Fallout: New Vegas previews

Brother None

This ghoul has seen it all
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We haven't rounded up previews in a while but there hasn't been much interesting material out there. Here's a bunch of previews from recent cons, including PAX. GameXplain.<blockquote>While the game does not take place in D.C., the landscape of the wasteland isn’t too different than that of Fallout 3’s. You’ll still encounter plenty of run-down buildings, rocky terrain, hills, and beat-up and abandoned machinery. One noticeable difference regarding the surroundings are the colors of the environments. Whereas Washington D.C. featured more grey tones, Obsidian Entertainment has seemed to opt for a more western-themed brown color palette. The atmosphere seems to have a more desert Wild West feel to it; however, that is not to say that you should expect to see John Wayne strolling through on a horse anytime soon. Fallout: New Vegas is still chalk full of all the bandits and mutated monsters you love to kill so much. Because East Coast wildlife and West Coast wildlife differ, you’ll find different creatures in New Vegas. During our hands-on with the game, we encountered new bug and lizard-like mutants not previously seen in Bethesda’s previous game.
</blockquote>Xbox360Achievements.<blockquote>While the game looks a lot smoother than its predecessor, those looking for a total overhaul are going to be in for a bit of shock. The game still has vast swathes of open areas made of little more than rocks and shrubs, but thankfully, the real difference comes from the gaudy lights of Vegas itself which looks superb; not to mention a wide variety of friends and foes that you can tussle with. The character models seem like a vast improvement this time around, although you can still have some issues with questionable AI path finding.</blockquote>Something Awful (a joke article about hardcore).<blockquote>You must eat and drink every three minutes to stay alive. Food must be manually prepared by the player following actual recipes and cooking methods. If it is overcooked or poorly seasoned, it will disappear without being eaten. If it is the slightest bit undercooked, the main character will die.

Players whined about the effects of radiation in Fallout 3, so this time around you will begin the game with a near-lethal dose of radiation that renders you blind.

No fast travel. No running. Walk speed has been reduced to a stationary lean forward.

</blockquote>Digital Spy.<blockquote>Speaking to DS, project director Josh Sawyer explained the rationale behind the Vegas setting. "We moved the action to Vegas because we wanted a setting that was close to the West Coast, as that is a setting we have become familiar with in the previous games in the series. We also wanted something that was starkly different from Washington DC," he explained. "In the United States, a lot of people think of Washington as the cornerstone of our country, a city of American virtue. Whereas, Las Vegas is a city of American vice, that continually reinvents itself, destroys itself, rebuilds itself. Because it's a city of vice, we thought that contrast was good, and also the visuals are much different to set it apart."

During our hands-on session at gamescom, it was apparent that the development team has strived to create the yin to Fallout 3's yang. While its forbear began with the protagonist's birth, New Vegas opens with our main character being shot in the head and dumped in an unmarked grave. After being pulled from the ground by a robot named Victor, we were nursed back to health by the local physician Doc Mitchell. The good doctor then hit us with series of questions, which serves as the character customisation process.</blockquote>
 
Brother None said:
The game still has vast swathes of open areas made of little more than rocks and shrubs...

That's a plus isn't it? Means less tripping over enemies, hills, cars, buildings every 50 feet.
 
Just wanted to point out that on the Obsidian boards Josh Sawyer confirmed that in hardcore mode weapons DON'T break more easily.
 
WorstUsernameEver said:
Just wanted to point out that on the Obsidian boards Josh Sawyer confirmed that in hardcore mode weapons DON'T break more easily.
Good, the fact that the weapons break as fast as they do wasn't realistic anyway
 
I hope the color change doesn't mean Fallout will go from default tinted snot-green to shit-brown. I'm a little worried after seeing screenshots and gameplay videos that they might have a slight rustic sepia tone. Here's hoping for Fellout updated for NV on release date.
 
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