Fallout inspired isometric retro indie RPG "SpaceWreck"

Discussion in 'General Gaming and Hardware Forum' started by Kamaz, Jan 26, 2020.

  1. Kamaz

    Kamaz First time out of the vault

    77
    Oct 25, 2003



    If you want to get rid of a character or need an item it is holding, murder is not the only option. For example, while he's not looking, you can spike his drink with sleeping pills
     
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  2. Kamaz

    Kamaz First time out of the vault

    77
    Oct 25, 2003
    I am working on quests, so there's not much to show of that. However, here's small visual update to one of the maps:

    Asteroid ore hauling rockship showing heavy damage to the bow. Tiny speckle in the middle there is you.
     
  3. Kamaz

    Kamaz First time out of the vault

    77
    Oct 25, 2003
    While I'm working on quests without much of a visual output, the artist is updating older assets, like this shuttle:

    Previously

    New shuttle
     
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  4. Kamaz

    Kamaz First time out of the vault

    77
    Oct 25, 2003


    In two and a half minutes I try to broadly explain what this post-apocalyptic space role-playing game "Space Wreck" is all about. There are also plenty of fresh visuals in the video.
     
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  5. Kamaz

    Kamaz First time out of the vault

    77
    Oct 25, 2003
    A very short clip from the intro sequence we've been working on. Shows you arriving to the starting location - wreck of the rock ship KURBADS.

    (If you watch with sound on, you'll get a sense of atmosphere I am going for)
     
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  6. Kamaz

    Kamaz First time out of the vault

    77
    Oct 25, 2003

    Another short animation clip from the intro movie: main protagonist (player) arrives to the wreck of the rock ship KURBADS in a small shuttle.
     
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  7. Kamaz

    Kamaz First time out of the vault

    77
    Oct 25, 2003

    The tiniest thing, really - you can ask NPCs to move aside. However, whether they will comply - that depends on your SPEECH skill roll.
     
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  8. Kamaz

    Kamaz First time out of the vault

    77
    Oct 25, 2003

    Sneak peek into the new ...uh....sneak peek system. Principle is simple: the better your sneak skill, the smaller NPC detection area. If you step into their FOV, roll for each tile.

    TL;DR

    Actually, it's the difference between your sneak skill and NPC's PERCEPTION attribute that determines the extent of the FOV field. However, when you step into the FOV, your sneak is rolled against NPC's FOCUS. Then there's also the concept of alertness - NPCs can have level of alertness and what it means is that sneak roll has to fail multiple times before NPC spots you. The less alert they are, the more forgiving they are (hence FOCUS). Also, if you are sneaking past some non-hostile humanoids, your CHARM plays a role as well - it decreases or increases NPCs alertness depending on how charming you are. If you are likable person (high CHARM), they will be more lenient, however if you are repulsive bastard (low CHARM), they'll be looking over your shoulder all the time.
     
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  9. Hulk'O'Saurus

    Hulk'O'Saurus Still Mildly Glowing

    248
    Jul 10, 2018
    I like it.

    Do you have like a demo of the game?
     
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  10. Kamaz

    Kamaz First time out of the vault

    77
    Oct 25, 2003
    No, not yet.
     
  11. Hulk'O'Saurus

    Hulk'O'Saurus Still Mildly Glowing

    248
    Jul 10, 2018
    Could you say that this could be played as a full-fledged game. I am a big fan of indie RPGs, practically my only real favourite genre of video games, really.