bhlaab said:
I'm not sure that would even be a bug. It's been said that all the currencies have exchange rates.
So it's not like you'd turn 45 caps into 45 chips into 45 NCR dollars.
You'd turn 45 caps into 10 chips into 500 NCR dollars etc.
Are you sure?
NCR dollars are devalued compared to bottlecaps and even more devauled to Legion coins.
I doubt that "devalued" means like "200 dolars = 20 bottlecaps", because it's all numbers. I thought more like the following thing:
40 dollars = 1 knife; 500 bottlecaps = 1 knife; 40 dollars = 100 bottlecaps.
Or something. This would mean that they are devalued in the bottlecap-using-world compared to their usual value. Because if it's simply big number of dollars equal to small number of caps, then there would be more dollars in circulation as well, so it will be the same thing, just with bigger numbers - and this is realistic. So I thought that this makes no sense.
But then, maybe you could buy something with your NCR dollars, and sell it to another merchant for bottlecaps (or Caesar coins), and the loss will be based on your Barter skill (this could result in a big loss). Also, it's expected to get lots of loot from killing stuff (lol), and you'd choose where to sell it.
By the way, I love how they've invented original functions for stuff like perks/traits or poker chips (especially the Comprehension bonus for temporary boosts) - I'd love even more to see everything in the game with a real, irreplaceable function (Barter was replaceable by just getting more stuff, also the +bonus carry weight perks, because you may drop your load and return, it's all features that can be replaced in the long-term by spending additional time for trading; a simple +1 HP bonus is irreplaceable). But I doubt they would add this.
Low intelligence options have actually been confirmed, though they won't be the 'every line is replaced by mindless gibberish' they were in Fallout 1 and 2, but more like 'completely missing the point' lines.
Damn it! I prefer the Fallout 1/2 solution. But still, I hope being stupid has a big effect, like it had in the original games. And I hope they fix that sharp limit the first Fallouts had - if you have 3 IN you are a moron unable to speak properly, and if you have 4 IN you aren't visibly stupid.
Oh, also I like to see they have in-game explanation to keep bottle caps. It's obvious that this is a part of what sells the game. I'm okay with that, after all it does no harm to us if their game is retard-friendly, as far as I don't constantly see in everything how it was made based on what sells good - like the "popular" movies nowadays. The only thing I won't mind is a happy end.