Here is Machinima.com's preview of Fallout: New Vegas:
[youtube]http://www.youtube.com/watch?v=klixN7DOLhc[/youtube]
It spends a long time talking about how long Fallout 3 is, before noting how much New Vegas improves on so many obvious flaws of Fallout 3. VATS being a necessity, no iron-sights, Rybicki-maneuver statements like the game's faces "proving for the first time that this engine can render human faces that don't look like a hideous mass of texture painting". I thought Fallout 3 had already proven that for the first time. The gameplay footage is the same as seen in the video interviews, so let's assume it's been provided by Bethesda to be used for promotion of the video game. Did I say promotion? I meant journalistic coverage.
EDIT: let's just toss some more Con previews in here. NowGamer previews and tosses up four new screenshots.<blockquote>It’s very Fallout 3, as you might expect from a sequel that uses virtually the same engine and underlying technology as Bethesda’s masterful series revival, but the similarities between the radioactive Mojave and the Capital Wasteland are comparable with those of a highway ghost town and any West Coast desert. The view to the yellowish hills on the horizon is brighter, more sparsely populated and desiccated, with a sprouting desert flower or two begging to be picked and stored for use in some concoction or other that you’ll undoubtedly whip up later on.</blockquote>Softpedia.<blockquote>I am also happy to report that, in the demo at least, you could not steal everything that was not nailed down and even messing with an old jukebox resulted in an increase in infamy and a fight.
</blockquote>VideoGamer (mention of Mark Morgan in this article has been corrected, Mark is not doing New Vegas' soundtrack).<blockquote>Compared to the other big-hitters on Bethesda's list of upcoming releases, New Vegas doesn't offer much in the way of eye candy. Fallout 3's sprawling vistas were pretty impressive two years ago, but now the engine is looking pretty long in the tooth. That said, the retro/ruined future mash-up vibe is appealing as ever. There's a darker, meaner tone to the intro to New Vegas; Ron Pearlman provides the gravelly narration as the scene is set, detailing the growing conflict between the New California Republic and Cesar's Legions - a bandit army that has enslaved 86 American Tribes. Western and gunslinger imagery permeates the game's look and feel, but the interface and general appearance is largely unchanged from Fallout 3.</blockquote>Thanks Incognito.
[youtube]http://www.youtube.com/watch?v=klixN7DOLhc[/youtube]
It spends a long time talking about how long Fallout 3 is, before noting how much New Vegas improves on so many obvious flaws of Fallout 3. VATS being a necessity, no iron-sights, Rybicki-maneuver statements like the game's faces "proving for the first time that this engine can render human faces that don't look like a hideous mass of texture painting". I thought Fallout 3 had already proven that for the first time. The gameplay footage is the same as seen in the video interviews, so let's assume it's been provided by Bethesda to be used for promotion of the video game. Did I say promotion? I meant journalistic coverage.
EDIT: let's just toss some more Con previews in here. NowGamer previews and tosses up four new screenshots.<blockquote>It’s very Fallout 3, as you might expect from a sequel that uses virtually the same engine and underlying technology as Bethesda’s masterful series revival, but the similarities between the radioactive Mojave and the Capital Wasteland are comparable with those of a highway ghost town and any West Coast desert. The view to the yellowish hills on the horizon is brighter, more sparsely populated and desiccated, with a sprouting desert flower or two begging to be picked and stored for use in some concoction or other that you’ll undoubtedly whip up later on.</blockquote>Softpedia.<blockquote>I am also happy to report that, in the demo at least, you could not steal everything that was not nailed down and even messing with an old jukebox resulted in an increase in infamy and a fight.
</blockquote>VideoGamer (mention of Mark Morgan in this article has been corrected, Mark is not doing New Vegas' soundtrack).<blockquote>Compared to the other big-hitters on Bethesda's list of upcoming releases, New Vegas doesn't offer much in the way of eye candy. Fallout 3's sprawling vistas were pretty impressive two years ago, but now the engine is looking pretty long in the tooth. That said, the retro/ruined future mash-up vibe is appealing as ever. There's a darker, meaner tone to the intro to New Vegas; Ron Pearlman provides the gravelly narration as the scene is set, detailing the growing conflict between the New California Republic and Cesar's Legions - a bandit army that has enslaved 86 American Tribes. Western and gunslinger imagery permeates the game's look and feel, but the interface and general appearance is largely unchanged from Fallout 3.</blockquote>Thanks Incognito.