Kamaz
It Wandered In From the Wastes
If you want to get rid of a character or need an item it is holding, murder is not the only option. For example, while he's not looking, you can spike his drink with sleeping pills
Sneak peek into the new ...uh....sneak peek system. Principle is simple: the better your sneak skill, the smaller NPC detection area. If you step into their FOV, roll for each tile.
TL;DR
Actually, it's the difference between your sneak skill and NPC's PERCEPTION attribute that determines the extent of the FOV field. However, when you step into the FOV, your sneak is rolled against NPC's FOCUS. Then there's also the concept of alertness - NPCs can have level of alertness and what it means is that sneak roll has to fail multiple times before NPC spots you. The less alert they are, the more forgiving they are (hence FOCUS). Also, if you are sneaking past some non-hostile humanoids, your CHARM plays a role as well - it decreases or increases NPCs alertness depending on how charming you are. If you are likable person (high CHARM), they will be more lenient, however if you are repulsive bastard (low CHARM), they'll be looking over your shoulder all the time.
No, not yet.Do you have like a demo of the game?
No, not yet.
thanks! I am glad you did.Looks neat just cam across this.
Below are some of those generated photos in game:It is not easy to find a suitable portrait for every character in the game, especially since we have a limited budget and cannot afford models and photo shoots. Even though we have a pool of photos to work with, sometimes you need something very specific - ethnicity, hair, age - and the right angle. That can be a big problem and the one that Generated Photos solves well - you can specify quite detailed parameters and then have a selection of consistent portraits to choose from. And another less common but important aspect is that there are times when we need to portray less than admirable characters, and then it is safer and worry-free to use artificial "actors"."