The Obsidian devs have migrated to the Bethesda forums en masse, and requisite Meet the Devs threads ensued. While normally talkative types, it's pretty clear we shouldn't expect any information to come out through the forum channel, as it does not fit Bethesda's policies. The devs so far can only be found in the meet the devs threads, which have a strict no game info/questions policy, and that means it's only interesting if you want to know J.E. Sawyer's favourite games are Fallout/Darklands/Pool of Radiance (nice), or maybe this post from Chris Avellone is of interest.<blockquote>Yep, I did area design and encounter design for F2 (worked on Vault City's third and final iteration, companions: Cassidy and Myron, special encounters, New Reno, Raider Camp, and the EPA, which got canned - and good thing, too, we already had too many locations) and some perk designs. Brian Menze, Feargus, Chris Jones, Scotty Everts, and Dan Spitzley are all here, all worked on Fallout 2, not all of them are on New Vegas, though.
The trailer is the only thing I can point to to answer your question, can't say much more than that. Josh and John Gonzalez (our creative lead and master of all things plot-related) put together a great story with some fun new mechanics, and they know their Fallout. I think we're using all the stuff we've been kicking around for the past ten+ years with RPGs and seeing how they can be applied to New Vegas on both the plot and system side.</blockquote>Not telling us nothing.
Meanwhile, Bethesda producer Jason Bergman is egging us on to spot more hints in the trailer.<blockquote>Bring on the #FalloutNewVegas speculation! Should be lots of little tidbits you can gleam from that teaser if you look carefully enough.</blockquote>I expect detailed analysis and charts from us dedicated Fallout fans. Remember this? It was awesome, more please.
If you need a second look, IGN's Rewind Theater has gone back to dissect the trailer. To some extent.
The trailer is the only thing I can point to to answer your question, can't say much more than that. Josh and John Gonzalez (our creative lead and master of all things plot-related) put together a great story with some fun new mechanics, and they know their Fallout. I think we're using all the stuff we've been kicking around for the past ten+ years with RPGs and seeing how they can be applied to New Vegas on both the plot and system side.</blockquote>Not telling us nothing.
Meanwhile, Bethesda producer Jason Bergman is egging us on to spot more hints in the trailer.<blockquote>Bring on the #FalloutNewVegas speculation! Should be lots of little tidbits you can gleam from that teaser if you look carefully enough.</blockquote>I expect detailed analysis and charts from us dedicated Fallout fans. Remember this? It was awesome, more please.
If you need a second look, IGN's Rewind Theater has gone back to dissect the trailer. To some extent.