The nuanced role-playing is great, but what made Fallout truly memorable was how the consequences of your actions often turned out to be colorfully over-the-top
shihonage said:...And "consequences of your actions" does not mean "the death animation that occurs when you kill someone". In Doom, cooking an IMP into a bloody goo with a rocket launcher had some nice consequences to your actions too. Man, Doom was an amazing RPG amirite
Ausir said:Even in FO1, the deathclaw in the game itself was pretty different from the one in the manual and the original clay model had some differences from both of them.
Mephestys said:ROLEPLAYING!!!!11111
Sorrow said:Does anyone know any spiritual successors?
goffy59 said:They were genetically enhanced, that is where their speech came from. The Enclave gave them mentats and did other things. Thats where it came from. And that was only one group, the rest of the deathclaws in the game were pretty much large animals that hurt pretty bad.
Dopemine Cleric said:I know your not talking about the texture. I didn't ask my question correctly about the texture, which I heard was a mistake. The deathclaws I thought were supposed to be covered in fur or something, I thought you would probably know from your fallout-wiki knowing self.
Sorrow said: