Hello,
Many years since my last post, Sorry about that, just kind of dropped off the face of the earth for a while there. Life y'know.
I came back to it after a while intending to fix up the code in order to publish it. But instead it kind of evolved a bit.
It's not really ready yet, there are likely plenty of bugs. I probably would have sat on it for several more months but I check in here once in a while, and with sfall now having it's own HRP and the fallout clone by alexbatalov coming along, I thought I should get this out there before it becomes completely redundant.
Anyway, Feature list:
-Rendered with DirectX 11( the HRP used DirectX 9)
-32 bit graphics, frm's(fallout graphic) with different palettes can sit side by side. Support for a 32bit frm has also been added, although there is as yet no program to create these. An 8, 24 or 32 bit BMP can be used in place of some of the interface graphics.
-The interface can be scaled to better fit your screen (beyond 2X which was the only option in HRP).
-Game and World maps can be scaled independently, zoomed in and out by way of the mouse wheel.
-A new way to represent lights in-game for a more natural appearance, original lighting is also improved without the palette limitation.
-Improved fading effects between screens.
-Transparency effects when hiding rooves and item and critter visibility when using the fog of war feature(not fully implemented yet).
-Other stuff I can't remember.
And finally the link to the repository on GitHub where you can grab the first pre-release and source code.
https://github.com/mattwells77/Fallout_II_Visually_Enhanced_Patch
Many years since my last post, Sorry about that, just kind of dropped off the face of the earth for a while there. Life y'know.
I came back to it after a while intending to fix up the code in order to publish it. But instead it kind of evolved a bit.
It's not really ready yet, there are likely plenty of bugs. I probably would have sat on it for several more months but I check in here once in a while, and with sfall now having it's own HRP and the fallout clone by alexbatalov coming along, I thought I should get this out there before it becomes completely redundant.
Anyway, Feature list:
-Rendered with DirectX 11( the HRP used DirectX 9)
-32 bit graphics, frm's(fallout graphic) with different palettes can sit side by side. Support for a 32bit frm has also been added, although there is as yet no program to create these. An 8, 24 or 32 bit BMP can be used in place of some of the interface graphics.
-The interface can be scaled to better fit your screen (beyond 2X which was the only option in HRP).
-Game and World maps can be scaled independently, zoomed in and out by way of the mouse wheel.
-A new way to represent lights in-game for a more natural appearance, original lighting is also improved without the palette limitation.
-Improved fading effects between screens.
-Transparency effects when hiding rooves and item and critter visibility when using the fog of war feature(not fully implemented yet).
-Other stuff I can't remember.
And finally the link to the repository on GitHub where you can grab the first pre-release and source code.
https://github.com/mattwells77/Fallout_II_Visually_Enhanced_Patch