I hope that we will see the new mutants next week, while E3 stuff.
Lol.Lexx said:Re-animated super mutants? This actually sounds great.
yeah great..suprise,suprise the super mutants were only placeholders. some of you guys beat a dead horse to death & back again!Expresate said:Lexx said:Re-animated super mutants? This actually sounds great.
Yeah, this also confirms that what we saw in the IGN trailer was actually an earlier build. Which makes me happy.
Morbus said:As for steamworks, how is that the least intrusive alternative? Having a crappy buggy software running alongside the game, stealing memory and CPU cycles is non-intrusive?
i guess this what obsidian is fixing with the companion wheel. lets hopePaul_cz said:I hate using companions in gamebryo games, that engine just cannot decently handle it. So why bother.
Jet1337 said:Why do I get the feeling that the Cazadores are just bigger Bloatflies that can do poison damage?
sampson70 said:i want a perk every level up!thank u
I actually don't have a problem with getting a perk every level as long as it's something that adds definition to the character as opposed to just more skill points. If it's something that fleshes out who your player character is at a person, why wait an arbitrary amount of levels to enact that change? Why not have them constantly morphine and expanding with each level they gain?.Pixote. said:sampson70 said:i want a perk every level up!thank u
What was wrong with getting a perk every 3 or 4 levels…that way those perks were more valued? I think the original game got it right, and Fallout 3 screwed it up badly...but the gamers of this world have such hungry appetites that they would probably accept a new perk for every kill…![]()
Old perks were, frankly, usually bigger game changers than all but the top tier of perks in FO3. Of course, sometimes old perks were things like Awareness which did something that should have been a feature rather than a perk, but whatever..Pixote. said:sampson70 said:i want a perk every level up!thank u
What was wrong with getting a perk every 3 or 4 levels…that way those perks were more valued? I think the original game got it right, and Fallout 3 screwed it up badly...but the gamers of this world have such hungry appetites that they would probably accept a new perk for every kill…![]()