time for Necropolis is 110 days, but if the time comes and you just don't visit Necropolis again, it doesn't get wiped out. Now, if I install the mod, will that still be the case? Additionally, will that be the case for the other invasions, if they're activated?
There was no option in the custom installation for the cities to only get the bad ending if I visit them after the time limited has been reached.I believe the mutant invasions remain the same as vanilla by default but you can select different options for the invasions if you go through the custom installation.
That is actually an all new bug through Fixt:
Since some Versions ago, all Holodisks are automatically removed from the inventory after beeing read -.-
Oh, for me, that's not what's happening. I have a holodisk that, when I try to read it, all it says is Error. I still have all the holodisks.Yes, it in itself is not a bug, but it bugs with the Razor Quest was what I meant.
Is it a thing I can fix on my own game?The "error disk" is a different issue. I fixed it in et Tu some months ago. :>